![]() Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@3678105 - Old P1 deleted cause of the mass death (fixed). |
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@6524020 @6510741 Dernière modification le 1455459540000 |
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] Dernière modification le 1455233340000 |
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@6524327 @5861716 Dernière modification le 1455377220000 |
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@2924179 - For me it's a good use of collision, it initiates mices to cooperate! |
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@6512359 Edited @6529185 Dernière modification le 1455450780000 |
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Left as is: @6474435 - Xbangs - Too similar to a map already in rotation and there is a lot of unused space on the left side of the map @6517263 - Ta4 - Nothing new or interesting, I like the shortcut near the start but the rest of the map isn't fun at all @6517224 - Ta4 - No shortcuts or alternate paths which makes the map boring to play. @6505406 - Picapauui - Lower ice grounds despawn far too quickly and don't allow mice to use the spinning ice ground in time @6517371 - Jhonjoc - Afk mice block the hole and mice get stuck being above other mice @6517439 - Wallks - Quickest path takes roughly 10 seconds which is far too short, most mice are unable to complete the map and usually end up dying or having to wait for the shaman to build. Using the lava on the far right can easily cause mass death since it's difficult to predict how mice will bounce of the square ground (sometimes mice would hit the corner and die). @6517496 - Thejkbaitss - Map can be done in 8 seconds which is far too short. Gameplay is quite boring since there is hardly any shortcuts and no alternate paths for mice to take. @6517532 - Fortesain - Really frustrating to play as it requires mice to be very precise when doing the last few obstacles. It's also annoying to have to repeat everything right from the start when you fail since it takes quite some time to do. @6511215 - Mapadded - The holes near the middle are quite pointless, and gameplay is too short. @6493305 - Mapadded - Bottom trampoline ground is surprisingly weak. Gameplay is quite boring since it's just walljumping for majority of the time. @353919 - Dollyblue - Map is best kept to just racing since it isn't as fun for mice in public rooms. @6517230 - Adrianxpp - No shortcuts or alternate paths for mice to take. Pointless water ground near the top left corner of the map. @6356913 - Cowbty - Heavily favors mice that spawn higher up. Right side of the map is harder for mice to get cheese compared to the left side which is unfair. @6480125 - Nitenrock - Interesting concept but unfortunately not many shamans know what they're suppose to do. @6477154 - Lastford - No shortcuts or alternate paths, map is more appropriate for the P17 category instead of the P9 category since it's a racing map. @6519098 - Davizinhoglm - No shortcuts or alternate paths, and map is more suitable for P17 category instead of P9 category since it's a racing map. @6519570 - Wallks - Main point of the map is to bounce back and forth between the trampoline grounds which is an overused concept and we already have maps that use it in rotation. @6188748 - Commandantso - Nothing interesting or new about the map. @6008382 - Aviener - Please don't submit a map to different categories without making any edits. @6300104 - Fakegami - Use of boxes is a nice idea but the map isn't particularly fun to play since it's largely just mice navigating past a bunch of repeated grounds. @5794835 - Joseventus - Nothing new or interesting, and map heavily favors the mice that spawn near the top. @6520822 - Mcriko - Hidden lava ground, gameplay is too short @6521671 - Lucasrslv - I like the shortcut near the end but the rest of the map isn't interesting and is largely just walljumping chocolate grounds which is quite boring. @6521754 - Lucasrslv - Generic racing obstacles @6522522 - Sagazgamer - Gameplay isn't interesting and the map gets boring after playing it once since it loses it's surprise factor. @123301 - Magicnewbie - mass death @6524084 - Ratufufu - Gameplay isn't interesting, since it's largely just bouncing on trampolines. @6524307 - Xnikexz - Gameplay is too short @5861716 - Renaxan - Difficult for the shaman to assist mice by building since it's very cramped. The different paths aren't particularly fun or interesting either. @6512359 - +Mistersacri - Gameplay is still too short and quite