Script Requests |
Neonstrayzer « Citoyen » 1405534200000
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Imdaryan a dit : function eventChatCommand(p,c) local arg,t={},tonumber for k in c:gmatch("[^%s]+") do arg[#arg+1]=k end if arg[1]=="spawn"and t(arg[2]) and t(arg[3]) then for i=1,t(arg[3]) do tfm.exec.addShamanObject(t(arg[2]),t(arg[4]) or 50,t(arg[5]) or 50) end end end !spawn [Id] [Number] [X] [Y] |
Daryan « Citoyen » 1405682820000
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Thanks Neonstrayzer! this is what i wanted :) neonstrayzer a dit : |
Creaturenerd « Citoyen » 1406411160000
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a script to where everyone in my tribe house will be doges. |
Shamousey « Consul » 1406418840000
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Creaturenerd a dit : Unfortunately that's not really possible without images. |
Betaforum « Citoyen » 1406562420000
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Need script respawn and !died comand ... |
Eliaseeg « Citoyen » 1406594940000
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function eventChatCommand(name, command) system.disableChatCommandDisplay(command, true) if command == 'die' or command == 'mort' or command == 'kill' then tfm.exec.killPlayer(name) elseif command == 'respawn' or command == 'r' then tfm.exec.respawnPlayer(name) end end |
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when the clicks on the down arrow - mouse begins to dance |
Shamousey « Consul » 1406639040000
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Dobrjik a dit : You can't force mice to do an emote with the Module API. |
Meowuse « Citoyen » 1406698020000
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timer = 0 despawnTime = 5 function eventEmotePlayed(player, emote) if emote == 0 then ui.addTextArea(0, player .. " stop dancing *-*") timer = 0 end end function eventLoop(curTime, timeR) if timer == despawnTime * 2 then ui.removeTextArea(0, NIL) else timer = timer + 1 end end function eventEmotePlayed(player, emote) if emote == 0 then tfm.exec.killPlayer(player) end end Im having trouble having both of these work at the same time. only one works. nevermind i figured it out on my own Dernière modification le 1406819820000 |
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please open #Tribewar, the most fun module |
Jaspanda « Citoyen » 1407109380000
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I want a vending machine, that when you press a button, a shaman item that matches the button you put comes out, pls. |
Illthezorua « Citoyen » 1407252660000
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Can I have a script to make the Balls rain. Dernière modification le 1407615240000 |
Illthezorua 1407258180000
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[Modéré par Whiskypickle, raison : Please don't double post, instead you may edit your existing posts, thanks] |
Gamegamerlol « Citoyen » 1407268380000
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illthezorua a dit : I don't think that's possible to do without images. Images only work if you're part of the Lua team. |
Firestonnne « Citoyen » 1407300360000
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jasperisme a dit : Here you go Just click the buttons and type in the !reset command to, uh, reset. You can change who can use the vending machine and the !reset command by adding names to the ADMIN variable written in quotes, separated by commas. If it is left blank as it is now, everyone in the room will be able to use it. Now I just created a quick map to work with the script, but I put in the option for you to chose your own map. To use your own map, first change the MAP_CODE value to yours and the SPAWN_LOCATION to where you want the item to pop out. Then fill in the BUTTON_LOCATIONS table with you own coordinates to the buttons. I coded the button locations to be rectangles where (x1,y1) is the top left corner and (x2, y2) the bottom right. Just fill in your numbers where there are already numbers. If you want to add more buttons for more objects, use the same syntax with another tfm.enum.shamanObject item or id number. |
Jaspanda « Citoyen » 1407349380000
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Firestonnne a dit : Omg this is so cool, ~thanks :D |
Kittyknight « Citoyen » 1407443760000
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I'd like to suggest a script which changes lines. As in: X is your shaman, follow her! X stole the cheese, catch her! Thanks to X, we gathered Y cheese. And so on. |
Fierywarpath « Citoyen » 1407474420000
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unovafangirl a dit : You can't do that. |
Kittyknight « Citoyen » 1407487860000
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Fierywarpath a dit : I see. Then, don't mind me~ |
Cheetahkitty « Citoyen » 1407521820000
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I been thinking about one that's were you can talk through other peples tribe house like [this person is in cheese tribe] [this person is in mouse tribe] and then they could put in a script and talk through both of their tribe houses |