Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Aniolkaa « Citoyen » 1412257980000
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Ismtoflz « Citoyen » 1412266680000
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Tjsnack « Citoyen » 1412309040000
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Unknown « Censeur » 1412311860000
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@5476709 @5476826 Dernière modification le 1412605140000 |
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[Modéré par Shamousey, raison : Double post.] |
Silverfirez « Citoyen » 1412361600000
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Noamoco « Citoyen » 1412454660000
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Croft_returns « Citoyen » 1412455680000
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Mapcrew « Consul » 1412457900000
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Left as is: @5414490 - Adnaloh - Art isn't very detailed and collision is inconsistent. Gameplay isn't related to art at all. @5436858 - Adnaloh - It looks like an art map we had in rotation before. This map may be massdeath because shaman won't be able to build something before everyone dies while trying to turn around in the yellow grounds. @5442199 - Ahmetahmad - It's not an art map. @5375246 - Aniolkaa - Art isn't detailed and collision properties are unclear. Gameplay is only building to cheese/hole so it's really lacking. @5434211 - Apfelzimt - Art seems to be a bit misaligned. Gameplay is about walljumping/building over art. @5383313 - Avaramu - Art is cute but there are some collision issues about this map, especially in the tail of the mouse. Mice can go inside the ballon and there's no reason for it since it doesn't affect gameplay. You could set lines as background in Viprin Drawing Tool as long as you change Z values. Lines with higher Z values will cover lines with lower Z values. @4293778 - Babiabreu - Gameplay isn't really interesting because shaman just needs to build a generic bridge to cheese. @5455738 - Banckay - This map may be boring because gameplay is based on walljumping over art @5457660 - Banckay - Gameplay is lacking, it's only based on walljumping. @5327414 - Bearainha - Mice spawn isn't safe. They slide in ice ground and die. Collision with art is inconsistent. @5398357 - Benbirkralm - Confusing gameplay. Mice don't know where cheese is so they just choose a random side to go. Besides, it's basically walljumping over art and bouncing to hole. @5403963 - Benbirkralm - Scrolling isn't really necessary. @5382633 - Besopro - Art isn't very detailed and gameplay is based on walljumping over art. @5437788 - Birdluv - Art looks a bit misaligned. Anchors doen't look so fine and grounds which spin don't affect gameplay. The water ground doesn't seem to fit well to the map. @5163511 - Birias - Art isn't very detailed. Gameplay is based on building to hole, so it's not really enjoyable for mice. @4010825 - Birias - This map is too dark. Mice can barely see cheese/hole. Fan doesn't collide with mice so some mice may die while trying to reach it. @5439999 - Bkmzkfpfhtd - Gameplay is little. It takes less than ten seconds to finish the map. @5463926 - Bkmzkfpfhtd - Art isn't very detailed. Gameplay is lacking because it's basically walljumping over art. @5382468 - Breeem - Art isn't very detailed and gameplay is about walljumping over art. Circle grounds act like trampolines. Although it may offer some advantage for mice who bounce on them, it may be confusing too. @333059 - Brunoav - First part is cramped. Gameplay may be confusing. because mice barely notice they'll have to walljump before going to the other side of the water ground. @5368530 - Caiquelinoo - It's a background art, so art doesn't affect gameplay at all. Mice walljump offscreen to go to cheese. @5271996 - Camilamimimi - There's no gameplay. Cheese/hole aren't visible. @5272896 - Camilamimimi - Mice just need to walk left and right, so gameplay is really lacking. Art seems to be incomplete. @5305256 - Cassabiel - Cute art. Maybe you could add other paths to improve gameplay, walljumping isn't so fine. This map is cramped at cheese part, so shaman will have to build offscreen to help the ones who can't walljump. @5382634 - Cazabre - Art isn't detailed and gameplay only requires four planks for shaman to build over art. @5452838 - Celeius - Art isn't very detailed and gameplay is only walljumping over art. @5474739 - Celeius - It's nice how there's a shortcut if mice bounce on the ball, get cheese, then go back to the ball and go to hole. Ball doesn't look so nice but the other shaman objects are fine. @5448840 - Cesarramses - Collision properties aren't really clear. @5461641 - Cesarramses - Even though it seems there are several paths, only one path will be used for mice to get cheese then go to hole. @5379516 - Chiquitotomi - Art isn't detailed and gameplay is based on building over art. @5389214 - Cincle - Mice go offscreen above the head of the character. Grounds properties are unclear. @5372648 - Ciocead - Collision properties are unclear. It may cause massdeath especially in the circle ground next to cheese. @5353058 - Coolwheel - Art isn't very detailed. Shaman will have to build offscreen to help the ones who can't walljump in the beginning of the map. @5387817 - Coolwheel - I don't think it would fit nice as an art map. @4725599 - Crashiw - Mice have to go offscreen before/after getting cheese. @5368244 - Cremlola - Art isn't very detailed. It isn't nice to spam too many decorations in maps. @5481285 - Crofturb - Art isn't detailed and gameplay is based on walljumping/building over it. @5398507 - Cursis - Art isn't detailed and gameplay isn't related to art. It's a background art, so gameplay feels random. @5386148 - Dancoolboy - Art isn't very detailed. This map may be massdeath if mice don't notice there's wind. Cheese could be lowered a little bit so everyone would be able to see it. @5438506 - Danielazulda - Gameplay is similar to every portal map. @5356498 - Davamaulana - It's not an art map at all. Shaman just needs to spawn portal next to hole and the other portal next to cheese, so gameplay is really lacking. @5361581 - Davamaulana - Art doesn't look so fine. Collision properties are inconsistent. @5387738 - Domcsacsa - It may be massdeath. Art isn't related to gameplay. @5387842 - Domcsacsa - Shaman just needs to spawn portals in cheese/hole. Art isn't related to gameplay. @5241197 - Dreiua - Art isn't very detailed and gameplay is based on walljumping over it. @5241209 - Dreiua - Gameplay is only walljumping over art, so it may be boring. Art isn't very detailed. @976488 - Dviie - Collision is a bit inconsistent. Gameplay is based on walljumping/building over art. @5419029 - Dzkmg - Art seems to be incomplete. Mice must go offscreen. Gameplay isn't very enjoyable because it's based on building over art. @5419046 - Dzkmg - Art isn't detailed and gameplay is only walljumping over art. @5442809 - Elchiqui - Mice tend to think rainbow collides with mice, so this map becomes massdeath. Gameplay is based on building a generic bridge, so it's not really enjoyable. @5454915 - Eliteirizz - Collision properties are unclear. Mice go offscreen above the sun to go to hole. @5397804 - Epiconnn - Art is little and it isn't related to gameplay. @5369803 - Erenkarakurt - Tribe house maps aren't suitable for P5. @5433142 - Erlandzz - It's a background art, so gameplay is random. @5450098 - Erlandzz - Art isn't detailed. Hole/cheese are hidden. @5468825 - Fakedoaero - Art isn't detailed enough. @5397438 - Faketonss - Art looks a bit misaligned and gameplay isn't really enjoyable because it's only building to cheese/hole. @5126869 - Fastyle - Art isn't very detailed and gameplay is based on walljumping over it. @5257923 - Fautledl - Shamans tend to build offscreen to go to cheese because this path is shorter. Then, they just need to build a long bridge to hole, so gameplay isn't really enjoyable. @5474964 - Fireanggel - Gameplay is based on building over art, so it's really lacking. @5370396 - Fofasbr - Gameplay isn't related to art so this map feels random. @5443966 - Furkanaltay - Art isn't very detailed and gameplay is based on building over art. @5395097 - Gemadil - Art isn't very detailed for P5. @5380899 - Greenfuri - Collision properties are unclear, especially when you are inside the tiger. @5365110 - Gyongyver - Art is cute but gameplay is random. @5365269 - Gyongyver - Nice bat. It's not clear at first that bat wings don't collide with mice. Mice can't see the wood ground beneath cheese if they're not using fullscreen mode. @4753434 - Hacchiko - Gameplay is based on walljumping/building over art, so it's not really enjoyable. @4820169 - Hacchiko - Gameplay isn't really enjoyable. It's based on building over art. @5352591 - Hamsfanoir - Art isn't very detailed. Shaman has to build offscreen to