Invalid Dynamic Rotation |
Zackybear « Citoyen » 1361755860000
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Since many people do not know how to do it. Or forgot how to do it. I explained it using an XML. Temple's Blueprint for @1770857: @1770857 *Note* This is based on sync. If you are shaman it will appear different. Have two mice in tribe house. Use /debug and play the map twice. (You will notice the ground will be different if you have it Vice Versa) Mice go through green. Shaman goes through red. *Key* Green Shaman Collide 90° Yellow Both Collide Red Mice Collide 90° Blue Shaman Purple Mice @3637196 <C> <P F="0" /> <Z> <S> <S P="1,-1,0.3,0.2,9423000,0,0,0" L="400" o="FFFFFFFFF" X="-5" c="3" Y="400" T="12" H="10" /> <S P="1,-1,0.3,0.2,9423000,0,0,0" L="400" o="FFFFFFFFF" X="805" c="3" Y="400" T="12" H="10" /> <S L="400" H="40" X="800" Y="200" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S L="400" H="40" X="0" Y="200" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S L="1200" H="40" X="400" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S L="80" H="40" X="400" Y="200" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S P="1,-1,0.3,0.2,9423090,0,0,0" L="400" o="FFFFFFFFF" X="-5" c="3" Y="0" T="12" H="10" /> <S P="1,-1,0.3,0.2,9423090,0,0,0" L="400" o="FFFFFFFFF" X="805" c="3" Y="0" T="12" H="10" /> <S P="0,0,0.3,0.2,0,0,0,0" L="10" o="FF0000" X="-5" c="4" Y="400" T="12" H="400" /> <S P="0,0,0.3,0.2,0,0,0,0" L="10" o="FF0000" X="805" c="4" Y="400" T="12" H="400" /> <S P="0,0,0.3,0.2,0,0,0,0" L="400" o="FF0000" X="-5" c="4" Y="0" T="12" H="10" /> <S P="0,0,0.3,0.2,0,0,0,0" L="400" o="FF0000" X="805" c="4" Y="0" T="12" H="10" /> <S P="0,0,0.3,0.2,0,0,0,0" L="10" o="00FF00" X="-5" c="4" Y="0" T="12" H="400" /> <S P="0,0,0.3,0.2,0,0,0,0" L="10" o="00FF00" X="805" c="4" Y="0" T="12" H="400" /> <S P="0,0,0.3,0.2,0,0,0,0" L="400" o="00FF00" X="-5" c="4" Y="400" T="12" H="10" /> <S P="0,0,0.3,0.2,0,0,0,0" L="400" o="00FF00" X="805" c="4" Y="400" T="12" H="10" /> </S> <D> <DS Y="345" X="400" /> <DC Y="165" X="400" /> </D> <O /> </Z> </C> Both Shaman and Mice can collide w/ the other ground but to them it will be 0° and not 90°. Vice Versa @3637193 <C> <P F="0" /> <Z> <S> <S H="10" L="160" o="FFFFFFFFF" X="280" c="3" Y="280" T="12" P="1,-1,0.3,0.2,9423000,0,0,0" /> <S H="10" L="160" o="FFFFFFFFF" X="520" c="3" Y="280" T="12" P="1,-1,0.3,0.2,9423090,0,0,0" /> <S L="800" X="400" H="40" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S L="200" X="100" H="40" Y="180" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S L="200" X="700" H="40" Y="180" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S L="120" X="400" H="40" Y="180" T="6" P="0,0,0.3,0.2,0,0,0,0" /> <S P="0,0,0.3,0.2,0,0,0,0" L="10" o="FF0000" X="280" c="4" Y="280" T="12" H="160" /> <S P="0,0,0.3,0.2,0,0,0,0" L="160" o="FF0000" X="520" c="4" Y="280" T="12" H="10" /> <S P="0,0,0.3,0.2,0,0,0,0" L="160" o="00FF00" X="280" c="4" Y="280" T="12" H="10" /> <S P="0,0,0.3,0.2,0,0,0,0" L="10" o="00FF00" X="520" c="4" Y="280" T="12" H="160" /> </S> <D> <DS Y="345" X="400" /> <DC Y="145" X="400" /> </D> <O /> </Z> </C> |
Danshweger « Citoyen » 1361761740000
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Nice, thanks. |
Zackybear « Citoyen » 1361762160000
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^_^ You're Welcome Make sure the rotation is 9423000 or 9423090. It does work the same for 9423045 and 9423135. For the pictures below the rotations are: 9423090 9423000 9423045 9423135 Mouse Point Of View Shaman Point Of View |
Suikodenii « Citoyen » 1363251300000
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I don't understand what this means..sorry :D Im looking for the explanation of how to make a ground that only allows a mouse or shaman to go through. Is this it? |
Binbunny « Citoyen » 1363259520000
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WHOA! |
Spacewind « Citoyen » 1363280220000
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When there horizontal for shaman how do you make it so sham cant touch them? Like if i wanted to make everyone just touch them where there facing vertical Like here if i wanted sham to not touch mice blocks since they turn vertical on shams screen |
Rainbowjay « Citoyen » 1363283940000
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Finally a tutorial on this, thanks |
Zackybear « Citoyen » 1363405140000
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Spacewind a dit : For your map since the grounds are like that the mice will collide w/ the 2 horizontal just because it will rotate 90° and it will be vertical making the mice unable to go that way. If you were to make a map using the Invalid Dynamic Rotation you will need to make longer grounds that go off the map just to ensure the mice/shaman will not collide with a certain ground. At the moment both mice and shaman doesn't go through the green grounds. But they go through red.. @3710244 To be honest I do not know why it is like that right now but maybe a map crew could answer that if you asked them. |
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thanks |
Bhvana « Censeur » 1551548940000
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thanks |