Grimmaro's Map Thread |
![]() ![]() « Consul » 1499432700000
| 0 | ||
Pft that bear map is bad it's full of dark colors berry edgy. Doesn't deserve a P1 ! Put that in utility plz. |
![]() ![]() « Censeur » 1499438160000
| 0 | ||
Beautiful maps :oo |
![]() ![]() « Consul » 1499869680000
| 1 | ||
Drescen a dit : Well I will take the compliment anyways, much praise from the mechanism pro Kimsterjay a dit : Thanks! Error_404 a dit : About as edgy as your post hmm.... Tomaaasxddd a dit : Thank you! So I have just one new map update, which is a P1 however I am especially excited about this map because it uses a new concept that isn't seen in normal rotation. Sadly, after trying to make the map easier for normal rotation, the map got a P1 however I have since then submitted it for #Spiritual. In order to complete this map, the shaman has to push away the cloud grounds which uses a weak motor while the shaman builds to the cheese and hole.
|
![]() ![]() « Consul » 1501620960000
| 0 | ||
Nothing new or fantastic to update this thread with besides a P1, however I have a few ideas that I will probably go over sometime whenever I am not lazy to hop into the editor. This map has 3 clouds using the JP joint to slide back and forth, allowing the shaman to push the clouds into any position they wish to build from.
|
![]() « Consul » 1501643220000
| 0 | ||
what a mech nob with an even more nob title |
0 | ||
What a pro map thread |
![]() ![]() « Consul » 1503872640000
| 0 | ||
I've got two brand new maps to show off for you guys!
@7251492 - This shaman map uses triangles, which aren't commonly seen in public rotation due to their irregular shapes. I managed to get this one permed thankfully because I enjoy making these grounds and it's a shame you don't see them more @7233643 - This art map is supposed to represent an archaeological dig site uncovering ancient mice remains! The platform uses the pulley joint (JPL) so mice will get trapped under if they're not careful enough. I also have an announcement. I have a reserved post just under my OP that doesn't get used much; well from now on, I will start linking the latest map update under there so you get sent to the exact page! |
![]() ![]() « Consul » 1503923520000
| 0 | ||
I like the new P5 |
![]() ![]() « Consul » 1504540620000
| 0 | |||
Another quick update, I've got 3 new maps to present!
@7258122 - This shaman map may look basic but the real challenge here is the extra grounds that are located on each platform. The reason for this is to give shamans more of a challenge since these grounds causes very irregular building structures. @7251156 - The mechanism used in this map was a single revolving joint (JR) below to give the mechanism the current route you see in-game. The map gives you a classic mechanism map feel and that's the intention, however it's given an almost modern day makeover with current joints and a funky terrain. @7221038 - I submitted this map for #Spiritual after having a difficulty change from my original map for P4. This version now introduces anti clouds and the shamans will have to build on the clouds instead for support. |
![]() ![]() « Consul » 1506622020000
| 0 | ||
Three new maps to show today
@7272850 - Quick basic art map I made using some mechanism. The large rectangle in the mane rotates using JR and the tail area near the cheese revolves around a certain coordinate to help mice wall jump it to get over the spinning JR ground. @7233540 - This is a mechanism map where the dirt grounds spin using JR while also going back and forth using a powered JR motor outside of the map. I might make another map using this same mechanism but with a better map layout for a possible P6, but we'll have to see. @6656539 - This was originally intended to be a single shaman portal map, but it was a little too hard for one shaman so I balanced out both sides and now it is more suitable to be a P8. |
![]() ![]() « Citoyen » 1506663180000
| 0 | ||
Nice Maps Grimm |
0 | ||
Pro maps. Keep up bro :) |
![]() ![]() « Consul » 1511137080000
| 0 | ||
Quick little update
@7281632 - This is a cool map that uses a unique concept which is also new for public rotation in which the entire map moves diagonally down to the left side of the map so the shaman has to build against time before the grounds below go off screen and kill the mice. The concept might be a little hard for newer shamans but should provide a challenge nonetheless! @7243159 - A map submitted to #divinity but somehow got P4, someone must've liked it enough to perm it! @7204093 - My first survivor map in a year or two to get put into discussion. I am particularly excited about this map because getting a P10 is on my to-do list so we'll have to see what the review says. |
![]() ![]() « Consul » 1514612280000
| 0 | ||
Mini update:
@7339532 - Nice little art map. I haven't really made a decent Viprin map in a while and decided to make something simple with a little bit of mechanism to update my art section with a possible P5 but P1 will do. @7204093 - Noob survivor map that somehow made it to a month perm, which I really do not mind since this is my first survivor perm. I never really made too much survivor maps in the past since I preferred rotation more but this kind of motivation might allow me to make some more in the future. |
1 | ||
Nice map but noob survivor mapmaker |
![]() ![]() « Consul » 1518739140000
| 0 | ||
Depermed!
Update! These two maps are now in discussion.
@7178787 - If you didn't know, this map is a direct copy of one of my P1 maps. I recently played around with it and the mechanism is much more stable. I also added a floor and JD joints so that the shaman cannot attach to the cloud. @7367858 - There is not too much to say about this map, I have been wanting to execute a layout like this for a while now so I finally played around with the idea and came up with this. I personally feel like I could have spaced the grounds out more but we'll have to see what the survivor crew says. Dernière modification le 1518740820000 |
0 | ||
Nice maps bro!! congrats |
0 | ||
eww pls @mapcrew p44 them all nice maps! nb |
0 | ||
Beauty |
![]() ![]() « Censeur » 1522535760000
| 0 | ||
I'm def. going to keep watch here =) |