#Spiritual Map submissions (ex room shaman) |
Makudomakudo « Citoyen » 1475521740000
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@6877861 @6852659 |
Plubio « Censeur » 1475704620000
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@6884431 @6884177 |
Kurtwild « Censeur » 1475705340000
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Checkpoint! October 2016: No maps have been prerejected. Dernière modification le 1475706060000 |
Arnees « Citoyen » 1475920860000
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@6838490 |
Shanerulz « Citoyen » 1476452100000
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@6894678 @2791254 Dernière modification le 1476574380000 |
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@6701363 |
Makudomakudo « Citoyen » 1476497400000
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@6891829 |
Plubio « Censeur » 1476561480000
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@6884429 @6898506 Dernière modification le 1476661020000 |
Mastaoftime « Citoyen » 1477233420000
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@2317680 |
Anthonyjones « Censeur » 1477455660000
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@6904013 , @6898803, @6915494 Dernière modification le 1477923480000 |
Mariluiss « Citoyen » 1478019480000
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@6915728 |
Reshman « Consul » 1478049300000
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High Difficulty Maps (6-10): Accepted: Plubio: @6853769 - Difficulty 8 Anthonyjones: @6870976 - Difficulty 7 Anthonyjones: @6871949 - Difficulty 8 Rejected: Mariluiss - @6855244 - Not only the cage design is done improperly since it is foreground, but the anticloud grounds are not visually pleasing to see since they don’t match with the background. Also, building on this particular map layout feels monosolution - the design of the map just doesn’t compliment the concept, and there is too much room for improvement. However, this idea has potential and it could work in a different layout. Arnees - @6884273 - This concept isn’t such a bad idea for rotation, but it could be better represented by a different design. Also, since it seems dynamic builds are essential to solving this map, it’s easy to knock some apples off the map, thus frustrating the player. Arnees - @6880980 - The map brings a new monorail idea to rotation, but it’s rendered obsolete since it’s easier to just make swing solutions, and the ice ground at the top only makes the experience more frustrating since it makes builds easily slide. Making a solution for underneath the mice spawn is more enjoyable, but it doesn’t mean that the map is enough to be accepted into rotation. Makudomakudo - @6877861 - This map is very frustrating, it’s not monosolution but it always end up being the same when you build to cheese. It’s almost impossible to make a dynamic solution in here since you don’t have a lot of space to build in, letting you only do linear solutions where you need to build around the ground, making it boring. Also, this design makes some space go unused on the map. Makudomakudo - @6852659 - The no anchor zone has no purpose other than to simply force the sham to be more careful when going up. Also, this is very similar to another map in rotation (@959180) - seeing how the no anchor zone in Dddin’s map has a stronger purpose, there isn’t really a reason to accept this map. We can say that the dynamic ground has some promise, but it needs to be done in a much better design. Plubio - @6884431 - This map is not different enough from another map in rotation (@600603). The concept isn’t bad, but it needs to distinguish and expand on the challenge a bit more. Plubio - @6884177 - The concept in theory isn’t bad, but in practice it can end up being quite frustrating for the shaman to complete. Low Difficulty Maps (1-5): Accepted: Epoki: @198784 - Difficulty 4 Vlump: @6049497 - Difficulty 5 Anthonyjones: @6881186 - Difficulty 3 Arnees: @6803312 - Difficulty 5 Rejected: Fuzzyfirsdog - @6795956 - Now that the hole has been moved above, there is no reason for the existence of the lower half of the map. Also, the thick cloud grounds only restrict builds in a negative manner. Rikuthegr - @199394 - There are other maps in rotation that have this concept, so there isn’t a reason to add another one along with them being in already. Removed Maps: Keresztanya: @266837 - This map was fixed in a bad way, making it really frustrating and monosolution, therefore we decided that it shouldn’t stay in spiritual anymore. Tigrounette: 93 - Portal maps that are of no use to the concept aren’t allowed anymore. Tigrounette: 40 - Soloable maps are not allowed in rotation. Xenawarrior: @252478 - This map is very similar to @1900072. We discussed which map would be removed and unfortunately the design in this map is worse than the other one (in terms of building), so this no longer has any reason to stay in spiritual. Difficulty Change: Diff 3 to 5 Voidmoon: @273240 Dernière modification le 1605058620000 |
Gekkeiju « Citoyen » 1478235000000
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@6920141 @6920148 @6920151 @6920160 Dernière modification le 1478239500000 |
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@916285 @666589 @1224321 @6908494 @3623406 |
Dukeonkled « Citoyen » 1478384760000
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@6879508 |
Silversprit 1478386800000
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[Modéré par Rutabega, raison : Spam] |
Anthonyjones « Censeur » 1478387520000
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Checkpoint! November 2016: Garyarcanine - @666589 - Soloable, doesn't seem to belong in spiritual anyway. Dernière modification le 1478387820000 |
Plubio « Censeur » 1478748540000
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Removed. Dernière modification le 1480655760000 |
Anthonyjones « Censeur » 1478748600000
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@1902173 |