Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Budweiser « Censeur » 1604372460000
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@7792143 - edit @7798632 |
Thunderbinds « Citoyen » 1604664060000
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@7799810 |
Thunderbinds « Citoyen » 1604664060000
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@7799810 please survivor maps |
Phansi « Citoyen » 1604776980000
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@7800746 @7801523 Dernière modification le 1605030660000 |
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Sewaged « Citoyen » 1604820000000
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Tadzio « Citoyen » 1605142440000
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Karkadoe « Citoyen » 1605294660000
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@7802804 @7802821 @7802822 Dernière modification le 1605297720000 |
Mapcrew « Consul » 1605299220000
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Left as is: @7750898 - Eremiaovidiu#0000 - In my opinion it's slightly unbalanced in the shaman's favour as the ground mice spawn on and the one below are quite vulnerable at the edge of the map. Also, i wasn't able to use the large cloud ground to the top left efficiently, cannons reflected from it didn't reach the mice's spawn ground. Lastly, the gameplay is pretty similar to other maps @7751186 - Eremiaovidiu#0000 - All the grounds are quite short and the one the mice spawn on is at the edge of the map, i can only see it being too much in favour of the sham @7710672 - Newen#6196 - It looks like it has the same issues as last time, i can only see it being in favour of the sham with the layout being pretty much the same as when i tested it @3780736 - Newen#6196 - The layout is exactly the same as a map currently in rotation except the rotation of the grounds brings the annoying aspect of people abusing the ramps @7720502 - Shine#8682 - Knocking mice off of the rotated squares will be no easy task for a newer sham. With the mice being able to land on either of them when struck off of the (pretty long) middle ground, i can only see it being unbalanced in the shaman's favour @7795487 - Shine#8682 - It's not that interesting, despite the despawns and cloud that brings some combo possibilities, it's just 6 almost identical horizontal sections. If mice spread onto all of them 90 seconds won't be enough to be successful on this map and overall it's quite generic too @7793394 - Portwave#8221 - First of all, circles aren't suggested in survivor, as it's quite difficult to knock mice off of them, because they just get propelled upwards whenever a cannon strikes them against the circular surface. Secondly, the tramps in this map create many unpredictable, chaotic shots, which are also way too powerful - 0.8 restitution is suggested. Furthermore, with so many ramps and tramps it will be very easy to move around on this map, making it even harder to sham on. Lastly, the ground layout simply seems random @7796901 - El_Peruano#0000 - It's too similar to other maps currently in rotation, in fact the layout is almost identical to some @7796982 - Xxxskywalker#0000 - I tested it and mice reached the shaman's spawn ground way too easily and hugged him, the mobility was a bit too much on the rest of the map as well @7796421 - Xxxskywalker#0000 - Despite the original mechanism to the right, which is way too powerful, it should be very easy for the mice to survive with all that surface. That, plus the fact that people keep getting propelled upwards whenever struck against the corners of the grounds to their left is another advantage for them @292832 - Trexexjc#0000 - It's pretty generic, the grounds being slightly rotated doesn't make it that different to the many maps with this ground layout in rotation. Besides, i'd say it's slightly unbalanced, a good sham might be able to restrain the mice on the 2 grounds to the right, which probably aren't enough @7792802 - Fastyle#0000 - The tramp was improved however this time it was pretty difficult to knock experienced mice off of their spawn ground, the tramp seems a bit too powerful too @6998901 - Pratton#0000 - Maps submitted to P10 shouldnt have holes and its way too simple @7797450 - Z0ctm#6356 - Firstly, the tramps are too powerful. Secondly, mice being able to abuse the large tramp to the left is way too big an advantage, they can fly continuously and avoid cannons, not to mention there is too much mobility on this map, all the sections are quite close to each other @7797454 - Z0ctm#6356 - Firstly, the tramp is too strong. Secondly, mice can, again, jump on the tramp and fly continuously while dodging cannons. Also, there is too much mobility, all the grounds are so close to each other and the water only improves the mice's chances to run around. Though the grounds are quite short, it is thus too unbalanced in the mice's favour @7797565 - M23#4702 - I encourage the usage of the new acid grounds but the layout needs to be imrproved, not only can mice get propelled upwards whenever a cannon pushes them against the corner of the ground to their left, but it's also