Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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Kinhusxd « Consul » 1499533140000
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If you want to talk about your map, find your map code and click the link to send me a private message Se você quiser conversar sobre seu mapa, encontre o código e clique no link para me enviar uma mensagem privada. Left as is: @4321568 - Donmickey - The place where mice spawn is really unsafe for a room with 25 mice because wind will push several mice and cause several afk deaths. Besides it, cheese is really close from the place where mice spawn, so gameplay becomes short and will be focused on trying to reach hole. @1986575 - Danielmago - In the first test, one mouse glitched through the box and got stuck, so no one was able to complete this map. In the second test, it worked fine but lava grounds were confusing and luck-based. @7176963 - S4rg4sm - The upper path has no challenge at all. It depends on a lucky spawn, so gameplay may be worthless for the ones who try to get cheese in the right side of the map. @7182114 - S4rg4sm - There's a cramped place after hitting the first lava ground in which shaman can't help newer mice who can't walljump. It's harder to reach cheese in the bottom part of the map, but it's not worth it. @6999962 - V_Ntage - Collision + springs + walljumping don't fit together very well in this map, especially at start. @4697269 - Guiprezotto - It seems gameplay is a bit odd for P9. The start is cramped, mice tried to walljump lava ground next to hole, the left side of the map seems linear. @5031647 - Guiprezotto - Collision makes it feel cramped, especially when mice are trying to bounce in the trampoline ground and when mice are trying to walljump the boxes in order to reach hole. @7109546 - Yuugiooohhhh - There were several deaths as the map started and mice didn't manage to reach cheese in the left side of the map. @7089639 - Yuugiooohhhh - The concept is interesting but it doesn't work as it should. So, mos mice die while trying to reach the chocolate grounds. @7062517 - Shirubin - Some obstacles are too hard for the avarage mouse. @7122358 - Zombiewd - I really like the first obstacle, but the other ones have some problems. Mice slide in the first ice ground and they can't go back to the ground where they spawn again. Ground which goes up and down in the left side of the map is slow paced, so mice must wait a lot. It's a bit hard to reach the ground where hole is depending on your soulmate. @7179699 - Anabooleta - Mechanism seems to be a bit unstable. It kind of broke and several mice died because of it. @7188668 - Anabooleta - As mice spawn, they are lead to the right side of the map, which is close to the boundary and it causes several afk deaths. Keep in mind that the avarage room has 25 mice. @7175554 - Zasadesu - Gameplay is kind of short @5474771 - Noobsones - I really dislike maps in which mice can't try again in case they fail. It's interesting to offer mice a new chance to complete maps in P9 category. @7180737 - Tennistete - It's an interesting map but some obstacles must be edited for a better flowability. Add more cheeses because some mice couldn't get it next to the one which is in the water ground. Shaman must have a path ir oder to help mice who didn't get a soulmate to reach hole. Mice who fell in the trampoline ground couldn't go back up and shaman can't really help them, too. @7180386 - Pashele - I feel like we have several maps with a similar concept in rotation. @7182665 - Abramjohn02 - Gameplay is short and unoriginal. @7182706 - Abramjohn02 - Gameplay is repetitive. Mice must do the same thing at least four times. @5969635 - Rdzoze - Cool gameplay but collision with shaman objects is odd, so shaman can't really help newer mice. @5990599 - Rdzoze - It feels like gameplay has no challenge at all. @7038637 - V_21 - Boring and repetitive gameplay @6820362 - Mquk - Shaman will affect gameplay before mice can push all the dynamic grounds, so it doesn't work as it should. @6825800 - Mquk - Most players hate gravity. Most players hate spiderweb grounds. This map doesn't bring those concepts in a friendly way, so gameplay becomes annoying and frustrating. @7181295 - Graecus - It seems the path in the upper part of the map is too difficult for the avarage mouse. @7179500 - Verdolagas @4880452 - Commupro - Trampoline grounds don't fit together with collision. @7182525 - Mapadded - The design is okay but gameplay is difficult for the avarage mouse and shaman can't really build. @6487754 - Mapadded - Shaman doesn't fit in this map. @4814426 - Pgmsule @6422200 - Apollopolo - Maybe you could use this concept into a map for P7 @7179375 - Shirubin - Map has some aligment issues but gameplay is okay. @6377074 - Balzatuis - It looks like this map was made for racing rooms. @6913212 - Drescen - I'd rather see it as P7. Could you please make it easier for mice to reach cheese and hole? @7189359 - Elgordomesis - Gameplay is too confusing. @7188816 - Elgordomesis - The place where mice spawn is too cramped. Besides it, collision nd trampoline grounds don't fit together very well. @7138485 - Bruno4ponto0 - This concept is interesting but gameplay is frustrating and annoying. :/ @7190974 - Elhectordm - 10 mice were enough to push all grounds and they couldn't go back to hole. Maybe you could increase mass. @7193096 - Bendittt - It doesn't work as it should. @6698103 - Fire_Tiger - Fake grounds are confusing for gameplay. Could you please use standard properties? @6311225 - Fire_Tiger - Once again, ground's properties are confusing and odd. @7193185 - Neiiii - Shaman can easily cover cheese with a plank, so it becomes impossible for mice to reach it. @7195152 - Taynaar - It doesn't really fit P9 requirements. @7196007 - Mousemalik - It doesn't really fit P9 requirements @5759135 - Raiioteck - It doesn't flow as expected. @4729393 - Mazeq - It doesn't work as it should. Most mice can't complete the first obstacle. @7198354 - Niiitrix - It doesn't really fit P9 rotation @7198927 - Suwns - The concept is great but mice didn't understand it. @7199015 - Vlump - Gameplay is too chaotic and mice can't control themselves. P1'ed: @4589763 - Donmickey - Ok gameplay @5946612 - Maxislow - Gameplay is slow-paced and mice must wait in the arrows, so it becomes a bit boring. Ok for P1 @5951023 - Maxislow - Gameplay is kind of linear and it lacks in shortcuts. @7010019 - Danielmago - Fake grounds may be confusing for shamans while trying to build. @7181105 - V_Ntage - Enjoyable gameplay but it can be chaotic at times. @5779999 - Zombiewd - I really loved this concept but it didn't work as it should. Could you try using it without water grounds? @5521163 - Noobsones - Gameplay is repetitive but it's enjoyable! @6979094 - Tennistete - Mice used only the right side of the map. @3681952 - Graecus @7134574 - Natigresa - Enjoyable map @7182237 - Verdolagas - Ok map but gameplay is linear. @6378165 - Balzatuis @5780099 - Commupro - Invisible grounds are confusing but it's ok for P1 P9'ed: @7175108 - Tohpy - Planks are used in a different way, so it's fine for P9. @7177228 - Tohpy - Fun enough for P7 @2680699 - Eraserpie - Rushers gonna rush. @7087492 - V_21 - The path to cheese is great and mice managed to take several paths depending on their skills. That's sad how there's only one way to reach hole but it's an okay map. @4933416 - Pgmsule - Kind of different gameplay. I liked how spiderweb grounds are used above hole. @5655986 - Apollopolo - Enjoyable map @6670118 - Obsyt - Gameplay is repetitive but it has a nice flowability in public rooms. @6611606 - Obsyt - I removed 2 cheese. It's ok for P9 @6960198 - Bataatiinha @7196595 - Papelio - Ok vanilla parody @7198874 - Rkubi - Simple but enjoyable. Ignored: @7183509 - Trackswagy - Blacklisted until ago 1, 2017. @6461474 - Framnm - Posted more than 2 maps (#3642, #3667) @4860245 - Framnm - Posted more than 2 maps (#3642, #3667) @6510741 - Framnm - Posted more than 2 maps (#3642, #3667) Dernière modification le 1499540940000 |
Donmickey « Citoyen » 1499542800000
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@4321568 - Edited (I don't know why it set as a collision, I don't meant to make it collision) @4778049 Dernière modification le 1500499200000 |
Jazehin « Citoyen » 1499546160000
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@7063724 @7002512 |
Vintage « Consul » 1499553120000
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@6364855 @7200400 Dernière modification le 1500994080000 |
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@6606142 @7219407 Dernière modification le 1501165740000 |
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@5795148 @803298 Dernière modification le 1500180540000 |
Map_tohpy « Citoyen » 1499563440000
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Bendittt « Citoyen » 1499606460000
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@7200116 - dual spawn @7200152 - dual spawn Dernière modification le 1499615580000 |
Elhectordm « Citoyen » 1499611440000
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@7190974 @7215179 Dernière modification le 1500757680000 |
Apollopolo « Censeur » 1499617260000
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@6888868 @7142724 Dernière modification le 1500574980000 |
Xendeavor « Citoyen » 1499628420000
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Danielmago « Citoyen » 1499646180000
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Graecus « Citoyen » 1499692200000
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@1461695 @2840867 Dernière modification le 1499692620000 |
Munchybutt « Citoyen » 1499697540000
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@7201266 Dernière modification le 1500227400000 |
Pgmsule « Citoyen » 1499700960000
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@4743741 ; @4335766 |
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@6461474 @6510741 |
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@7201529 - collision Dernière modification le 1500138120000 |