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  • TIP: Removing shadows from grounds.
TIP: Removing shadows from grounds.
Mikuhl
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#1
  1
http://i.imgur.com/Gm27ofC.png
Theres many times the shadows on grounds make maps look horrible.

If you set the grounds to dynamic, and use -1 mass they will act like normal grounds, (apart from being able to be anchored) but the shadows will be removed!


http://i.imgur.com/IeNRPds.png
Easily making it look like one ground!
Corncycle
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#2
  1
Now!

Give a dynamic earth ground shadows. ;)

But good tip for those that didn't know. Nice images.
Mousegodmind
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#3
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Nice :)
Bethdacat
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#4
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but how?
Takumisyn
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#5
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Bethdacat a dit :
but how?

You take the ground that you want and make it dynamic.
Because you cannot change the mass to a negative number inside of map editor,
you will need to "Copy map to Clipboard" and paste the code in Notepad or something.

But before you do so, change the mass to a number you will recognize right away like "9876".
..."Copy map to clipboard" ... Paste it in text editing program...
Then find the number you put (such as 9876) and change it to -1.

Afterwards, load the modified code into map editor and the mass should become -1.
Cndalr
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#6
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Really so good:D
Impossiblevn
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#7
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nice :D
Sohb
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#8
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Nice!!!
Kiwiturtle
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#9
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Awesome, this is gonna make things much easier (and visually tolerable)
Epoki
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#10
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Corncycle a dit :
Now!

Give a dynamic earth ground shadows. ;)

But good tip for those that didn't know. Nice images.

This works for wood ground only. You make a dynamic ground and change its' P=1 tag in the xml to something invalid like P=99 or whatever you like. This will give the ground the vector graphic instead of the ugly texture.
Mufasa
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#11
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Epifistu a dit :

This works for wood ground only. You make a dynamic ground and change its' P=1 tag in the xml to something invalid like P=99 or whatever you like. This will give the ground the vector graphic instead of the ugly texture.

That doesnt work, if you change the P=1 to something else the dynamic will just go off making it a non-dynamic ground, and if you make it dynamic again its value will return back to P=1

Dernière modification le 1431205440000
Ash
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#12
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Amazing, thank you!
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