[Map Editor] Anticloud Ground |
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/support |
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Censere a dit : Isn't specifically a new type of ground skin. Thats why I've created 2 examples of how the ground can be, the most supported is the 1st one, The grid. The main problem when you're using a prespawned item to show it is that sometimes the shaman is away from monitor and will try to build using this ground how a support. The grid ground can and will help to understand better the idea that you can't put a obj sham there and it will be fair enough for nobs and experienced shamans to build successfully the map. Shadowtrophy a dit : Thats why I've created 2 examples of how the ground can be. Using the The Grid Ground version won't be necessery memorize everyone of new skins of grounds. :P UP! Dernière modification le 1490633520000 |
Flatout_hack « Consul » 1494611520000
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/support |
Moostas « Citoyen » 1494682740000
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/support |
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/Support Up \o/ |
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/support |
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Quality thread with a good idea /support |
Kimsterjay « Consul » 1502078880000
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Good job on making the thread Raique, looks good in my opinion. But what would this make the other maps in the P4 category with this concept be? Would they all get de-permed, or can they be switched to an anticloud? Dernière modification le 1502079420000 |
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Kimsterjay a dit : Indeed, you have a nice point. Long time ago, when we had some changed on editor, the Mapcrew switched some wood grounds to grass or earth grounds and was easy, but now we have 1000 maps P4'ed at least (same with P8) and will be hard go through all of them to check if there's some ground that have to be switched, so probably they will be left as are. |
Kimsterjay « Consul » 1502079420000
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Ah, okay. I like the idea though so I will support ^^ |
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Kimsterjay a dit : :p Thank you and everyone. |
Grimmaro « Consul » 1502119380000
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I actually like the transparent grounds we use nowadays, much more than a grid, simply because they help represent that the ground is "hollow" in a sense. I feel like having a grid or even a full solid looking ground would be much more confusing, especially since most people already know this ground to be transparent or hollow when encountering; also if we kept the hollow grounds, the map crew wouldn't have the tedious task of redoing a ton of maps! All-in-all I don't see why anticlouds have to be introduced to the editor when it is so easy to make, but if you're making a map that is full of grounds, having an official anticloud ground would allow you to register the ground as one, instead of two. I will go half support |
Bishomilad « Citoyen » 1502119740000
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/support great idea |
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Grimmaro a dit : You're right about everything that you said above, but the main problem with our current anticloud grounds is that some new players don't know the difference between a normal ground and a anticloud, also mapcrew have reject a lot of maps that are using anticloud because will be hard for newers know how will work that. |
Boucharma « Censeur » 1502138760000
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/support |
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I will add all supports later. Thank you al!! |
Bandaidz « Censeur » 1502641680000
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/support ! |
Hmiida « Consul » 1502671500000
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/support, i like the thread's quality too! |
Admiire_me « Citoyen » 1595158860000
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/support this it's a good idea |