Map Editor Q&A |
Papero « Citoyen » 1411284420000
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sghshrj a dit : Well then just make x bigger? If I'm right that sets how long it exists on the map |
Sghshrj « Citoyen » 1411284720000
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kittencutez a dit : For example a simple code: <C><P /><Z><S><S L="540" H="10" X="461" Y="330" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="109" H="73" X="492" Y="234" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="294" X="310" /></D><O /></Z></C> You want your second ground to disappear. Look for "S L" and put this between it: v="x" x is your time. 1000 = 1 sec, 2000 = 2 sec and so on. For example: <C><P /><Z><S><S L="540" H="10" X="461" Y="330" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S v="5000" L="109" H="73" X="492" Y="234" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="294" X="310" /></D><O /></Z></C> Hope I could help you! :) And I hope, someone can help me with my questions :). // edit ops, didnt see next page. Paperonaruto a dit : Well I want to let stuff SPAWN not DESPAWN :). If I make x bigger, they will stay longer, but not spawn. For example: I want a wooden ground to appear (spawn) after 30 secs. Dernière modification le 1411284960000 |
Mousiewousie « Citoyen » 1411367340000
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Is there a code i can use so that i can make a utility/tribe house map, i have the one for length but was hoping there was one for depth too? |
Papero « Citoyen » 1411374480000
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@sghshrj to my knowledge there is no direct method for such, but I would suggest using methods such as moving the grounds in after a set amount of time. @mousiewousie iirc it is the H="sizehere" tag, I'll get back to you with confirmation *edit* yeah it is the H="sizehere" goes in the same place the L="length" would go for map dimensions Dernière modification le 1411374780000 |
Angelsshinez « Citoyen » 1411595220000
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Its hard to try to get the answers about putting the drawing on the scroll map D: |
Wecwec « Citoyen » 1411602300000
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angelsshinez a dit : Drawing = color joints? Theres nothing different about putting them in a scroll map rather than a normal map, just add L="1600" Maps longer than 1.6k need to have difilante, here's a thread that goes into detail on it. |
Woebegone « Citoyen » 1411666080000
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capnhammy a dit : Just despawn it after a very very short time. <C><P /><Z><S><S v="0001" L="200" X="400" H="50" Y="200" T="9" P="0,0,,,,0,0,0" /></S><D /><O /></Z></C> kittencutez a dit : The person made the rain out of Viprin Drawing Editor and linked it to a ground which went up and down very fast. (Hopefully this is a helpful understanding of how it works) angelsshinez a dit : Just add L="1600" to the beginning of the viprin XML. <C><P L="1600" /><Z><S /><D /><O /><L><VL n="Layer1"l="-1"/><JD P1="45,48"P2="184,47"c="000000,2,1,0"/><JD P1="102,46"P2="129,279"c="000000,2,1,0"/><JD P1="242,55"P2="215,283"c="000000,2,1,0"/><JD P1="231,82"P2="366,65"c="000000,2,1,0"/><JD P1="227,187"P2="364,186"c="000000,2,1,0"/><JD P1="213,270"P2="473,263"c="000000,2,1,0"/><JD P1="592,55"P2="513,132"c="000000,2,1,0"/><JD P1="513,132"P2="623,206"c="000000,2,1,0"/><JD P1="546,292"P2="624,208"c="000000,2,1,0"/><JD P1="694,73"P2="970,90"c="000000,2,1,0"/><JD P1="832,262"P2="854,82"c="000000,2,1,0"/><L /></L></Z></C> or you can enable it when you're making your map with viprin. |
Kittencutez « Citoyen » 1411729020000
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How do you make the same map with only a few differences under different map codes? I wanna make different versions of my tribe house maps to suit holidays (Halloween, Christmas, ect.) But I wanna make them under different map codes so I don't have to go editing the map all the time when a holiday month comes and ends. I have seen people make the exactly the same map but with different skys, I wanna know how to do that. (Sorry if you don't get what im saying) |
Woebegone « Citoyen » 1411759860000
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kittencutez a dit : Submit your original map code in the box where it says "Enter code below to load a map". When the map loads click on Copy Map to Clipboard (in the save/load option). Then reset and load/paste the code (it should be a long code, not a @123456 type of code) in the "Enter code below" box. |
Sghshrj « Citoyen » 1411813620000
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Hi, next question. @5089993 is an awesome map. I tried to contact Uskil, failed so far. Does anyone know how to do such walls? I tried it with "Sticky grounds" Video by Baklapharm, but it didn´t work. Cheers |
Moshimoshiz « Citoyen » 1411826880000
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How do you put your art from viprins drawng editor on a scrolling map? |
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sghshrj a dit : yea just make a dynamic ground with a low mass like 2, fixed rotation, no collision with grounds, and put a red nail in the middle. here is an example: a dit : Edit: you should also experiment with the mass to get the results you want. uskil prob used a higher mass like 5 in his map. Dernière modification le 1411850040000 |
Vamprett « Citoyen » 1411901160000
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moshimoshiz a dit : Kind of late, but: Open a document (Or a pastebin) and copy/paste the XML from the Viprin's drawing editor. You just have to copy this H ="800" L="1600" where I am pointing with my mouse in my XML (No matter how long it is, you still have to copy it at the beginning of the XML) And make sure there's space between the <C><P and H. After that, it will be like this: Now you just have to copy your XML in the Clipboard (Map Editor) Press CTRL + A (To select it all) and press CTRL + C. And that's it! Good luck! Note, if you only want a long map, just copy L="1600" |
Kittyknight « Citoyen » 1411909020000
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I'm wondering if its possible to make a ground which acts like a balloon (minus poping) |
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unovafangirl a dit : yes http://pastebin.com/zAYkypsr to do this just replace the M1="#" with the number of the set value of the ground. AXIS="1,0" makes the ground go right or left (a negative speed makes a ground move left) and AXIS="0,1" makes the ground go up or down (a negative speed makes the ground go down). The speed is MV="Infinity, speed", by the way. You can make it go faster or slower by making the speed greater or lower. Dernière modification le 1411912200000 |
Wecwec « Citoyen » 1411927740000
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Hello, I'm wondering if there is any way to connect a color joint object to a shaman item (ball)? C anchors come right off the linked ground. |
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Wecwec a dit : Hmm the anchor works fine for me a dit : |
Zourisy « Citoyen » 1411963740000
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How do I make movable strings? Like this map the map code is. @4296961 and the picture is ... http://i.imgur.com/ZAX2vfM.png |
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Is mice test spawning (m) broken? |
Cretanxer « Citoyen » 1412321040000
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Thank you |