Map Editor Q&A |
Theandra « Citoyen » 1408806120000
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e// how do you put a viprin xml on a map in the map editor? Dernière modification le 1408807260000 |
Hyenapaws « Citoyen » 1408832820000
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Theandra a dit : 1. Go to map editor 2. Click 'Save/Load/Test' (on the bottom of the choices) 3. Where it says 'Enter code below to load a map', paste the xml in the box 4. Put a ground down, then you can see the art. I have a question of my own: How do I make a scrolling art map? I've tried inserting a scroll map code in the beginning and ending of the xml, but it doesn't work. Help? Dernière modification le 1408833000000 |
Sirnichola « Citoyen » 1408879320000
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...another questions 1. how do you link a map together? 2.how do you hide red anchor? |
Sarkazm_lol 1408907820000
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[Modéré par Yogiibear, raison : Insults] |
Brunsos « Citoyen » 1408993620000
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Sherrwagn a dit : why did you just say fixed rotaion should it be added to a certian number? and also why cant the ground touch any solid grounds Dernière modification le 1408993680000 |
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fixed rotation means that it's 1. what do you mean by it can't touch solid grounds? |
Brunsos « Citoyen » 1409016960000
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Sherrwagn a dit : the grey is going right and goes right threw all of the solid grounds Dernière modification le 1409017320000 |
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Brunsos a dit : I still don't really understand your question but I think if you make the solid grounds dynamic then it will solve your problem |
Jfourtyseven « Citoyen » 1409133360000
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how do u make 2 sham spawn points ? |
Bloomthedoll « Citoyen » 1409169540000
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jfourtyseven a dit : I was actually going to ask the same question... |
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ask a mapcrew member to perm it in the category that allows for 2 shamans |
Rosuuri « Censeur » 1409182860000
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how do you make it rain in a map? I've seen one map with rain in it |
Jfourtyseven « Citoyen » 1409282040000
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Bloomthedoll a dit : i learned how to do it but i cant do two sham and 2 mouse spawns with out it messing up :/ |
Mousechris « Censeur » 1409293320000
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jfourtyseven a dit : You need two holes, Z axis controls the spawns, Z axis 0, and 1 are where shamans spawn if it is P8/P32(32 right?) I haven't done P8 in a while though, so if there's a new way now, please anyone say so. Nvm: I was right, nothing's changed @5387603 (a test map I made) the 0 and 1 show the hole Z values Dernière modification le 1409294520000 |
Brunsos « Citoyen » 1409329560000
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Sherrwagn a dit : when i make the "booster" it only goes one direction non stop ( like right) and it can go through anything all it does it touches dynamic grounds. what im saying is the booster moves right through anything nonstop |
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Sorry but i really don't understand what you're asking :l |
Hpseventeen « Citoyen » 1409444700000
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#1 I haven't created many maps before so i have questions; 1. how do you tilt grounds 2.how do you change items/grounds colors 3.how do you make grounds so you can go thru them but but it still looks like the ground is solid 4. how do you make things non anchored l(like a piece of stone ground that you can move) 5.how do u stretch maps and make them bigger 6.how do u delete items u just made without deleting everything else If some one could tell me how to do this or give me a link on how to do this stuff that would be great! |
Hpseventeen 1409444700000
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[Modéré par Gavin, raison : Accidental] Dernière modification le 1409444820000 |
Shamousey « Consul » 1409446740000
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Hpseventeen a dit : Click on a ground with the "Selector" tool, and then either use the scroll wheel on your mouse or type an exact rotation in the appropriate area. Hpseventeen a dit : Click on a ground (this only works for rectangle and circle grounds) or decoration that can be recoloured with the "Selector" tool, you'll see a little coloured box and a 6 digit code with letters and numbers, this is a unique ID for this colour called a "HEX Colour Code", you can Google it if you want to find specific ones that you can type into that area. By clicking on the coloured box, it'll bring up a colour selector you can use to manually choose a colour. Hpseventeen a dit : With a ground selected, you can uncheck the "Collision with mice" or "Collision with grounds" options respectively to decide what you want to be able to pass through them or not. Hpseventeen a dit : With the ground selected, check the "Dynamic ground" option and it'll fall to gravity and act like any regular shaman object you might find. Hpseventeen a dit : There's a whole thread explaining how to make scrolling maps, maps that are both taller and longer. You can essentially copy your map's XML code and alter it a little, but for a basic scrolling map you can load this from the "Save / Load / Test" section of the editor. <C><P L="1600" /><Z><S /><D /><O /></Z></C> Hpseventeen a dit : With the ground, decoration, or whatever you want to remove selected, you can simply press the "Delete" button. |
Hpseventeen « Citoyen » 1409498400000
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OMG thankies shamousey i love u even if u close my threads 24/7 ^.^ |