Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@4865831 @4890138 |
Unknown « Censeur » 1509173580000
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@7266727 @7299534 Dernière modification le 1509283080000 |
Viaxeiro « Sénateur » 1509179520000
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@7288681 - Removed of P9 because Mass-death. It's corrected now ! :) |
Sophiane87 « Citoyen » 1509186900000
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Dobre jooo❤ |
Fitwick « Consul » 1509195120000
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@7298644 |
Bendittt « Citoyen » 1509196440000
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@7294742 |
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....... Dernière modification le 1509218220000 |
Tracks « Citoyen » 1509240000000
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@7110100 @7279086 |
Stefan « Censeur » 1509267420000
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@7258224- first version @7299515- second version |
Mapadded « Citoyen » 1509284040000
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@6432463 @5433772 |
Mustazza « Censeur » 1509313140000
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@7295031 |
Mckeydown « Censeur » 1509318180000
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@7268835 @7280488 - Collision & 4 mice spawn. Dernière modification le 1509319140000 |
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@1482492 @5882864 @5883600 |
Mapcrew « Consul » 1509363960000
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Left as is: @7296956 - Streetraat - I feel like the map isn't well executed. Most of the players will only bounce on the tramps and grab the cheese, the boosts and the springs and the upper part won't be used, and even if the mice wanted to use them, I think the path to take by using them is not clear enough. So overall the map is just too classic, jumping and then bouncing on tramps. @7297005 - Tenoteno - I like the concept of the map but the objetcs are taking some time to be ejected, so the shaman will have probably already started his building by the time the boxes and else arrives, so it'll destroy the construction and will be too messy to be enjoyable. @7292962 - Commandantso - Les cartes avec une gravité aussi fortes sont juste ultra énervantes et impossibles pour la plupart des joueurs et le chaman. De plus ta carte se casse facilement en bloquant les joueurs ici https://puu.sh/yaCpy/c575c3ca57.jpg @4890138 - Luctl - Same here, we already have plenty of map with wood and chocolate and where the mice need to wj and jump around. This one doesn't have anything specific and is too linear to be enjoyable and bring something new to rotation. @7266727 - Uelintondd - I tested the map in public with 30 mice, they had barely enough space to move, and it was a huge mess, especially to reach the hole, only a few succeeded on their own. The shaman had to help and it was even more messy. And the mice didn't like it. At all. @7299534 - Uelintondd - I like the concept, but same in public, it doesn't work. The first time the shaman was killed by the mice pushing the anvil, the second time the same thing almost happened. The shaman survived but then builed over the map instead of letting the mice do it. I think most of the shamans will do that honeslty. Moreover in both tests it seems like the right threadmill didn't appear properly. @7288681 - Viaxeiro - Le mass death n'était pas sur les côtés de la map mais sous le spawn lui même. Lorsque les souris sont trop nombreuses, comme l'espace du spawn est trop réduit, les souris passent sous le sol et meurent. Avec l'option ame soeur c'est encore pire. Et les murs sur le côtés risquent d'mpêcher les afks de mourir et de bloquer le trou par la même occasion. @7298644 - Fitwick - The soulmate option isn't usefull to the map, and the concept is too poor to be interesting. @7294742 - Bendittt - Too much lava here. The mice only have to do a small move to go at the opposite of the map. Only with moving a bit to my right I succeeded to grab the cheese, and I didn't do anything to even try to grab it. This is too random. @7110100 - Trackswagy - The concept is kinda well thought, but many, many mice will struggle with the cannons and the cowebs. It's too easy to fall down and it will be hard for most to go up again. @7279086 - Trackswagy - This one is better since the cheeses are above the hole but still, I think there're too much elements, some cannons are totally useless, the spring into the cowebs doesn't help at all... It will annoy most of the players. @7258224 - Stefanmocarz - During my tests, a shaman used a canon, and it made the map laggy. I did a few test after that and indeed, with canons, the map can easily be broken. So you should try to fix it 'cause the concept is weird but really interesting. @7299515 - Stefanmocarz - Same as above. About the different versions, I think the first one is more interesting because of the two cheeses, but the second one is safer because there're no holes in the roof. @6432463 - Mapadded - The map is ok, but this concept has been overused and this map won't add anything new to rotation. It's just too plain. @7295031 - Mustazza - The idea is good but it will be a huge mess when the two soulmates will bounce into two different directions. Moreover if a mouse already has the cheese, it will be hard for her to not go into the hole. @7268835 - Mckeydown - The idea is nice but I feel like it could be better executed. For now it's just painful to do. And the decorations are random. @7280488 - Mckeydown - By loading the map and not moving at all, I'm completing the map in 2.5s. So it's a, issue for sure. P1'ed: @7288843 - Ahyenn - The replay value is not really high, but it's still enjoyable. @7297151 - Ahyenn - It becomes a bit chaotic with all the boxes but it's ok. @7229604 - Bataatiinha - Ok. @4865831 - Luctl - Ok but we already have similar maps. @5433772 - Mapadded - Even tho the two holes aren't really usefull the map is ok. P9'ed: None Ignored: @1482492 - Fali6 - Posted more than 2 maps (#3954) @5882864 - Fali6 - Posted more than 2 maps (#3954) @5883600 - Fali6 - Posted more than 2 maps (#3954) Dernière modification le 1509372060000 |
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@7300775 @7305080 Dernière modification le 1509831960000 |
Mapadded « Citoyen » 1509378120000
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@7235695 @7309055 Dernière modification le 1510369380000 |
Tenoteno « Citoyen » 1509381840000
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@7297005 (Edited the time of the objects) @3637779 (Collision) Dernière modification le 1509679500000 |
Commandantso « Censeur » 1509465060000
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@7292962 - edited @7302235 Dernière modification le 1510250760000 |
Mustazza « Censeur » 1509485280000
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@7295031 - edited (fixed) |