[Tutorial] Web Grounds! |
Mousechris « Censeur » 1414607940000
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Recently I was playing around in the Map Editor and discovered a new ground, I'm not sure if others know of it, I hear a few do, but it seems little people know how to make them, so I thought I'd make you all a tutorial, enjoy~ Web Grounds look like this here, to sum up what they do, they make you stick a bit, and like water grounds can't be rotated exactly. I'll get into rotation later, but first I'll show you all how to make them. Examples of Web Ground maps so far @5538070 I may update the thread depending on if these grounds are updated, no one would know, after all they haven't even been officially released yet, their only in the coding. Note: This will involve XML coding, yes I hate it as much as you. To make things easy, start off with an ice ground. <C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /><S H="60" P="0,0,0,0.2,0,0,0,0" L="60" X="500" Y="300" T="1" /></S><D /><O /></Z></C> Now locate the ice ground, it should say T="1" <C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /><S H="60" P="0,0,0,0.2,0,0,0,0" L="60" X="500" Y="300" T="1" /></S><D /><O /></Z></C> Now add a 5 in front of the 1, to make it a T="15" <C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /><S H="60" P="0,0,0,0.2,0,0,0,0" L="60" X="500" Y="300" T="15" /></S><D /><O /></Z></C> And there you have it, your usable Web Ground, now you can learn about it in the next tabs! Rotation If you noticed, you can rotate the ground in the map editor, and it will appear rotated ingame, however, be warned the ground isn't rotated, always keep rotation on 0 so you know exactly where it's hitbox is. Dynamics Though you can click Dynamic Ground on the Web Ground, it isn't real either, so don't even bother. General Stats The Web Ground is a bit like the Water Ground, it stays foreground, and you can really change it's general stats such as Friction, Restitution, etc. To sum it all up you can only effect the Web Grounds looks, Height, and Length. |
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NOOOOOOOO T_T who u do this chris now all mapmakers know how do nooo :( __________ good thread ^^ Dernière modification le 1414608060000 |
Hybinkunduz « Citoyen » 1414608240000
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HD: |
Haruhitastic « Censeur » 1414609860000
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Someone noticed this a while ago actually but glad to have a guide now because I can't remember numbers. |
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Yea I've played with it a while ago, and I honestly hope that this doesn't become an official ground. It's pretty annoying to go through and will only result in more troll maps. Anyways, nice tutorial. |
Kawaiihelper « Citoyen » 1414610040000
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sherrwagn a dit : Mou, that may be why it is not available for all and only for the experienced; like night mode was removed due to this. :) |
Lament « Consul » 1414610640000
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Fits in halloween. |
Mouldychesse « Citoyen » 1414613760000
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Nice map Lame (it's short for your name not an insult or anything XD) |
Sunflowrcake « Citoyen » 1414614240000
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woah, it acts kinda like quicksand i want this ingame, as in without having to edit the xml, but the troll maps.. but still, this ground is cute |
Aqwhalo « Citoyen » 1414615020000
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My map became full of webs because is was using 2 types of Errur Grounds |
Kittencutez « Citoyen » 1414886160000
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@5547329 I used the web grounds to make quick sand in my map :D |
Mousechris « Censeur » 1414891380000
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kittencutez a dit : cool but that's not really quick sand, but i bet the Web Grounds could be used to make more realistic quicksand! |
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Hey we also discovered this ground in my tribe some time ago. I couldn't really find a nice use for it so far, only applications where it would annoy players or for racing maps or bootcamps where you have to avoid the web. I made a little map as a challenge, feel free to try it out: @5526651 If you change this: <S H="60" P="0,0,0,0.2,0,0,0,0" L="60" X="500" Y="300" T="15" /> into this: <S H="60" P="0,0,0,0.2,0,0,0,0" L="60" X="500" Y="300" T="15" v="1" /> (v can not be a capital letter) the ground will "despawn", so it will be invisible. v="1" stands for despawning after 1ms I think, so you can also make it go invisible after a specific time if you want. Try to grab the cheese in this map: @5526598 Another technique is placing several 10px wide and very tall grounds right next to each other (without a gap) to create a "flying" effect. You can try this in Infinitehate's map @5527790 I'd be glad if you could add some things to the ground stats which are the following: The web provides enough friction to reset a jumplock, meaning that you can walljump the web. You already wrote that making it dynamic doesn't do anything but there is something to add: If you do make it dynamic the ground's texture will act like a normal dynamic ground which doesn't collide with anything. It is damped by the damping hitbox but once it's moved outside it can move freely like all other dynamic objects. Your movement in the ground is dependent on your framerate. You can still switch between 60 & 30 fps by doing /fps60. The higher your framerate is the faster you can move. You wrote "and you can really change it's general stats", I think you meant "can't" :P Dernière modification le 1414935660000 |
Jamiison « Citoyen » 1415024040000
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Strange but useless effect is also if you overlap it with a water ground, the water ground acts as normal unless you hit the web, at which point the entire water ground acts like a web: <C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" H="100" X="400" Y="400" T="0" /><S P="0,0,0,0.2,0,0,0,0" L="60" H="60" X="500" Y="300" T="15" /><S H="200" P="0,0,,,,0,0,0" L="200" X="566" Y="244" T="9" /></S><D /><O /></Z></C> Edit: It actually only adds the slowing effect to the water, you can still move up and down Dernière modification le 1415024100000 |
Mousechris « Censeur » 1415071080000
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jamiison a dit : No idea/glitch is a useless idea/glitch, that could go well to make new gameplays! Great find! I might even add it into the OP if I find enough "uses" for this Web Ground, I'll make an extra tab |
Inthebin « Citoyen » 1415473680000
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Bumping this thread. If you feel your mechanism needs a slight delay in movement then you can use the spiderwebs and adjust it accordingly to your needs. To do this, you must have a JP tag with a MV value of less than 500 Power and less than 1000 Speed. (Speed may be less, haven't tested it.) If you set it to Infinity or too fast, it will plow through the spiderwebs unaffected which makes its use limited. Also, if you wish to connect something to the JP Tag, you must have that linked ground set to invalid mass of 0.1 so it's light enough to be affected by the spiderweb and still move at its set Speed. With a maximum power of 500, mice will also be able to move the linked ground easily and the grounds themselves are unstable and glitchy. You can see an example here → @5559325 Dernière modification le 1415473740000 |
Interspeed « Citoyen » 1415478720000
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:O thank you |
Kikirikirito « Citoyen » 1416664800000
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WOW EPIC MOUSECHRIS |
Dreamingmous « Citoyen » 1416682980000
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