Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Inzerty « Citoyen » 1454007060000
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Dollyblue « Citoyen » 1454015820000
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@217779 Dernière modification le 1454122500000 |
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Muyjoy « Citoyen » 1454077320000
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Zetdey « Censeur » 1454080500000
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Axiuwest « Citoyen » 1454081460000
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Ventrumx « Citoyen » 1454092740000
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deletado Dernière modification le 1454093820000 |
Ojitook « Citoyen » 1454104260000
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Ojitook « Citoyen » 1454104260000
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Ojitook « Citoyen » 1454104380000
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Good :D Dernière modification le 1454202000000 |
Ojitook « Citoyen » 1454106180000
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Attomake « Citoyen » 1454128560000
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Tdpnice « Citoyen » 1454130120000
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Mapcrew « Consul » 1454162520000
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Left as is: @6475222 - Fl4sh157 - Map aesthetics needs to be improved, gameplay isn't exciting and grounds should be aligned better. @6463187 - Nitenrock - Concept won't work well in public since most mice don't realise there are invisible grounds. @6475241 - Mapadded - I like the design but gameplay wasn't as amazing. It's too difficult for the average mice, there is only one main path for mice to take and the middle and right trampoline circles are surprisingly weak. @6471777 - Davizinhoglm - Where is the hole? Map feels more suitable for racing than P7 since it is too difficult for most mice, and wall jumping should be kept to a minimum. However parts of the map were quite fun and layout is nice. @6333507 - Brenoouuw - I really like the concept but unfortunately majority of the map isn't particularly interesting. The map has a racing aspect to it but it's ruined whenever mice have to wait for the moving grounds. For example, mice that want to get the cheese all have to wait for the moving ice to get low so mice that get there first lose their lead. A way to improve this part would be to make it possible for skilled mice to reach the water ground without having to use the moving ice, that way they have a chance at maintaining their lead. As the map is now it isn't interesting enough for P7 and you will have to make quite a lot of changes to have any chance. @6175325 - Xtrollreyizx - Interesting concept but it isn't particularly enjoyable to play. Inexperienced mice were stuck at the water part. @6475129 - Xbangs - Mice can stop anyone from completing the map by standing on the orange ground. Walljumping should be kept to a minimum, right part of the map isn't interesting enough since it is just bouncing on a trampoline. @6461314 - Otroivan - Trampoline ground is unneccessarily really strong, design of the map isn't good and would be better to just keep it normal with wood and ice grounds instead of coloured rectangle grounds. Gameplay isn't interesting or original. @6328741 - Viniciusdara - Mass death since mice are unaware of the death tokens till it's too late. @6307766 - Doublame - Gameplay isn't interesting since mice literally only run right, then climb a moving ground, and run left to complete the map. @6475862 - Expecialxp - Design of the map is poor, and most mice get stuck at the top part of the map. Grounds need to be aligned better. Left part of the map doesn't present any challenge since mice just fall down the middle between the ice grounds. @6475904 - Marflax - Map needs to be aligned better, avoid using the daylight background if your map has ice grounds. Gameplay isn't interesting and is too short. @6475949 - Guguwrx - Map isn't fun to play, there are alot of unneccessary grounds on the map and the use of lava grounds is poor. Having to run across chocolate with cheese is annoying since mice have to constantly jump. @6464000 - Uelintondd - Map isn't particularly enjoyable to play consider the main challenge for mice is to just get past the spam of grounds. @4236217 - Graecus - Difficult for mice to go down to cheese, the whole concept using anti-gravity is too confusing for inexperienced mice. @6434405 - Renaxan - Dynamic wood ground sometimes passes through mice without moving them, other times it stops working altogether. Half the room ended up dying to the death tokens when I tested it which isn't acceptable; it's a really cool concept though. @6476451 - Buddybro - The top cheese is useless since everyone can just take the lower one. Hidden floor and tramponline at the bottom, you should make those clearly visible for future maps. Gameplay isn't interesting enough for P7. @1360129 - Sekui - Hole on the right is harder to get to and is further away which makes it pointless. Gameplay isn't terribly interesting and mice find it confusing to see lava grounds just shooting them in weird directions. Visually the design is nice though, and the lava concept may be okay for public if it was used in a better way. @6476610 - Bataatiinha - Lava grounds are inconsistent in how much momentum they give the mice, map also runs the risk of mass death at the bottom left part of the map. Layout of the map is quite confusing for most mice. @6466328 - Pgmsule - Nice attempt, gameplay is quite original however it isn't exciting enough since there is only one path mice can take. Maybe if it were possible to