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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Ventrumx
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    • Ventrumx#4278
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#4241
  0
@6773436
Marllonsilva
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    • Marllonsilva#0000
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#4242
  0
@3772608
Tdft
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    • Tdft#0000
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#4243
  0
@3684308
@4868622

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Megamilk
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#4244
  0
@4767914
Tio
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#4245
[Modéré par Sebaisseba, raison : Deleted.]

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Longlongtail
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#4246
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@5377617
Tigropod
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#4247
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@3674735
Almighty
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#4248
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@6798080
+Nlu
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#4249
  0
@6802783
Alsalam_alaikum
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#4250
[Modéré par Sebaisseba, raison : Removed.]

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Matheusferei
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#4251
  1
@6804968
Sebaisseba
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#4252
[Modéré par Sebaisseba]
Alsalam_alaikum
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#4253
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@6805453
@6809538
@6803496

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Kimsterjay
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#4254
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@6809314
Quinckas
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#4255
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@6737359
@6809385
@6803737
@6810588

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Hakanwalker
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#4256
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@6809697
Apollopolo
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#4257
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@6809636
Sebaisseba
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#4258
  1
Checkpoint!
Sebaisseba
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#4259
  12
The P11 thread is going to be closed until further notice. The reason for this is because we feel we have enough P11 maps but not enough P10 and P24 maps. If you would like to keep making maps for survivor, we recommend submitting to P10 and P24.

Left as is:
@6762214 - Ujkos - Needs improvement to aesthetics. Gameplay is too similar to other maps already in the rotation.
@6770991 - Ujkos - The use of sand with a dark background is very unappealing. The right side looks kind of fun to play on, but definitely not the left side.
@6731170 - Ujkos - I would prefer if a map is good in addition to having despawning grounds, rather than have one or the other. In other words, the map itself once everything has despawned is too boring/similar to other maps we already have.
@6750993 - Mousechris - Gameplay is pretty bad on the map, since mice and vampires do not have many pathways to try to escape from/catch each other.
@5372473 - Viniciusdara - Map is way too big and it is way too easy for mice to move around. We only have one starting vampire.
@5594049 - Magistralli - Gameplay is too similar to another map already in rotation.
@3972495 - Unalidus - Gameplay is alright. I do not really like the mech at the bottom left, and the map could do with some improvement on aesthetics.
@5900565 - Unalidus - Gameplay is simply too confusing as a result of the map being night mode. If you want to make a night mode map that is fine, but it should be easy for both mice and vampires to move around.
@6773209 - Myszkanatina - Gameplay is too boring/similar to other maps in rotation.
@6774049 - Commandantso - You should make more pathways for mice to try to escape from vampires/vampires to try to catch up to mice, and make sure you include ways for people to speed up or slow down.
@5580155 - Fastyle - Map is too big, it will be too easy for the mice to survive here.
@6774881 - Mobbiandmobs - The spiders are pretty cute, but honestly the gameplay is not good at all.
@6773436 - Ventrumx - Needs significant improvement to aesthetics before we can even consider the gameplay.
@3772608 - Marllonsilva - The left side needs work on adding more pathways, the right side needs work on adding slopes and such to help mice speed up.
@3684308 - Tdft - There is nothing too bad about the map, but also nothing special to make it be worth a perm.
@4868622 - Tdft - I like the left half of the map, but the right half seems to be lacking the same gameplay that the other side has. Maybe work on changing the right half a bit to play in a similar way to the other side.
@4767914 - Zeleto - Gameplay is too similar to other maps already in rotation.
@5377617 - Longlongtail - Everything is very misleading and confusing.
@3674735 - Tigropod - Gameplay is nothing too different from maps we already have, except you added some water grounds which make things more annoying for the vampires. I do not like the use of an image background.
@6798080 - Kractirs - Too similar to another map in rotation.
@6802783 - +Nlu - Needs more pathways so mice can move around and try to escape from vampires, as it is the map is very boring to play on and hard for mice.
@6805453 - Fuzzyfirsdog - Not enough pathways to have suitable gameplay for P11.
@6809538 - Fuzzyfirsdog - Gameplay really does not feel like it is for P11 at all with all the water grounds.
@6803496 - Fuzzyfirsdog - Needs more pathways and less water.
@6809314 - Kimsterjay - Map theme does not really fit P11 category. Remove the water columns, they do not work at all in P11.
@6737359 - Quinzinhojr - You are submitting for P11, not P17.
@6809385 - Quinzinhojr - I would say add more pathways, improve the aesthetics, and remove the lava. We do not generally use lava at all in P11.
@6803737 - Quinzinhojr - I would recommend not using defilante tokens in P11 either, since players do not know if their opponent (mice or vampire) is able to use the tokens or not to catch them.
@6810588 - Quinzinhojr - Needs more pathways, currently there are not enough ways for mice to be able to escape vampires or vampires to be able to catch up to mice.
@6809697 - Louis49 - There is nothing too special about the map to merit a perm. We already have more than enough maps that play in a similar way to this one.
@6809636 - Apollopolo - Gameplay is too similar to a few other maps in rotation.


Will be discussed:
None


Ignored:
@6736597 - Matheusferei - Blacklisted
@6767937 - Matheusferei - Blacklisted
@6804968 - Matheusferei - Blacklisted
Sebaisseba
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#4260
  13
P11 is now officially re-opening. Approximately 70% of maps have been removed from the P11 rotation, so we are looking for fresh new maps! Here are some tips to get you started:

-We are looking for maps that are much easier for vampires compared to maps we were previously accepting. Try thus to incorporate concepts such as few pathways, or ways to pick up/lose speed.
-Use as little wall jumping as possible.
-As opposed to standard P10/P24 maps, new gameplay techniques and mechanisms are highly encouraged here!

Good luck!

Edit: Also, the map submission count per review has been changed to 2.
P11 está oficialmente reaberto. Aproximadamente 70% dos mapas foram removidos da rotação de P11, então nós estamos buscando por novos mapas fresquinhos! Aqui estão umas dicas para você começar:

-Nós estamos procurando por mapas que sejam mais fáceis para os vampiros comparados aos mapas que nós aceitamos previamente. Tente aplicar conceitos que tenham poucos caminhos, ou formas de acelerar/perder velocidade.
-Utilize bem pouco wall jumping, o quanto for possível.
-Em oposição aos padrões de mapas P10/P24, novas técnicas de jogabilidade e mecanismos são altamente incentivados aqui!

Boa sorte!

Edição: Além disso, a quantidade de mapas que podem ser enviados foi alterado para 2.

Dernière modification le 1519189320000
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