Map Editor Q&A |
Shallooww « Citoyen » 1465177740000
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Hybinkunduz a dit : Well, with scrolling the map, I can't because I have a keyboard mouse. It doesn't work on a keyboard mouse. Is there any solution for that or do I buy a mouse? |
Wangan « Censeur » 1465181160000
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Shallooww a dit : Yes. You'll need to buy a mouse. Using a touchpad does not drag the map. |
Grimmaro « Consul » 1465576440000
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How do yo insert a Viprin's art editor map XML into an already existing @code |
Reshman « Consul » 1465576560000
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natrats a dit : Load the @code in map editor, then load the XML and when you export the map it will edit over the original @code |
Tsukiyadori « Citoyen » 1465912440000
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The tag "mgoc", which is used to change mass of shaman objects, cause a glitch. When I set mgoc = "110" which is almost the same as mass of a long plank and I try to make a π-shaped foundation with long planks, it takes longer time before 2 planks are connected by V-anchor than when without mgoc. As I said, 110 is equal to mass of a long plank, so there should be no difference between with mgoc = "110" and without it when I make a π-shaped foundation with only long-planks. Why does it happen and how can I avoid it? Dernière modification le 1465912500000 |
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How to make an object like rectangle disappears when I click in a button? |
Wangan « Censeur » 1466445000000
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Xxxgameover a dit : All you need is 4 grounds in this order Ground 0 - Fixed ground. Ground 1 - A button. Ground 2 - The ground which will appear/disappear. Ground 3 - The ground that will guide the ground 2. Grounds 1 and 3 will be dynamic. Stabalise Ground 1 and 3 by fixing their rotation. Make Ground 1 and 3 have a really big mass (like 999999). Make Ground 2 dynamic, with a light mass (1 is preferred), have the angle fixed and a 9999 linear damping. This where JR tags comes in. Step 1 - Join Ground 0 with Ground 1 using the JR tag. <JR M1="0" M2="1" /> Step 2 - Repeat step 1, but link up Ground 1 with Ground 2 and Ground 2 with Ground 3. <JR M1="1" M2="2" /><JR M1="2" M2="3" /> You'll have 3 JR tags in total. Example XML <C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /></L></Z></C> To make Ground 2 disappear, you'll need to use the JP tag. You'll need to put enough power and speed like MV="100000000,100" to a direction where you want (like AXIS="0,1" or AXIS"1,0") After that, to make it usable, you will put up a limit like 20. (the value in the limit will depend on where you want to send your ground to.) <JP M1="0" M2="3" AXIS="1,0" MV="100000000,100" LIM2="20"/> Example XML <C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /><JP M2="3" AXIS="1,0" M1="0" MV="100000000,100" LIM2="20" /></L></Z></C> All you need to do is touch the red ground now. Dernière modification le 1466446080000 |
Milky_mints « Censeur » 1467285900000
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Was there a scrolling code "infite"? Like really big......? |
Wangan « Censeur » 1467286080000
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lucysicy a dit : Nope. The maximum length and height you can get is 1600 and 800. However, you can extend the length of the map to 4800 with the defilante XML. <P defilante="0,0,0" L="4800" /> Sorry my mistake. Check the post below me please. Dernière modification le 1467289080000 |
Mousechris « Censeur » 1467287820000
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lucysicy a dit : For infinite scrolling, you'll need to set up a teleportation system, where if you touch a wall on one side of the map, you're instantly moved to the other side, this simulates teleportation. <C><P L="1600" /><Z><S><S H="400" P="0,0,0,9999,0,0,0,0" L="10" o="6a7495" X="400" Y="200" T="12" /><S H="400" P="0,0,0.3,0.2,0,0,0,0" L="50" o="464c60" X="420" c="4" Y="200" T="12" /><S P="0,0,0,9999,0,0,0,0" L="10" o="6a7495" H="400" X="1200" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="1180" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="800" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="990" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="610" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="230" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="40" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="1370" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="1560" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="1750" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="1940" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="-150" L="50" o="464c60" H="400" c="4" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="400" L="50" o="464c60" X="-360" c="4" Y="200" T="12" /><S P="0,0,0.3,0,0,0,0,0" L="3000" o="324650" H="200" X="800" Y="400" T="12" /></S><D><DS Y="285" X="800" /></D><O /></Z></C> |
Andrelionte « Citoyen » 1467707040000
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What is ID the bubble? |
Hybinkunduz « Citoyen » 1467709020000
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andrelionte a dit : 59 > <C><P /><Z><S /><D /><O><O C="59" Y="200" X="400" P="0" /></O></Z></C> You can find all objects with their IDs in this thread: Module FAQ & Documentation > Enums and IDs > Shaman Object IDs |
Andrelionte « Citoyen » 1467712440000
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I heard that you can permed maps to convert to XML codes. Is that so? If yes then how to do? |
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andrelionte a dit : Using /lua http://atelier801.com/topic?f=6&t=820234&p=1#m1 |
Mousechris « Censeur » 1468243860000
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I need a mechanism where if a mouse steps on a ground another ground will disappear/reappear and then the opposite would happen if the mouse stepped off. I know it's been done before but I've never explored it, does anyone know how to do it? |
Pamdecp « Censeur » 1468245840000
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Have a look at this |
Imonfiyah « Citoyen » 1468467840000
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This is my first time trying elevators with defilante, what are some methods to do elevators in defilante? Thx. |
Error_404 « Consul » 1468667100000
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Need help with how to hide the mecha, There was a code and i can't remember it U-U Ty Hybin Dernière modification le 1468668240000 |
Poorska « Citoyen » 1468680060000
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(nevermind) Dernière modification le 1468680960000 |