![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@2913746 |
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Checkpoint. |
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Left as is: @6992222 - Fulist - Due to the already spawned-in planks, it takes away some of the Shamans creativity for their builds as they more likely than not, will use these to stabilize their builds. The map as a whole is rather simplistic, even while it does give a variety of solutions to complete it, it merely isn't very exciting or enjoyable to play or build for. @1978941 - Rikkeshang - Due to the anti-gravity this map is now significantly too complex and frustrating for P4 Shamans to encounter, there aren't many ways to complete it now either, since the Shamans are limited. Perhaps you could make the gravity to the point of -5, as it is too low in the state it is at currently, which is significantly vexing. @6266194 - Mousechris - While it's a interesting concept for sure, the map as a whole is rather jejune. The dynamic is respectedly, seen as only a obstacle in the Shamans way, once this is removed, there is no longer any challenge for the Shaman to encounter. Now, as the map in its current state, there is not many solutions or variations that the Shaman could go by regarding their builds, making it monotonous. @7020723 - Filenewmap - While this map does give two clear distinct paths that the Shaman could go by, it just doesn't challenge to try anything resourceful. @7020419 - Wawzaw - This map is extremely oversimplified. It doesn't challenge the Shaman whatsoever to attempt anything creative with their builds, even with the excess amount of space they have. In regards to space, majority of it isn't even necessary i.e the bottom left and right. @7019001 - I_Eat_Cheese - Your edits are appeciated, however now that there is plenty of space for the Shaman to move about and it is easier for them to complete this map, having the spawned-in boxes are now useless and not necessary. @7021182 - Shamapas - This map is very straightforward, which is truly appreciated and it does offer a variety of ways that the Shaman could use to build for this map, but it's clear to see the path that majority of them would take, rendering the bottom part of the map untouched. @5783424 - Lucasrslv - Your edits are appreciated! Now that there is much more room for the Shaman to use, it isn't as irritating as it was prior to these edits. With this new found space, there is more solutions that the Shaman could use regarding the completion of the map. That being said, unfortunately, it makes the map overbarren and monotonous as a whole. @6964078 - Pjfsamora - While it's a interesting concept, it has been used before plenty of times; that being said, it's rather repetitive, especially with the use of portals. It is unexciting to build for, especially as the Shaman only needs to create a bridge-like structure, and then use portals. It's quite uninvolving in terms of the Shaman. @7021395 - Serigorro - This map is definitely on the simplistic side of things, making it uninteresting and very repetitive to build for. While it does give the Shaman appropriate space to build, some of it is useless i.e the top left and right corners of the map. It is also very unambiguous, making it uninspiring for the Shamans to try anything else regarding their builds. @7021442 - Gabriguxx - Since there is plenty of vertical grounds in this map, it does limit the Shamans creativity a tad in regards to the space that they have to build. If the Shaman were to pick right or left (to build towards) it is unlikely that they would head towards the other side of the map when it's easier for them to only stick to one side to build as it's less time-consuming. That being said, it's extremely repetitive. @7008900 - Clackprooo - Due to the immoderate amount of clouds in this map, it's easy to see that they are indeed a obstacle. With what you have added to your edits, it only becomes more for the Shaman to build, which is especially irritating due to the clouds being in the way. One edit I'd suggest would be to make the clouds being able to have objects collide/attached to them so that they are no longer obstacles for the Shaman to encounter. @5288288 - Viniciusdara - This map doesn't have a variety of solutions that the Shaman can go by, and the only obstacle being a vertical ground, in the end it will only be repetitive and monotonous. @7021918 - Rkubi - Unfortunately, even with having crevices, which offers a few more solutions than it would without, majority of the builds the Shaman create are the same, which in the end can be very repetitive and without any challenge for them. @6945140 - Fatterin - There is a lot of useless space in this map, along the top left and right corners especially. Majority of the mice will only jump off to the left of the map to get the cheese, leaving it pointless for the Shaman to build down in any way, making the easiest solution a mere bridge, which in the end can be unexciting and repetitive. @3205755 - Nukualofa - There is a concerning lack of space for the Shaman, primarily due to the diagonal grounds. This gives the atmosphere of being 'crowded' and gives the feeling of irritation due to it. Even while there is a few solutions that the Shaman could take, majority of them has taken the safest path (to the left). @7022229 - Tohpy - There is many paths that the Shaman could take to complete this map, which is always a plus, however there is so much space that could be used perhaps more effectively. The map feels overbarren, unfortunately. @7022245 - Okpatinhos - There is a decent amount of space that has been considered unnecessary, and it has been proven that majority of the Shamans will only build from the top half of the grounds and not even touch the bottom half until it comes towards building to the hole. This, seemingly could be considered repetitive and unvaried. @2913746 - Sekui - At the start of the map, it should be evident that objects cannot collide with certain grounds, so perhaps you could add a ball to fall through one. Nonetheless, given this, it's easy to see that there is plenty of space for the Shaman to build, and a variety of solutions given. @7022564 - Papelio - While it is evident that this map has a few solutions that the Shaman could go by from the crevices, it's plain to see that there is only two that most of the Shamans whom are given this map to build for will use. This can become mundane and a humdrum experience for the Shaman. @7014352 - Mythofcheez - While it offers a uniquely shaped ground, it doesn't exactly challenge the Shaman whatsoever to build for, even if they are morerather inexperienced. All of the Shamans whom have tested this map has only built from the left side of it, making it simply too incomplex for the P4 rotation. @7023250 - Pastelao150 - The map proves to be enough of a nuisance just by the use of vertical and diagonals grounds, because the Shaman now has very little space to build and lack of creativity for this map. With the water, it's even more of a hassle for the Shaman and is incredibly vexing to encounter, especially for newer Shamans. @7022755 - Mrorko - The map is extremely generic and the concept behind it can easily be removed by a simple cannon. While it does give space for the Shaman, there is a significant lack of creativity behind it and no challenge whatsoever. @7022960 - Westtq - While this map does give two clear possibilities that the Shaman could go by, the deflilante death coins make it tedious and irritating. For newer Shamans, attempting to build towards the cheese would be rather complex since there is a lack of space. One edit I'd suggest would be to remove the defilante death coins from under the cheese, at least so it isn't as much of a inconvenience. P1'ed: @7015361 - Mabste - While it is on the morerather simplistic side of things, it offers a variety of solutions and paths that the Shaman could go by regarding the completion of the build. There is some useless space, but it isn't much as the map is well thought out. P1 will do! @5916930 - Apollopolo - This is a very interesting concept that you have put in place! Unfortunately, there is the use of vertical grounds (making the path the Shamans would take morerather, drawn out which in the end can be repetitive). It is easy to build for, since no nails are required.., that being said, P1 will be more than enough for this map due to it not challenging the Shaman nor inspiring them. Will be discussed: @7018884 - Amaciadoo - Your edits are appreciated! Going off what has been said prior about this map, it does challenge the Shaman with the clouds and still offers plenty of variations that they could take regarding their builds. Ignored: @5803262 - Looils - Posted more than 1 map (#7397) @5882598 - Looils - Posted more than 1 map (#7397) |
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@2913746 - Edited! |
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Where is a comment about my map? (@7023039) |
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[Modéré par Mapcrew, raison : Off-topic] |
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@6992579 @7000488 Dernière modification le 1485297720000 |
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