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Map Editor Q&A
Shallooww
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#4561
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Hybinkunduz a dit :
Shallooww a dit :
How do you scroll in the map editor if all you have is a keyboard mouse?

If you're asking how to scroll the map, press space and drag the map, then edit.

If you're asking how to make a scroll map, here is the explaination.

Well, with scrolling the map, I can't because I have a keyboard mouse. It doesn't work on a keyboard mouse. Is there any solution for that or do I buy a mouse?
Wangan
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1465181160000
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#4562
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Shallooww a dit :
Well, with scrolling the map, I can't because I have a keyboard mouse. It doesn't work on a keyboard mouse. Is there any solution for that or do I buy a mouse?

Yes. You'll need to buy a mouse. Using a touchpad does not drag the map.
Grimmaro
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#4563
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How do yo insert a Viprin's art editor map XML into an already existing @code
Reshman
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#4564
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natrats a dit :
How do yo insert a Viprin's art editor map XML into an already existing @code

Load the @code in map editor, then load the XML and when you export the map it will edit over the original @code
Tsukiyadori
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#4565
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The tag "mgoc", which is used to change mass of shaman objects, cause a glitch.
When I set mgoc = "110" which is almost the same as mass of a long plank and I try to make a π-shaped foundation with long planks, it takes longer time before 2 planks are connected by V-anchor than when without mgoc. As I said, 110 is equal to mass of a long plank, so there should be no difference between with mgoc = "110" and without it when I make a π-shaped foundation with only long-planks.
Why does it happen and how can I avoid it?

Dernière modification le 1465912500000
Xxx
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#4566
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How to make an object like rectangle disappears when I click in a button?
Wangan
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#4567
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Xxxgameover a dit :
How to make an object like rectangle disappears when I click in a button?

All you need is 4 grounds in this order
Ground 0 - Fixed ground.
Ground 1 - A button.
Ground 2 - The ground which will appear/disappear.
Ground 3 - The ground that will guide the ground 2.
Grounds 1 and 3 will be dynamic.
Stabalise Ground 1 and 3 by fixing their rotation.
Make Ground 1 and 3 have a really big mass (like 999999).
Make Ground 2 dynamic, with a light mass (1 is preferred), have the angle fixed and a 9999 linear damping.
This where JR tags comes in.
Step 1 - Join Ground 0 with Ground 1 using the JR tag. <JR M1="0" M2="1" />
Step 2 - Repeat step 1, but link up Ground 1 with Ground 2 and Ground 2 with Ground 3. <JR M1="1" M2="2" /><JR M1="2" M2="3" />
You'll have 3 JR tags in total.
Example XML
<C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /></L></Z></C>

To make Ground 2 disappear, you'll need to use the JP tag.
You'll need to put enough power and speed like MV="100000000,100" to a direction where you want (like AXIS="0,1" or AXIS"1,0")
After that, to make it usable, you will put up a limit like 20. (the value in the limit will depend on where you want to send your ground to.)
<JP M1="0" M2="3" AXIS="1,0" MV="100000000,100" LIM2="20"/>
Example XML
<C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /><JP M2="3" AXIS="1,0" M1="0" MV="100000000,100" LIM2="20" /></L></Z></C>

All you need to do is touch the red ground now.

Dernière modification le 1466446080000
Milky_mints
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#4568
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Was there a scrolling code "infite"? Like really big......?
Wangan
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#4569
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lucysicy a dit :
Was there a scrolling code "infite"? Like really big......?

Nope. The maximum length and height you can get is 1600 and 800. However, you can extend the length of the map to 4800 with the defilante XML.
<P defilante="0,0,0" L="4800" />


Sorry my mistake. Check the post below me please.

Dernière modification le 1467289080000
Mousechris
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#4570
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lucysicy a dit :
Was there a scrolling code "infite"? Like really big......?

For infinite scrolling, you'll need to set up a teleportation system, where if you touch a wall on one side of the map, you're instantly moved to the other side, this simulates teleportation.

<C><P L="1600" /><Z><S><S H="400" P="0,0,0,9999,0,0,0,0" L="10" o="6a7495" X="400" Y="200" T="12" /><S H="400" P="0,0,0.3,0.2,0,0,0,0" L="50" o="464c60" X="420" c="4" Y="200" T="12" /><S P="0,0,0,9999,0,0,0,0" L="10" o="6a7495" H="400" X="1200" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="1180" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="800" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="990" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="610" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="230" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="40" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="1370" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="1560" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="1750" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="1940" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="-150" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="-360" c="4" Y="200" T="12" /><S P="0,0,0.3,0,0,0,0,0" L="3000" o="324650" H="200" X="800" Y="400" T="12" /></S><D><DS Y="285" X="800" /></D><O /></Z></C>
Andrelionte
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#4572
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What is ID the bubble?
Hybinkunduz
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#4573
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andrelionte a dit :
What is ID the bubble?

59 > <C><P /><Z><S /><D /><O><O C="59" Y="200" X="400" P="0" /></O></Z></C>

You can find all objects with their IDs in this thread: Module FAQ & Documentation > Enums and IDs > Shaman Object IDs
Andrelionte
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#4574
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I heard that you can permed maps to convert to XML codes. Is that so? If yes then how to do?
Tat
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#4575
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andrelionte a dit :
I heard that you can permed maps to convert to XML codes. Is that so? If yes then how to do?

Using /lua
http://atelier801.com/topic?f=6&t=820234&p=1#m1
Mousechris
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#4576
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I need a mechanism where if a mouse steps on a ground another ground will disappear/reappear and then the opposite would happen if the mouse stepped off. I know it's been done before but I've never explored it, does anyone know how to do it?
Pamdecp
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#4577
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Have a look at this
Imonfiyah
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#4578
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This is my first time trying elevators with defilante, what are some methods to do elevators in defilante? Thx.
Error_404
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#4579
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Need help with how to hide the mecha, There was a code and i can't remember it U-U

Ty Hybin

Dernière modification le 1468668240000
Poorska
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#4580
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(nevermind)

Dernière modification le 1468680960000
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