shortcut at a few places it'll make the map more interesting but as it is now it isn't worthy of P7. Lava ground on the left is quite inconsistent, sometimes it will cause mice to just bounce of it instead of working as intented. @6436658 - Pratton - Gameplay is too similar to maps already in rotation. @6477359 - Ratufufu - Original concept but it isn't used well in terms of gameplay. Map isn't enjoyable to play. @6477600 - Cheese128 - Nightmode is used poorly, and gameplay isn't interesting. @6477229 - Mvkaiogg - Map isn't interesting especially since mice have to repeatedly wait for the mechanism. @4050099 - Seawolfea - Middle portion of the map isn't necessary and is just as easy to use as the lavas so there isn't any purpose behind it. Gameplay is too short and isn't particularly interesting. @6478999 - Cowbty - Map is really difficult for most mice, and the start is quite confusing. @6492074 - Thegbc - Interesting concept but it's too repetitive. I feel it's worthy for discussion if you can make it so it takes fewer times bouncing into the lava to get to cheese. @3819325 - Remixin - This map is more suitable for the racing category (P17) instead of P7 since it's too difficult for inexperienced mice, so please consider submitting it there instead. Also the gameplay isn't particularly interesting. @6283359 - Uskil - Concept is interesting but it's too confusing for public, and it doesn't help that they can't see around them either. There's also the likelihood of mass death for those that don't properly phase through the first wall. @1230952 - Hotfoguinhox - Gameplay isn't interesting since it only consists of climbing up random spinning grounds and then jumping onto a slanted ice ground to complete it. @6481389 - Vosir - None of the paths are particularly enjoyable, the cheese on the right is incredibly frustrating to try to get. Use of multiple cheese and hole in general is poor. @6481651 - Okpatinhos - The small water squares are pointless, the left side of the map doesn't flow well at all. Same obstacle for the entirety of the map. @5870895 - Kaysha - Maze sort of maps don't work well cause mice remember how to do it after the first time playing it, which makes it really boring. @5098828 - Aanguson - Maps should keep walljumping to a minimum for P7. It's an interesting concept but the gameplay is frustrating at some points such as the bit after getting cheese since mice are forced to walljump and if they touch the cannonballs above, they have to do it all over again, @6482910 - Tonopai - Gameplay is more suitable for P17 category than P7 category since it clearly is a racing map. Map as a whole is unoriginal and isn't enjoyable to play. @6448201 - Elepsijs - Lava corner causes mass death, map is more suitable for the racing category (P17) than P7 so please submit it there instead. To get to cheese, mice have to hug the lava which is a technique most people don't know about so they won't be able to complete this map. @6485358 - Erickindio - Interesting concept but the gameplay isn't as enjoyable since some of the cannons don't work properly and it's too difficult for most mice. Hole and cheese near the top right corner of the map are useless since they're impossible to reach. @6485755 - Xxbielhevito - Gameplay is boring and please don't submit the map more than once without making noticeable edits. @4891018 - Killerjimboo - Please submit racing maps to the racing map category (P17). @5765649 - Egarrido - Inexperienced mice aren't able to complete the right part of the map. Gameplay isn't interesting or enjoyable. @6486721 - Ccaiomitao - Gameplay is boring and unoriginal. @6459157 - Emircannnnnh - Walljumping should be kept to a minimum. The use of circles grounds isn't appropriate. It's quite frustrating to try to use the lower trampoline grounds. @3852384 - Brunoav - Nice concept and good design but map only has one main path of completing with two little ways of shortcutting the map. It wasn't particularly enjoyable to play and nothing really stands out. @6465617 - Alexizap - Gameplay isn't interesting since it only involves mice bouncing on trampoline and running left and right to clear majority of the map. @6435443 - Bequerr - Half the room failed to go past the start and died which is unacceptable, maybe see if you can make more paths that mice can take without making the map too confusing. @6488392 - M0use1 - Map is too difficult for most mice and the start is causes mass death because of the death tokens and also cause of the long jump mice need to do to reach the middle portion of the map. Tokens are used poorly and the tramponline grounds are surprisely weak. Map didn't flow well either. @5364040 - Picapauui - Racing maps are more suitable for racing category (P17), so please submit it there instead next time. Walljumping should be kept to a minimum for P7. Other than the racing aspect to it, the map isn't interesting to play. @5822963 - Theljkbra - Racing maps are more suitable for racing category (P17), so please submit it there instead next time. Walljumping should be kept to a minimum for P7. Other than the racing aspect to it, the map isn't interesting to play. @6485267 - Natsukeiii - The dynamic wood ground has no purpose at all, design of the map isn't great, gameplay isn't interesting. Mice that can see offscreen have an advantage. @6494170 - Guilheurmee - Racing maps are more suitable for racing category (P17), so please submit it there instead next time. Walljumping should be kept to a minimum for P7. Map is too difficult for inexperienced mice. @6494360 - Reganjsg - Too difficult for most mice and gameplay is more frustrating than it is fun. Concept is similar to a map already in rotation. @4540485 - Muyjoy - Map only consists of overused