JR Glitch - bouncy treadmills |
Sharpiepoops « Citoyen » 1370379120000
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http://pastebin.com/y18kgFJt Abusing JRs you can get some weird treadmill style affects on a ground. @3961689 This map is using the top left corner of a glitch ground to make bouncy treadmills (The other 3 quarters of the grounds are hidden behind the grass. There's also red ground without coliison to hide the glitchy ground underneath |
Spacewind « Citoyen » 1370379240000
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i remember this arfter seeing @3785774 in p6 discussion thx for explaining how to make it |
Sharpiepoops « Citoyen » 1370379480000
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Oh I didn't see that. Those ones you have to jump down onto to get a bounce...if you just walk on it's just a treadmill. |
Championrs « Citoyen » 1371045120000
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Cool. Gonna try making some of this maps... Isnt this like Ykr's Bc maps? Edit: Can you explain like how to do it? |
Mydadhalo 1389549300000
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[Modéré par Bolinboy, raison : spam] |
Bakpaofgunz 1389554400000
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[Modéré par Bolinboy, raison : reply] |
Staromg « Citoyen » 1389580260000
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Interesting concept. Could someone explain to me how to make normal treads? The map editor Q&A topic seems incapable of answering. If it helps, I know how to xml edit and i know the map editor pretty well, so a simple explanation will do. Thanks! |
Abdeltif « Citoyen » 1389605760000
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Basicly, the first force win, and the other one force will slow down some parts. those --> are for the areas slowen down, it doesn't push there and it glue you up for a while. If we did the opposite force for both JRs then it will do the opposite way and direction. Did someone understand ? |
Championrs « Citoyen » 1389614940000
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still unclear. |
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Pro Glitch |