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  • [Tutorial]New way for invisible grounds!(Easiest)
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[Tutorial]New way for invisible grounds!(Easiest)
Abdeltif
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#1
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Using the new discovered m="" futur we can make grounds invisible

The tuto:
1. Go to map editor and make two grounds.

http://i.imgur.com/YIFAIi0.png
2. Past the xml in a note pad / text area
XML:
a dit :
<C>
<P />
<Z>
<S>
<S L="280" X="156" H="138" Y="437" T="0" P="0,0,0.3,0.2,0,0,0,0" />
<S L="160" X="261" H="198" Y="411" T="0" P="0,0,0.3,0.2,0,0,0,0" />
</S>
<D>
<T Y="369" X="49" />
</D>
<O />
</Z>
</C>

2. Add a m="" near <S following the number of Z of the choosen ground
XML:
a dit :
<C>
<P />
<Z>
<S>
<S L="280" X="156" H="138" Y="437" T="0" P="0,0,0.3,0.2,0,0,0,0" />
<S m="" L="160" X="261" H="198" Y="411" T="0" P="0,0,0.3,0.2,0,0,0,0" />
</S>
<D>
<T Y="369" X="49" />
</D>
<O />
</Z>
</C>

Then here you go ! Invisible ground :
http://i.imgur.com/UbBDRZk.png

http://i.imgur.com/901kDhL.png
Mikuhl
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#2
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Awesome, thats cool
Abdeltif
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#3
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By the way , how did you looked throught tigs fishing map xml ? please tell meh ;-;
Mikuhl
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Abdeltif a dit :
By the way , how did you looked throught tigs fishing map xml ? please tell meh ;-;

Secret. *fades away in the distance.*
Bolinboy
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#5
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This seems really... trolly rofl. But useful for invisible walls/ceilings
Abdeltif
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Bolinboy a dit :
This seems really... trolly rofl. But useful for invisible walls/ceilings

I hope you don't mean "locked"
And yes it's trolly
Angelpal
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#7
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lol XD, imma use this someday
Championrs
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#8
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Im sure there are other uses of m="", some other glitches... ill expore.
Epalk
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#9
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cool, but i use o="" for my invisible grounds xD
Mousechris
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#10
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Epalk a dit :
cool, but i use o="" for my invisible grounds xD

just an fyi if you remove the entire o="#" it works even better with less xml space
Papero
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#11
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Abdeltif a dit :
m tag discovery text here

its kinda a pointless tag... -_- just use invisible rectangles @_@ .. unless you couldmake it timed invisible.

Mousechris a dit :
just an fyi if you remove the entire o="#" it works even better with less xml space

ive been trying to make that more obvious

Wait if this works for ANY ground then this would be useful for invisible water.
Abdeltif
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Paperonaruto a dit :
its kinda a pointless tag... -_- just use invisible rectangles @_@ .. unless you couldmake it timed invisible.
ive been trying to make that more obvious

Wait if this works for ANY ground then this would be useful for invisible water.

First m="" work for all the grounds
seconde if you add o="#" nothing will hapen exepte for rectangles and cirlces
and removing them for rectangles and circles will make it invis

So m="" can make invisible water too !
Mikuhl
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#13
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Paperonaruto a dit :
Wait if this works for ANY ground then this would be useful for invisible water.

Invisible water was already possible with the v tag. But yes this works on any ground and water too.

m="" is useful because you can actually see the object in the editor, unlike FFFFFFFF grounds, where you can only move the object by the 1 pixel in the center of the plus.
Mousechris
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#14
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Abdeltif a dit :
First m="" work for all the grounds
seconde if you add o="#" nothing will hapen exepte for rectangles and cirlces
and removing them for rectangles and circles will make it invis

So m="" can make invisible water too !

M="" is really only useful for water, with the other grounds you can just make it -o"#"
Lemodile
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#15
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Paperonaruto a dit :
unless you couldmake it timed invisible.

You could of course pin two grounds together; one invisible one and one visible one that despawns using v="?"
Abdeltif
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#16
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Lemodile a dit :
You could of course pin two grounds together; one invisible one and one visible one that despawns using v="?"

No , he means that you can make invis water using v="&"
Papero
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#17
  1
Lemodile a dit :
You could of course pin two grounds together; one invisible one and one visible one that despawns using v="?"

Hmm does this allow free anchoring of it?
Jaackster a dit :
Invisible water was already possible with the v tag. But yes this works on any ground and water too.

m="" is useful because you can actually see the object in the editor, unlike FFFFFFFF grounds, where you can only move the object by the 1 pixel in the center of the plus.

Invisible water is a bug, removing water should remove its effects too. and no colour grounds *grounds without a colour tag* can be easily seen in an editor
Abdeltif
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Paperonaruto a dit :
Hmm does this allow free anchoring of it?

Invisible water is a bug, removing water should remove its effects too. and no colour grounds *grounds without a colour tag* can be easily seen in an editor

Well from now on there is no bug for invis water
m="" works too for water so it's a damn new revolution
As i said
It works for all types of grounds and water
Beachking
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#19
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THis is cool. You can ancor then too so yeah awesome. Now I don't have to change the T="" value of a ground to make it ancorable xD
Papero
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#20
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Abdeltif a dit :
Well from now on there is no bug for invis water
m="" works too for water so it's a damn new revolution
As i said
It works for all types of grounds and water

i meant the one called out via v="-1"
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