help mice after cheese. @5364367 - Hamsfanoir - Cute art. Gameplay isn't related to art though. Friction on Pikachu is annoying and grounds which bounce are random. Cloud grounds doesn't make the map look so good. @5432928 - Hatakakashi - Art isn't very detailed and collision is inconsistent. @5418958 - Hedgehoguldo - Art is little and mice can't find cheese/hole. @5426200 - Hedgehoguldo - Tribe houses aren't suitable for P5. @5399976 - Hiisaan - Cute art. Balloon could be improved because it doesn't look so fine. Cheese part feels cramped. @5326903 - Himis - This dog looks amazing. Since it's a background art, gameplay isn't really enjoyable. Shaman just needs to build to cheese. @5335013 - Himis - Nice art. Gameplay is lacking. Mice just need to walk in the whale then slide to hole. @5346164 - Iiifalleniii - Art isn't very detailed and gameplay is based on walljumping over art. @5318595 - Impercebivel - Art seems to be incomplete. @5375021 - Iqsde - Art isn't very detailed and gameplay is based on walljumping/building over it. @5464028 - Ismtoflz - Shaman just needs two planks to help mice so this map isn't enjoyable at all. @5227983 - Jasperisme - Gameplay isn't so clear. Mice usually don't know they'll have to slide in the wolf to get cheese. @3532913 - Jfrl - Repetitive gameplay. @5396677 - Jhoukin - It's not an art map. Generic gameplay. @5460920 - Jimisforever - Art isn't very detailed. It reminds me about Bowlt's map which is already in rotation (@2490148). @5422401 - Jjygs - Art isn't very detailed and gameplay may be chaotic. @5355692 - Jocere - This map reminds me about Uskil's map which is already in rotation (@3924361). Gameplay isn't really enjoyable. @5268394 - Joseventus - Nice art. Collision properties are unclear though. Stone grounds seem to be placed in a random way. @5437527 - Joseventus - @3716428 - Kaiomito - Art looks nice but it doesn't have an affect on gameplay. @4270586 - Kaiomito - Interaction between art and gameplay is little. @5119005 - Kamiplpl - Gameplay may be boring because it's based on walljumping and waiting for shaman to build to hole. @5310356 - Kenanskd - This map feels cramped, especially in the beginning and after cheese part. @5418973 - Kittencutez - Art isn't very detailed. @5443492 - Kittencutez - Art is a bit misaligned and gameplay is random. @3420648 - Korzzuz - @4503287 - Leafinnjake - It's not an art map. Besides it, this map is massdeath. @4618507 - Leafinnjake - Art isn't very detailed. Boat behaves in an awkward way when mice touch it. If someone pushes coconut (circle grounds) to the left side, it looks like they're flying in the air. @5387740 - Linogor - Art is little and gameplay may be confusing. @5406238 - Lokyclowzs - Art isn't very detailed. Mice almost have to go offscreen to climb the sickle. @2798675 - Lovestrucked - Grounds properties aren't clear, so this may may be confusing and massdeath. @2836036 - Lovestrucked - Art is nice but gameplay is lacking. Maybe you could try moving the bones to other places in order to offer a better challenge for shaman. @5268047 - Ltuv - Art isn't very detailed and gameplay is based on walljuping/building over it. @5387636 - Lucasdoavai - It seems to be a copy of Miroslab's map (@2927559). @4216442 - Lucasdoavai - Collision properties are unclear. @5133406 - Lucasneerd - Art isn't very detailed and gameplay is poor since it's based on walking left/right. @5460153 - Lucasneerd - Cheese is hidden. Art is little. @5414889 - Lucastretaaa - It's not an art map at all. It's basically some words which were written with wood grounds. @5020091 - Lukisitos - Art isn't detailed and it's not related to gameplay at all. @5406570 - Lukisitos - Art isn't very detailed and gameplay is too random. Mice spawn in a cramped place. Besides, they'll have to go offscreen to get cheese unless shaman helps. Going to hole is awkward, too. @5383393 - Mabste - Art isn't very detailed and gameplay is confusing.Water ground, chocolate ground, and ice grounds don't fit well to the map's design. @5460218 - Mapadded - Gameplay is basically based on walljumping/bouncing. This map is too long, so it may be boring. Maybe you could try making a new version of this map in a normal screen size. @5416231 - Matautku - Art isn't very detailed and gameplay is based on building back to hole, so it's not really enjoyable. @1973354 - Matesedu - Cheese and hole are offscreen. Keep in mind that some mice don't use fullscreen mode. @4922977 - Matheusferei - Collision properties are unclear. You could change Alpha values in Viprin Drawing tool, for instance, to make it clear which grounds don't collide with mice. @5107342 - Mehlkaa - Gameplay is based on building a generic bridge under art so it's not really enjoyable. @5406941 - Melocotonazo - Art is nice but gameplay is too random. @5466449 - Micearecute - Art could be improved. Maybe you could make this map in a smaller version, so everyone would be able to notice where cheese is. @5471978 - Michealjacki - Art isn't detailed and gameplay is based on walljumping over art. @5473219 - Michealjacki - Art isn't very detailed and gameplay is based on building/walljumping over art. Mice have to go offscreen above the earphones. @2968510 - Micutereacia - Tribe house maps aren't suitable for P5. @5391641 - Monyetnubi - Collision is inconsistent especially in the head of that boy. Gameplay isn't really enjoyable since the main challenge it offers is a chocolate turn around. Shaman will often have to build offscreen to help mice in the beginning of the map. @5410283 - Monyetnubi - Art isn't very detailed and gameplay is random. @5168622 - Mousetrapalo - Art isn't detailed and gameplay is random. @805219 - Mrkurt - Nice art. This map is a bit confusing and unclear though. The best way to come back to the bamboo after cheese is by sliding on the roof of the chinese house but mice don't really know what to do after they get cheese. They often try to corner jump in the lower part of the map and die. @5380461 - Mrlos - Art isn't very detailed and gameplay is based on walljumping/building over art. @5380763 - Mrlos - Art seems to be a bit misaligned. Gameplay doesn't offer any challenge at all. @5418789 - Mysspretty - Art isn't very detailed. Gameplay may be boring because it's based on walljumping / bouncing. Trampoline in the little cherry isn't obvious. @5387906 - Mzsherry - Art is cute but it isn't very detailed. Cheese and hole are hidden. @5446221 - Nazdravanika - Art isn't very detailed and gameplay is based on walljumping/building over art. @5376687 - Nicknamepll - Gameplay is based on building over art. Maybe you could improve the scenario or gameplay itself. @5388179 - Nicknamepll - Gameplay may be massdeath, especially in the way back to cheese. @5435456 - Nlff - Some characters seem to be floating, especially Courage dog. Gameplay isn't really enjoyable but art makes it up for P1 after this little issue is fixed. @5434817 - Nlff - Nice map. Friction in Spongebob and bubbles makes this map really annoying, so you could decrease it. There's an offscreen advantage if mice go in the upper bubble. Spongebob doesn't touch the ground. @5412961 - Nooonmy - Art isn't very detailed and gameplay is based on building over art. @5374608 - Nubcolorado - Art is little and gameplay is based on walljumping/building over it. Maybe you could improve the scenery. @5377359 - Nubcolorado - Car looks okay but gameplay is based on walljumping over it. @5463883 - Nudefur - Art reminds me about Hatzganatta's map which is already in rotation (@1716752). Collision properties are unclear. Colors which were used in the background don't look so fine. @4847320 - Oguzhandkr - Art isn't well aligned and gameplay is based on walljumping over art. @5376763 - Oneinturkey - Art isn't very detailed. @3414035 - Pathuis - Art isn't very detailed. Collision properties are unclear and this map may be confusing. @3435836 - Pathuis - It seems to be broken. @5443002 - Petuniagirl - Art is little and gameplay is based on building to cheese. @5350016 - Phanghuang - Art isn't very detailed. Shaman just needs a cannon to get rid of the balls. @5399497 - Pierrouette - Art isn't very detailed and gameplay is about walljumping over art. @5412262 - Pierrouette - Mouse's foot acts in an awkward way. First part is ok, but the rest of gameplay seems to be random. @5418734 - Pkmnm - Art isn't detailed and gameplay is based on walljumping/building over art. @5398267 - Podzeria - It's a background drawing so gameplay feels random. Shaman just needs to build a generic bridge. @5303832 - Poropock - Art isn't very detailed. There's some art offscreen. @5405782 - Ptysiaxd - It may be massdeath if mice try to walljump earth ground in the beginning of the map. @5365775 - Pvle - Art isn't detailed and gameplay is based on walljumping over it. @5384363 - Qubals - Art is little and gameplay is random. Shaman just needs to spawn two or three planks. @5316639 - Ratatulk - Art doesn't affect gameplay. Mice just need to walk left/right. @5262861 - Rayonio - Art isn't very detailed. We already have an art map about this scenery which is already in rotation (Mybirthdayo's @2328121). @5443481 - Reganjsg - Art isn't very detailed and gameplay is random. @5418841 - Reiirato - Gameplay may be boring because mice basically need to walk left/right. Art is a bit unaligned. @3746784 - Renegadecell - Art looks fine but monkey's hands glitch a lot. Sometimes they even stop moving. @5352013 - Ricvidaloka - Art isn't very detailed and gameplay is random. @5465644 - Rollbauducoo - Shaman just needs to build a generic bridge to cheese so this map isn't enjoyable at all. @5356595 - Samevens - Confusing map. It's not really nice to build in nightmode. @5363700 - Sandstormman - Art isn't detailed and gameplay feels random. @5436197 - Saranud - Shaman spawns in a slanted ground so s/he dies if s/he is away from keyboard. @5342321 - Sarkazm - p43'd @5334695 - Sasoke - Copy of Nickeldelta's map (@4108293) @5353073 - Sasoke - Gameplay isn't really funny. It's all about bouncing/walljumping over art. @5361290 - Shakewooz - Art is a little bit inconsistent. Gameplay is based on walljumping/building over art. @5369848 - Shakewooz - Art is cute but gameplay isn't related to it. Water ground doesn't fit so well to this map. @5455953 - Silverfirez - It tends to be massdeath since mice will jump in blue grounds and they don't collide with mice. @5353473 - Squirtlspkmn - Collision properties aren't clear. Mice will jump on clouds but clouds don't collide with mice, so this map becomes massdeath. @5416747 - Squirtlspkmn - Pokemons look fine but the rest of the map isn't well designed. @5267297 - Ssuperstarz - Cheese and hole are hidden. Art is little. @5385636 - Stefyproxd - Art isn't very detailed. Shaman just needs to spawn two planks and gameplay is over. @5381387 - Thewildnes - Art isn't very detailed and this map is too long and repetitive. @5385065 - Thewildnes - Interesting concept but it may be massdeath. @4929193 - Ticotocooo - Art isn't very detailed. Cheese part is cramped so shaman will have to build offscreen. @5458167 - Tjsnack - Eyebrows don't look so fine. Gameplay is poor since it's based on walking/jumping. @5472209 - Tjsnack - Art looks cute but unaligned. Gameplay isn't so enjoyable because it's only walljumping over art. @5461259 - Tobyepic - Art is little and gameplay is random. @5356020 - Tourre - Gameplay isn't so enjoyable beause it's only walljumping over art. Art isn't very detailed. @5422046 - Transforakp - Gameplay is too random. Art and gameplay aren't related at all. @5476709 - Uelintondd - It's not an art map. @5476826 - Uelintondd - It's not an art map. Mice spawn is offscreen. @5226073 - Vanilishi - Art doesn't even collide with mice so gameplay is too random. @5383571 - Vlump - Gameplay isn't really enjoyable. It's based on walljumping/building over art. @5303356 - Widmill - Cute cat. Background is too dark though. @5303461 - Widmill - Gameplay is poor because it's based on walljumping/building over art. @2706423 - Winamice - Nice pixel art but gameplay becomes boring in no time. It's all about walljumping over art. @5355999 - Xariio - Art is really cute but gameplay is too random. @5461092 - Xumokosha - Art isn't aligned and gameplay may be confusing, especially due to collision properties. Most mice will hit trampoline and they'll have to wait for shaman to build. It may become massdeath, too. @5462099 - Xumokosha - Art isn't very detailed. Most trampoline grounds seem to be worthless. Gameplay is random. @5384182 - Xxshedownxx - Gameplay is confusing. @5452912 - Yanghu - It's not an art map at all. @5455658 - Yessicaaa - Art isn't very detailed. @5476693 - Yorisako - Gameplay is based on walking right/left, so it's not enjoyable. @5419143 - Zackpots - Collision is a bit inconsistent. @5095204 - Zipirx - Gameplay may be boring because it's only walljumping over art. P1'ed: @5263508 - Gobbek - Cute art map. It's interesting how there's a shortcut by turning around on the mouse forepaws and how dangerous it feels. The other path has some walljumping but it's enjoyable. Fine for P1. @5377045 - Gobbek - Nice art. @3448071 - Jfrl - Art looks funny but gameplay isn't so enjoyable. @5309657 - Kenanskd - Nice art. Shaman may easily affect gameplay by spawning a ballon or using a trampoline defilante token, so the way back to hole isn't worth it. @4179910 - Korzzuz - It's a nice map when you see it once or twice. Gameplay easily becomes boring, though. Fine for P1. @3641979 - Renegadecell - Gameplay has little replay value but this effect is fine when you see this map once or twice. @4841224 - Sherrwagn - It was decided in a previous discussion that this map would be better as P1. @2283893 - Superasno - Most pixel art offer no challenge but walljumping. This one has a random gameplay but it's still enjoyable for P1. Will be discussed: @3675751 - Garyarcanine - The older version seems to be more enjoyable because it offered mice some interaction with the whole mechanism. This one feels machinelike but I'd like to see what others think about it. @5353045 - Jocere - Art is original and cute. It's interesting how mice go to the wrong side of the cage, even though the right side is is clear to be noticed. I think it increases gameplay. @585040 - Seeteegee - It fits Halloween season. I'll take it to the team to discuss about bringing it back to rotation. @4982480 - Sherrwagn - Collision/restitution properties aren't clear but art is lovely. I'll bring this discussion to the team. @5345913 - Uskil - Art is great and public loved it. Gameplay reminds me about Nhokw's map (@1909167) but this map has no collision. It's interesting the effect of being flying/floating around with Peter Pan. @5418043 - Uskil - Nice art map. Ignored: @4841542 - Gemelosz - Posted more than 2 maps (same post) @5237961 - Gemelosz - Posted more than 2 maps (same post) @4790783 - Gemelosz - Posted more than 2 maps (same post) @4585020 - Gemelosz - Posted more than 2 maps (same post) @5369085 - Katilcekirde - Posted more than 2 maps (same post) @5373989 - Katilcekirde - Posted more than 2 maps (same post) @5368609 - Katilcekirde - Posted more than 2 maps (same post) @5374520 - Freseroctm - Blacklisted @5423150 - Netostd - Posted more than 2 maps (same post) @5418737 - Netostd - Posted more than 2 maps (same post) @5352726 - Netostd - Posted more than 2 maps (same post) @5461090 - Snagel - Posted more than 2 maps (same post) @5465161 - Snagel - Posted more than 2 maps (same post) @5467132 - Snagel - Posted more than 2 maps (same post) @5469501 - Snagel - Posted more than 2 maps (same post) @5354007 - Vergard - Posted more than 2 maps (separate posts) @5354660 - Vergard - Posted more than 2 maps (separate posts) @5372871 - Yanohayningu - Posted more than 2 maps (separate posts) @5373320 - Vergard - Posted more than 2 maps (separate posts) @5376592 - Noamoco - Posted more than 2 maps (separate posts) @5379226 - Noamoco - Posted more than 2 maps (separate posts) @5386806 - Noamoco - Posted more than 2 maps (separate posts) @5413580 - Rapitoru - Posted more than 2 maps (separate posts) @5413618 - Rapitoru - Posted more than 2 maps (separate posts) @5426400 - Dragonitto - Posted more than 2 maps (separate posts) @5430305 - Dragonitto - Posted more than 2 maps (separate posts) @5431026 - Dragonitto - Posted more than 2 maps (separate posts) @5434456 - Dragonitto - Posted more than 2 maps (separate posts) @5437007 - Yanohayningu - Posted more than 2 maps (separate posts) @5437056 - Yanohayningu - Posted more than 2 maps (separate posts) @5437118 - Yanohayningu - Posted more than 2 maps (separate posts) @5438852 - Rapitoru - Posted more than 2 maps (separate posts) @5442062 - Noamwin - Posted more than 2 maps (separate posts) @5443432 - Ironmanido - Posted more than 2 maps (separate posts) @5418737 - Netostd - Posted more than 2 maps (separate posts) @5423150 - Netostd - Posted more than 2 maps (separate posts) @5455209 - Noamwin - Posted more than 2 maps (separate posts) @5453516 - Noamwin - Posted more than 2 maps (separate posts) @5455375 - Noamwin - Posted more than 2 maps (separate posts) @5459449 - Ironmanido - Posted more than 2 maps (separate posts) @5460806 - Ironmanido - Posted more than 2 maps (separate posts) @5468522 - Dragonitto - Posted more than 2 maps (separate posts) @5473941 - Netostd - Posted more than 2 maps (separate posts) @5475292 - Noamwin - Posted more than 2 maps (separate posts) Dernière modification le 1412605020000 |
Gobbek « Consul » 1412605920000
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Hiagoassefhp « Citoyen » 1412617080000
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@5484098 >< Android kit kat |
Rareboi « Citoyen » 1412619900000
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@4569018 @5486863 Dernière modification le 1412798460000 |