Tfm Causing Accumulating Lagspikes Since The Fishing Event |
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Thanks very, very much.. |
Trocaddero « Citoyen » 1503079260000
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Wondering where the CMs are lmao |
Melibellule « Sénateur » 1503089100000
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^ Probably handling the 300 emails a day on the contact form We identified a lag spike upon a new round beginning, but we're tracking down what exactly causes it. Tig himself will investigate, we'll keep you updated. |
Peanut_butter « Consul » 1503160080000
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I thought I was the only one having this issue... After a good 4 hours of gameplay, the game crashes on the standalone and I can't play unless I restart it. |
Kingphillip « Consul » 1503240540000
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I haven't been getting lagspikes :/ |
Gooseisloose « Citoyen » 1503283980000
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Interesting topic. Lol., maybe I'll test it for myself. (*Edit) Definitely a problem, after playing for some hours my performance degrades in relation to the numbers rising. Rebooting the game again fixes it temporarily, but I'd rather not do that every time xd. Dernière modification le 1503402780000 |
Melibellule « Sénateur » 1503329760000
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Tig has been spending the whole day investigating, and finally found the cause of the memory leak. We just pushed a client-side patch, please clear your cache and restart the game to have the newest version. Don't hesitate to report any side-effects in this topic. |
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I just played in a regular room for an hour right away. The mo still increases by 2 to 5 in the beggning or the middle of the certain rounds, but at least it happened less often than before. Also, each time the event map played, it increased by 30 to 40 MB and decreased by 10 to 20 but maybe this is because the map itself is just too laggy. In short, I think there are still lagspikes, but at least the patch you just did had quite a good effect on it. Dernière modification le 1503337680000 |
Zyzakmcquenxd 1504450500000
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