|Rule your GODDAMN STRAYING staff.|
I don't even know where the f*** did the idea of recruiting "RANDOM" FunCorp members, but at least acknowledge the importance of how they might actually affect the game.
#deathmatch module already has been so empty and there's one room to play in, in general. And <removed> is f***ing that one and only room by turning on the funcorp mode. The capacity of a deathmatch room is 18, and it leads you to another deathmatch room when the room is full. But thanks to our dear funcorp member the room is more crowded than ever.
I have not been online in Transformice for months, I had free time to play for a week and this made me want to quit the game already. You've been searching for what made people leave, right? You better not question it when all you do is pee on it.
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I've been here for a week and he/she's always doing it. My friends are reacting like "he's here... again" when someone turns on the FunCorp mode in deathmatch -because they know it's <removed> again.
If he wants to revive a module, he should stop making its last players hate it. The more the room gets crowded, the more the module's getting laggy and bugged.
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i mean, i get the frustration, especially bc that funcorp member is only ruining the experience of the room, not enchancing it.
the entire purpose of funcorp is to help make the game more fun, but it seems like this funcrop member is doing just the opposite of that
if they were to make their own room for funcorp that others can join, or if they turned it on with permission, that's one thing... but what they're doing rn is a whole other issue.
In the screenshot you provided, it shows that they deactivated right after they started it, so there was no harm done at all.
However, we have sent a reminder message to the funcorp team about what we expect from them.
In the future, if you have an issue with a FunCorp member, please send a staff (moderator or sentinel) a private message on the forums rather than making a callout thread. You can find a full list of EN staff here.