obstacles and is too difficult for inexperienced mice. @6497014 - Axiuwest - Balls have no impact on the gameplay other than making it laggy for people and therefore should be removed. Map is too difficult for inexperienced mice and walljumping should be kept to a minimum for maps submitted to P7. Design of the map is poor too. @6215030 - Sutiropi - Afk death, offscreen gameplay and it is too difficult for most mice. @5578751 - Attomake - Mass death as mice get thrown off the map by the mechanism at cheese. Concept is cool but gameplay is boring since it's largely just running left and right, trying to use the spinning grounds to do it faster. P1'ed: @6471915 - Lzereturn - Middle trampoline is surprisingly weak and doesn't allow mice who do it perfectly to get over the wall on the left without walljumping. Gameplay is quite short and there is only one path that mice can take. Other than those things I've mentioned, the map as a whole is well designed and was a good attempt. @6476094 - Apollopolo - Visually the design is nice but the gameplay isn't as good. The grounds to the left of the mice spawn are pointless since they have no real use at all. Trampoline ground closest to mice spawn is poorly used since it only hinders mice instead of allowing mice to continue their momentum. Lowest trampoline is surprisingly strong and renders part of the map useless since mice can use it to get up. @6483218 - Netostd - Walljumping should be kept to a minimum, gameplay isn't interesting or original since it consists of common obstacles. @6474880 - L0ngx - I really liked the concept and gameplay but unfortunately inexperienced mice find it confusing and most aren't even able to get past the start. @6461474 - Framnm - Tested it in a public room and nearly nobody took the cheese on the right which goes to show the map is too confusing. @2160389 - Bruniinhoowx - Gameplay isn't interesting since mice just run right then run left and the circle grounds don't really add much to the gameplay. Half the room ended up dying as mice kept slipping off the circle grounds since they would often slightly move. @6485998 - Bradclub - Well designed and a somewhat unique concept but the map isn't particularly interesting or enjoyable to play for it to be worthy of P7. It's also quite repetitive. @6051180 - Vlump - Design is really nice but there is only one way of completing the map which makes it quite boring. Also, accidentally using certain tokens renders the map impossible. @4005938 - Mini123 - Design is really nice and map flows really well when going to cheese but going from cheese to hole doesn't flow at all. Also if mice get mess up the map becomes boring since it's largely just walking left and right. @6494121 - Fakegami - There's very little difference between the time it takes to go to either hole or the difficulty of going to either hole so it's better to just have one hole. There is only one shortcut in the whole map which makes it quite boring since there is only one main path for mice to take. @6431015 - Tiojeje - It's cool to do the map quickest way and it's fun but it's quite frustrating to play if you can't do it and have to climb the chocolate grounds and walljump the wall. Walljumping should also be kept to a minimum for P7 maps. @217779 - Dollyblue - Map is fun only if you know how to use the trampoline grounds correctly and since at first glance it isn't obvious enough, most mice resort to taking the slower way which is boring. I'd recommend submitting this for the P17 category instead since it's clearly a racing map. @6480535 - Itsracinger - Interesting and fun to play if you know the quickest route otherwise it isn't as enjoyable and also it's too difficult for inexperienced mice to complete the map. @6395162 - Obsyt - Design is nice and but map is confusing and hard to tell what your suppose to do. Most mice take the closest cheese thinking it's necessary and only make it harder for themselves when they don't take the shortcut. @6496933 - Tdpnice - Map seems more suitable for P17 since it's a racing map. It's also quite unclear how exactly mice are suppose to be able to get to cheese. Map didn't flow too well at certain points, especially when going towards cheese. Will be discussed: Ignored: @833605 - Wollacy - Posted more than 1 map (same post) @835652 - Wollacy - Posted more than 1 map (same post) @4327271 - Semlonk - Posted more than 1 map (same post) @4325199 - Semlonk - Posted more than 1 map (same post) @6482027 - Gabyutzu - Posted more than 1 map (same post) @6483703 - Gabyutzu - Posted more than 1 map (same post) @6447671 - Somosouris - Blacklisted @6456080 - Chessequel - Posted more than 1 map (same post) @5600364 - Chessequel - Posted more than 1 map (same post) @5659458 - Chessequel - Posted more than 1 map (same post) @6492006 - Zhakros - Posted more than 1 map (same post) @6492905 - Zhakros - Posted more than 1 map (same post) @6492860 - Zhakros - Posted more than 1 map (same post) @6492257 - Zhakros - Posted more than 1 map (same post) @6392832 - Nikabellic - Posted more than 1 map (same post) @6493215 - Nikabellic - Posted more than 1 map (same post) @6385687 - Ojitook - Posted more than 1 map (same post) @6387417 - Ojitook - Posted more than 1 map (same post) @6455317 - Ojitook - Posted more than 1 map (same post) Dernière modification le 1454193480000 |
Mapadded « Citoyen » 1454194200000
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Unknown « Censeur » 1454194260000
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Removed |
Cyclone « Citoyen » 1454194560000
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Remixin « Citoyen » 1454195700000
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@3809100 Dernière modification le 1454270220000 |