XML Reference |
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Disclaimer a dit : Glorious background color: 6a7495 Double rotation: 9423000 (9423045 for 45 degrees, etc.) Maximum 16bit properties: 0x7fff (32767) Maximum 32bit properties (mass): 0x7fffffff (2147483647) <P /> N="" nightmode Ca="" hide everything offscreen L="length" length: the length of the stage (maximum 1600) DS="y;y1" y1: Mice will spawn at this y and randomly scattered across the x axis (0-800) DS="m;x1,y1,x2,y2" x1,y1: The x/y coordinates of the first spawn point x2,y2: The x/y coordinates of the second spawn point x3,y3: Just keep adding coordinates to add more random spawn points <O /> (anchors only) Mp="power" Mv="velocity" power: Rotation strength; use "Infinity" for perfect stability velocity: Rotation velocity; 0.4 default CCW, -0.4 default CW <L /> DISTANCE JOINT <JD M1="The first ground to connect" M2="The second ground to connect" HZ="How frequently the grounds pull back to the locked distance (30 default)" AMP="Strength of pullback (0-1, 1 default)" c="(optional): color,width (255 max),opacity,foreground of visible joint (default 0,1,1,0)" /> REVOLUTE JOINT (FREE ROTATION) <JR M1="The first ground to connect; origin" M2="The second ground to connect; rotates around origin" P1="x,y to connect both grounds OR for one ground to rotate around" MV="power (Infinity),velocity (0.4 CCW, -0.4 CW)" LIM1="Fix relative rotation (perfect C nail; no value)" /> PRISMATIC JOINT (LOCKED ROTATION) <JP M1="The first ground to connect; origin" M2="The second ground to connect; moves" MV="power (Infinity),velocity (0.4)" AXIS="move x (0, 1, -1),move y (0, 1, -1)" /> PULLEY JOINT <JPL M1="The first ground to connect; origin" M2="The second ground to connect" P1="(optional): Where to anchor M1 (x,y; default center)" P2="(optional): Where to anchor M2 (x,y; default center)" P3="Top x1,y1 of pulley" P4="Top x2,y2 of pulley" c="(optional): color,width (255 max),opacity,foreground of visible joint (default 0,1,1,0)" /> |
Zackybear 1356042480000
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[Modéré par Inconnu_0] |
Zackybear « Citoyen » 1356042480000
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Thank you Fxie for the update |
Kittyasd « Citoyen » 1356043380000
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Nice thread! |
Gephyd « Citoyen » 1356045660000
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straightforward and much easier to understand the tags than that other thread, gj! |
Bethdacat « Consul » 1356046680000
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It is understandable now. Great job, Fxie! |
Fernago « Citoyen » 1356088020000
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Very nice tutorial! Maybe Add Ch="" Edit: Here's my XML-Collection for Mechs. @Fxie maybe you want to add some of them (: |
Ronnnnnnnnn « Citoyen » 1356088140000
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Omg ty I always wanted to know how to do it! =) |
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Fernago a dit : c="XXXXXX,X,X,X" is c="color,width (255 max),opacity (0-1),foreground" If anyone's curious, 255 is the max value because length is only 8bits (smallest register size) which spans from 0x00-0xff (255) |
Todorovski « Citoyen » 1356105180000
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Is it really possible to do two shaman spawns or mouse spawns? I don't think so... |
Deadlag « Citoyen » 1356106980000
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Todorovski a dit : It is, the shaman spawns will work the same way as hiding the two first holes. You will only be able to see the spawns working if it's being tested to be a P8 or it is already a P8. Also, thanks Fxie for doing this ^^ |
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It looks like Tig removed DC for some reason; I just tested it last night and it no longer seems to work. Removed it from OP until it seems to be working again. Multiple mice spawns works though yes. |
Totalnick « Citoyen » 1356113640000
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Fxie a dit : Can you teach me that mechanism in Frosted Mechanics ? I've tried everything, but it always falls apart.. |
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Totalnick a dit : Well this is a reference thread, not a tutorial thread, but if you'd like to ask in Topic-9573 and clarify what exactly you're trying that isn't working I can help you out. |
Totalnick « Citoyen » 1356121200000
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Fxie a dit : Erhm. Its Ca="" |
Fatsexybeast « Citoyen » 1356124800000
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Fxie a dit : DC came up in an XML of mine just there, taking into account I have know idea what it is or does, I don't know if it's just still appearing or if it works... |
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Totalnick a dit : Someone fuccing said "add Ch" so just God |
Totalnick « Citoyen » 1356125520000
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Don't cuss, it not nice :P |
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Fatsexybeast a dit : <DC X="" Y="" /> is the shaman spawn parameter, but DC as a property in P (<P DC="" />) was supposed to be for multiple shamans, just like DS (<DS X="" Y="" /> alone, <P DS="" /> in P) is used for multiple mice spawns. |
Iamconz « Citoyen » 1356125640000
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Totalnick a dit : Huehue, Santa isn't going to be pleased :P |