frustrating to play @6522746 - Bumpybone - Really confusing to tell what your suppose to do at the beginning, specially since some ice grounds can move and others can't. @6521619 - Bielpratasqn - Map doesn't flow too well, hitting the chain of trampoline grounds is difficult and requires mice to be too precise. There are also a couple of unneccessary grounds such as near the top middle part of the map. @6527713 - Brufuno - Isn't interesting or fun to play since there are no shortcuts or alternate paths for mice to take. @6326847 - Tdpnice - Gameplay is too short, and mice don't actually hit the slanted ice grounds at the top. @2924179 - Sekui - Map doesn't have collision on and it's quite confusing to tell which grounds are suppose to be pushed so i'd advise to add arrows @6519483 - Uelintondd - afk death since mice end up pushing afk mice off the map @2030621 - Aksale - cool concept but it's just a little too painful to play and very few mice manage to make it to the hole without the shaman helping. @1852316 - Cetos - was fun to play and i like how most of the map is soloable alone but it would be better if it was possible for mice to get to hole by themselves since at the moment far too few mice manage to complete the map without assistance from the shaman. @6520443 - Erickindio - nobody manages to get on top of the treadmill ground cause mice always knock it up before others can get on and it's really awkward trying to use the treadmill to complete the map cause it's quite weak @6342435 - Picapauui - map heavily favors mice that spawn near the top since they can easily get the cheese and complete the map within seconds. Would be better if the treadmill was more powerful since a lot of mice remain stuck near the bottom unable to get to the grounds above. @1141657 - Remixin - hardly anyone is able to do the map and it's awkward for the shaman to try and build to help the mice @6524020 - Framnm - mechanism is really glitchy and just gets stuck on the right when a lot of mice pushing it @6510741 - Framnm - I really like the concept but it isn't executed well in this map since mice can just go right and do the cheese part straightaway since the lower ground turns left as mice push it down as they move from spawn @6524327 - Renaxan - mass death as mice rush and fail to anticipate how the planks will move @6509155 - Tdft - map isn't interesting to play since all the mice just fall through and scramble to get cheese, whoever manages to get the cheese first wins since the rest of the map is just running back and forth and using treadmills @6529185 - +Mistersacri - cool concept but the map heavily favors mice that spawn near the top since they can easily get the cheese and complete the map before anyone else has a chance @6182741 - Tdpnice - cheese on the far left is useless, and the concept doesn't work since mice lose their bounce cause of the mice that are on top of them. P1'ed: @6096882 - Lzereturn - Isn't interesting to play, there are plenty of similar collision maps @6267466 - Lzereturn - No shortcuts and no alternate paths makes the map quite boring. @2995202 - Reppam - Gameplay isn't particularly interesting since it's just repeatedly using teleporting grounds. @3678105 - Sekui - Isn't interesting or fun to play @4059356 - Brunoav - Generic collision map @6525326 - Okpatinhos - Generic collision map @6514933 - Xbangs - In a full room the balloons just explode too quickly and nobody manages to get up. @6513664 - Bataatiinha - Isn't particularly interesting to play since it's just a race through a bunch of circle grounds. @6481358 - Ratufufu - isn't fun to play and once mice learn how to do it gameplay becomes too short. Will be discussed: @6395176 - Obsyt @6295236 - Dprocik @6511748 - Bataatiinha @3993502 - Uskil Maps currently in discussion: @3830541 - Remixin @6096782 - Lzereturn @6488186 - Uelintondd @6498358 - Fakegami @6494600 - Ratufufu @6485702 - Sekui Maps no longer in discussion: @6395187 - Obsyt - little too similar in concept to some maps already in rotation and map gets quite boring after playing it a few times - P9 for 2 months @3981861 - Brunoav - fun to play and all three cheese and holes are used often by mice - P9 @6496317 - Afivucpm - nice concept but unfortunately shamans tend to just use the portals to get mice straight to cheese and hole which renders the whole purpose of the map pointless - P1 @1246049 - Remixin - mass death as a lot of mice miss their cornerjumps or fail walljump. Most of the obstacles require mice to be too precise. - P22 Dernière modification le 1455561060000 |