frustrating to get pushed onto the acid grounds at the bottom so easily and die instantly @7800656 - M23#4702 - Mice can abuse the ice ramp to get propelled upwards whenever cannons push them against it, but apart from that it's not that interesting and most of the gameplay happens on the one longer ground that mice spawn on @7797973 - Napcem#0000 - There is way too much surface for mice to survive on, besides it's quite boring to play on mostly one long horizontal ground. Thus, the clouds aren't that helpful and only contribute to cannons stacking up awkwardly. The layout is very similar to old survivor maps @7798129 - Bluevintrix#6860 - Firstly, mice can reach the top of the shaman's cage, which would not only give them a huge advantage, but also create offscreen gameplay. The design of the horizontal ground at the very top makes it seem like it lacks collision with objects but that isn't the case. Apart from that, the layout is pretty generic and there isn't much to help the mice as the section they spawn in is quite vulnerable at the edge of the map @7798135 - Bluevintrix#6860 - It's too hard for a single sham, mice will just land on either of the lateral middle grounds whenever struck off of the ground they spawn on. In addition, people can run continuously between many of the map's grounds without the shaman's involvement and can reach pretty much all of the grounds when aided by cannons, since they are all so close to each other, thus making it feel cramped @7798180 - Ozner#3093 - The grounds being slightly rotated doesn't make it that different to older survivor maps with almost identical layouts. Besides, it's not that interesting, mice play on a small number of grounds that are too long @7798173 - Ozner#3093 - The gameplay reminds me of other current maps, except here mice can continuously run between the left and right sections of the map through the middle @7792143 - +guai#0000 - The cloud's been improved, however it's still not that interesting and, honestly, doesn't look that balanced. Once mice get knocked off their spawn ground an average sham should be able to eliminate most mice by using the pretty powerful cloud efficiently @7798632 - +guai#0000 - Some of the sections seem so close to each other that mobility around the map might be too much. Spacing it out a bit more could be a good idea @7799810 - Thunderbinds#7800 - Maps submitted to P10 shouldn't have holes and shouldn't have been exported to the server @7800746 - Phansi#7362 - I feel like the sham actually has too many advantages here. The tramp and clouds can be used very efficiently not only to combo, but to wipe out mice by themselves too, especially the cloud, since it's quite powerful and cannons reflected from it can reach most of the grounds @7801523 - Phansi#7362 - With the grounds at the top being so short, i can only see it being easy for the sham to knock mice off them. That leaves mice with only the vulnerable grounds at the bottom. I also don't like how mice can get to the sides of the sham's cage over and over again and keep walljumping which can get frustrating to deal with as a sham @7444438 - Eyux#0000 - It seemed pretty difficult for the sham when tested, probably because theres quite a bit of straight surface @1912741 - Sewaged#0000 - The grounds are way too short, the mice are at a disadvantage, despite mobiliy not being a problem @6190651 - Sewaged#0000 - Too much surface for the mice to survive on, even if it's slanted. Mice can run around the whole map and can also abuse the ramp to get propelled upwards whenever a cannon pushes them against it @7802184 - Hackdesamba#0000 - The gameplay is pretty similar to another map, besides i don't think it's that balanced with a newer sham who won't be able to shoot properly along the ramps. With people being able to be constantly on the move i can only see it being in the shaman's favour Will be discussed: @728382 - Trexexjc#0000 @7619795 - Fastyle#0000 Ignored: @7802804 - Arena001#0000 - Posted more than 2 maps (#10929) @7802821 - Arena001#0000 - Posted more than 2 maps (#10929) @7802822 - Arena001#0000 - Posted more than 2 maps (#10929) Dernière modification le 1605308100000 |
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deleted Dernière modification le 1606150740000 |
Budweiser « Censeur » 1605346320000
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@7798632 - edit @7812337 Dernière modification le 1607288700000 |
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@7770300 @7795555 Dernière modification le 1608549360000 |
Karkadoe « Citoyen » 1605378720000
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@7803198 @7702477 Dernière modification le 1606504200000 |
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@7797450 - Edit |
Tadzio « Citoyen » 1605394020000
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@7803254 @7807004 Dernière modification le 1606219560000 |
Trexexjc « Citoyen » 1605444900000
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@292832 Dernière modification le 1605983940000 |
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@7803674 @7803718 Dernière modification le 1605535680000 |