Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@6196543 |
Awesync « Censeur » 1440240660000
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Deleted, srry :( Dernière modification le 1440240900000 |
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@5891590 |
Tombard « Citoyen » 1440246720000
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@6179443 - edited Dernière modification le 1440246780000 |
Ozgebru « Citoyen » 1440248460000
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@6196926 |
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@6197084 |
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@6201853 |
Mapcrew « Consul » 1440335460000
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Left as is: @3805233 - Modifys - Unoriginal gampeplay and too easy for mice to hug the shaman. @5057047 - Modifys - Angling all the platforms like this will cause a lot of headsurfing and make it far too easy for shams to clear. @6186862 - Elinfotboll - Unbalanced gameplay, mice will camp on the ramp at the right and be almost impossible to kill. @6188650 - Elinfotboll - Very similar gameplay and design to a map already in rotation. @5686231 - Uiuloco - Don't trick mice into thinking objects will hit grounds or that they will be able to stand on them, make it obvious. Also the ice ramps don't add to the gameplay they just allow mice to camp or hug. @6186988 - Uiuloco - Poor map design and gameplay. Mice have nowhere to go and ice makes it too hard for them to stay in the places they do have. @6187017 - Sahdown - We are not currently allowing scroll maps in this category. The gameplay is poor and the trampolines will cause chaos and give mice no chance of surviving. @6187324 - Eljordhan - Platforms are all too small, this will make it very hard for mice to survive, especially with the majority made of ice. In turn this also makes life hard for shamans because thye can't stand still anywhere helpful. @6168795 - Eljordhan - Looked at the new map and tested in a public room, unfortunately it was too hard for mice to get up onto the ice and hard for shamans to aim at them at mouse spawn. @6169723 - Francocpm - Same problem as before, long vertical grounds like this often do not work, and the shaman spawn is poorly designed. any mouse that gets up will bve safe if they stay in there. @6196401 - Francocpm - Too easy for shaman, first they can kill plenty of mice trying to wall jump, then any that get up have no space to jump and dodge cannons in the tight spaces nearer the top of the map. @6154709 - Suomiv - Although the design looks quite nice, the trampoline blocks shamans shooting across but also makes it very hard for mice to survive against hotkeys or fast drag spawning. @6154742 - Suomiv - Don't make it look like mice can touch grounds, make it obvious. This kind of map never works as the tramps make it too easy for shamans to clear the map. @6154753 - Suomiv - Unoriginal gameplay, similar to a map already in rotation. The ice is probably on the wrong side of all the platforms. @6154766 - Suomiv - Looks nice and I like the simple design but unfortunately it is too easy for mice to get up and hug, also to camp on the diamonds. @6170612 - Suomiv - Similar gameplay to a map in rotation but not as well designed. @6189788 - Sewdycreator - Original and interesting design but too strong, also it limits what the shaman can do to kill the mice. @6155784 - Sewdycreator - Again, an interesting idea but it doesn't work for survivor. Shams will find it very hard to kill people when they get used to the map and also meeps will be an unfair advantage. Mice can also camp at the bottom pretty easily. @6171841 - Spdd - Unoriginal gameplay, very similar to a map already in rotation. Try to avoid blocking wall jump with ice too much. @6190224 - Spdd - Looks ok but is similar to maps already in rotation. The small ramps aren't necessary as they don't really save anyone or help them. @1282762 - Sewaged - Poor gameplay, big ramps are hard for shamans to kill on and starting them below the mouse spawn makes it even harder. Mice can hug freely if they want or just stay above the sham and survive quite easily. @6190577 - Sewaged - Looks nice but I think it will be too hard for mice to survive on. Although they can camp in the water next to the grounds a bit, Also mice can hug pretty easily and quickly. @6190562 - Sewaged - Again, looks nice but it's too small. It doesn't give mice enough places to go. Try to avoid maps that depend on wall jumping for mice to survive. @5538546 - Mrkurt - Isn't this the same map that you have submitted before a lot of times? Looks good but gameplay is similar to maps already in rotation. @6192165 - Blazesemi - Unoriginal gameplay and the small platform in the middle blocks some of the shots across the map. @6192170 - Blazesemi - Very similar to maps already in rotation. @6192176 - Blazesemi - Very similar gameplay to a map already in rotation. @6192248 - Baronlol - Don't disguise grounds as other grounds to trick mice. Design is poor and hard for mice to survive on. @6192755 - Olekp - Don't trick mice into thinking they can stand on a ground, make it obvious. Almost impossible for mice to get up, especially with the cheese there, plus mice/shaman can go offscreen. @6191632 - Natrats - Don't have offscreen gameplay in your map. Too much going on in this map, mech is slow and there are just too many grounds to make it possible to kill mice. @6193036 - Blablashht - Design is very poor. Can't see anything on this map and two of the ice grounds trick you into thinking you can stand there. Don't put backgrounds on your maps. @6193913 - Sahdown - Mech looks fancy but doesn't actually work as a survivor map. Also don't trick people into thinking they can stand on grounds, make it obvious. @6193970 - Ozgebru - Pointless walls that don't collide with anything, also the tramps don't actually help the shaman aim anywhere. Poor gameplay all round. @6195971 - Ozgebru - Similar gameplay to maps already in rotation. Ramps like this make it very hard for shaman to kill mice that just camp on the opposite side. @6195986 - Ozgebru - Poor gameplay, no one has anywhere to go. Mice will just go straight over and hug the shaman. @6196639 - Blackpaz - Original design but unfortunately it doesn't work. Mice don't really have anywhere to go but they are safe if they hug the middle wall, either side, at the bottom where sham can't get them without skills/portals. @6197172 - Telamcb - Too many grounds, The shaman spawn has two wood grounds that only inconvenience the shaman and the ice triangles make it very hard to kill anyone. Mice can also camp offscreen or on the other side of the walls/tramps at the sde of the map. @6196477 - Telamcb - Again, mice can go offscreen and camp the other side of the tramps. You need to use rooves or walls to block this.Mice can also camp in the cloud grounds at the top. Very hard for shaman. @6198445 - Addershade - Unoriginal gameplay and avoid using chocolate in survivor. Poor layout as mice can go offscreen and the grounds are too spaced out to be effective. @6196543 - Uhuge - Mech is nice but leaves the map with a very unoriginal gameplay when it is finished. @5891590 - Haybolinhaaf - Lots of big, long grounds like this make it hard for shamans to kill anyone. The water in the bottom left doesn't really add anything to map. Try to be make better use of space with smaller platforms. @6179443 - Tombard - Unoriginal design and the small ice diamonds don't really add anything, they just make it harder for everyone to get around. @6196926 - Ozgebru - Don't trick people into thinking that objects won't collide with grounds, make it obvious. Poor layout, doesn't give many options for players. @6197084 - Developx - I like simple designs but unfortunately the tramps are hard to aim with and don't improve anything. Pretty hard to get up from the bottom. @6201853 - Spdd - Map looks good and I think has some potential, but in the current state it is missing something. Try adding another platform in the middle and look at how it plays. Will be discussed: @6192953 - Natrats - I like the mech and the design of the map, not sure how it will play in public rooms but I'm going to put it up for discussion and find out. Ignored: None |
+Mistersacri « Censeur » 1440353520000
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@6202649 @6202709 @6202795 Dernière modification le 1440356580000 |
Kickek « Citoyen » 1440364560000
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@6203090 Dernière modification le 1440437460000 |
Lezbez « Citoyen » 1440369120000
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@6203238 |
Reppam « Censeur » 1440371640000
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@6200166 |
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Nounousamir « Citoyen » 1440420960000
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Sewdycreator « Citoyen » 1440435600000
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@6155784 |
Beliar « Citoyen » 1440440220000
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Byontr « Citoyen » 1440455160000
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Nadanando « Citoyen » 1440455880000
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Dogyyyyyyyyy « Citoyen » 1440456180000
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@2270492 |