Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Fullhard « Citoyen » 1446601140000
| 0 | ||
@4370640 @3751621 @4025366 @3751063 |
Lukinha « Citoyen » 1446646920000
| 0 | ||
@6334382 |
0 | ||
@6336464 |
Grimmaro « Consul » 1446767640000
| 0 | ||
@6341520 - added a secondary rectangle for warning as suggested in the past. @6341651 - two mice spawn points @6343490 Dernière modification le 1447090260000 |
Thedarkfalco25 « Citoyen » 1446797160000
| 0 | ||
Bonjour, Je propose ma carte en mode survivor en thème de Noël, voici son code. @6336774 |
Jerrybc « Citoyen » 1446840360000
| 0 | ||
@3235153 @3422561 Dernière modification le 1446852300000 |
0 | ||
@6338975 @6339231 @6341672 @6341683 -> (Double sham) Dernière modification le 1446995100000 |
Irzahsan « Citoyen » 1446908760000
| 0 | ||
@6339314 |
Aksale « Citoyen » 1446919680000
| 0 | ||
@4735859 @6341820 Dernière modification le 1446998820000 |
Fierying « Censeur » 1446989820000
| 0 | ||
@2786479 |
Mudogrilo « Citoyen » 1447018140000
| 0 | ||
@5592520 |
Mervynpeake « Citoyen » 1447184700000
| 0 | ||
Left as is: @6298611 - Elinfotboll - Although now, they're not going to get hugged as much, it is pretty easy to get up to the sham spawn from the middle and it will be very hard to clear the map if all the mice split up. @6316215 - Elinfotboll - Too easy to survive, mice just go left or right and hide behind grounds to survive. @659266 - Elinfotboll - Exactly the same comment as above, except now mice can easily run from side to side to avoid the shaman. @1380881 - Elinfotboll - Again, easy to survive, easy to get up or camp at the sides. @6324172 - Elinfotboll - The angle from shaman spawn to mice spawn is going to give the perfect angle to let mice get up. Will be hard for the shaman to stop them. @6295980 - Floopze - Doesn't need death tokens or cheese, they are just annoying, rather than boosting gameplay. Also don't trick people into thinking objects will pass through all the platforms. @5832734 - Picapauui - Platforms look like a randomly arranged version of a map already in rotation. @6309687 - Spektorn - The colourful bits really look out of place. I see the shaman getting hugged a lot on this map. @5582937 - Spektorn - This will be horrible to sham on. Very hard to hit people if they camp in the water. @5727516 - Spektorn - Original design but the gameplay makes it way too easy for mice to survive. @5583170 - Spektorn - Shaman can't hit anyone from their spawn so they have to get down. If they run it will give mice enough time to get up before and be ready to hug. @6257901 - Rockonloser - If you're going to make a cage map, just put a roof on it. Much easier than trying to make walls just high enough. Still a chance mice to get in and be impossible to kill @6248504 - Sewdycreator - Assuming this has been edited for another category? @5726567 - Reppam - Sort of original but the gameplay before and after the mech is pretty easy for mice to survive. @6310956 - Mousechris - Pretty sure I've talked about this with you? Nice idea but the tramp more often blocks the shaman than helps. @6312183 - Reshman - Add cheese a hole, this is probable better suited to another category. @3446551 - Modifys - Have the feeling I've spoken to you about this? Much easier to survive on the mouse spawn than using any of the ice below. @6312247 - Eljortdn - Mice will probably never get to use the left platform. Shaman can happily just keep mice at their spawn. @6323191 - Eljortdn - Very similar to a map already in rotation. @6323194 - Eljortdn - Again, very similar to a map in rotation just with a little added ice. @6312513 - Szamankakox - Probably better suited to P24? 1 shaman will struggle greatly to clear this map. @6314522 - Fleazy - Has this been edited for another category? The combination of wind and corned for mice to stand in will make it impossible to kill anyone. @6314705 - Theirwaste - Gameplay is poor, shaman just spends the whole time shooting down cannons and it's hard for mice to get up. @6314492 - Casemeow - The ramps in the middle make it very easy to survive. Mice will probably see that they can survive easily even with the cheese, @6314751 - Casemeow - Sort of original layout but I think it will be fairly easy for mice to get up and hug, then be much harder to kill. @6314530 - Casemeow - Everyone will probably end up wall jumping behind the spawn until the sham comes over. @6314774 - Juniorxdi - Very hard to kill on this, just needs a mouse hole and it would be much more suited to another category. @6315908 - Ahyenn - Poor design. Shaman just ends up doing down cannons for the whole round. @6315916 - Ahyenn - the ramps and low platforms make it very easy for mice to get up. @6315934 - Ahyenn - Shaman will probably kill a lot of people trying to run across the water at start. If they aim at the sides mice will just take that chance to run across and be safe on the other side. @6315960 - Ahyenn - Due to how easy it is to move between the platforms, the shaman will struggle to clear this. @6316976 - Ahyenn - May as well have kept the wall to the shaman spawn visible to avoid confusion. Mice will just run up and camp on the far right against the wall. @6316039 - Tomasygoran - Very similar to a map already in rotation, avoid using chocolate in survivor. Good halloween theme though! @6316312 - Hristo - I do like the idea but I can see loads of head surf at the sides with the ramps and I can see people getting up and camping under the top platforms. @6279217 - Commupro - Original design but it needs work. You've put effort into the dynamic grounds but then just done nothing to the rest of the map to make it interesting, @6316752 - Csonewforyou - Will be pretty much impossible to kill anyone around mice spawn and if they get up it will be the same. @6316753 - Csonewforyou - Shaman will spend the entire 90s repelling wall jumpers. Anyone who stays still at mouse spawn is probably safe. @6316755 - Csonewforyou - Mice will be safe if they just sit anywhere on the middle platform, don't even need to jump sometimes. @5891590 - Haybolinhaaf - Just 3 long platforms. Mice can get up easily if the shaman shoots at them straight away or they can go and hide in the bottom right water. @6317470 - Fredystern - Shaman can only stay at the bottom of the cage unless they build. Everyone will just run to the top at the start. @6317972 - Rlufus - Unecessary death tokens. Aside from the design, the gameplay is nothing special. @6317764 - Rlufus - Pointless despawning platforms and the shaman is just going to get hugged to death with the spawn like that, @6317642 - Rlufus - Mice can run straight over and hug. There will be mass death if the shaman is ready for this and blocks it. @6319113 - Rlufus - Looks pretty random. Easy to get up and camp on top of the shaman cage, @6319170 - Rlufus - Mice are pretty safe if they camp on top of the shaman, the apples are a nice idea but we've found that they don't really work in survivor. @6318296 - Krakowi - Not hard to get up, then very hard to be sent back down. @6344094 - Draceus - Mice will just camp in the middle. Ice ramps and a nice hole to be safe in. @4848885 - Draceus - Map feels very cramped. Also the tramps are hard to spot as clouds next to the ice. @4847311 - Draceus - This might make a cool racing map or a P7 but for survivor there are too many places for mice to camp safely. @2476411 - Draceus - Same comment. These maps have the wrong gameplay for survivor. @6319386 - Renaxan - The ice doesn't actually stop anything, it is still very easy to get over to the sham spawn. Too easy to survive on this. @6334220 - Renaxan - Mice are pretty much safe camping in the corners. Avoid using chocolate in survivor. @6312274 - Cowbty - Needs to be more obvious whether objects will pass through grounds or not. Circles are generally very easy to survive on. @6320582 - Tigropod - Not particularly hard to just run from side to side or hide behind walls to avoid cannons, Also pretty easy to get up on top. @6151567 - Tigropod - Mice don't really have anywhere to go. It doesn't help them to go to the low square platforms to the sides of mouse spawn. @6058330 - Tigropod - Must have talked about this map a thousand times, doesn't look like it's changed. @6324750 - Tigropod - Sometimes no symmetry works but in this map, no one will use the sides. Much easier to stay in the middle and wait to get up. @6321059 - Zupersuper - Looks quite nice but it will be too hard to kill people with all this water about. Also avoid chocolate in survivor. @6321521 - Sekui - Side to side tramp maps like this rarely work. Too many maps like it and the idea gets boring, Shaman doesn't have to let mice off their spawn if they don't want. @6321679 - Davizinhoglm - Design and gameplay are very similar to a map already in rotation. Hasn't really changed enough. @6322510 - Icarleyseila - Mice will spend a lot of time just wall jumping on the walls of the shaman spawn. Apart from that the gameplay is just the same as a load of current maps. @6323613 - Ieaso - A quick shaman will probably kill most of the room by shooting early in the right places. @6323809 - Coringagoku - Gameplay is too similar to other maps in rotation. @6324296 - Suwns - If all grounds let objects pass through then make them look the same to avoid confusion. This will be really hard for the shaman due to all the ramps and ice. @6326662 - Jerrybc - Seems pretty random. Also I reckon it will be hard to clear the map because mice can just keep moving between the platforms. @6326757 - Deadumb - There are lots of places the shaman can't aim at from their cage. @6326775 - Deadumb - Ice ramps like this make it easy for mice to camp and stay alive, also gives them an easy way up. @6327706 - Deadumb - Again there are places the shaman can't hit from their cage. @6328517 - Drawist - It's actually really hard to hit people on moving platforms like this. @5547398 - Joseventus - Everyone will wait at the sides for a cannon to let them up. Then it's pretty easy for them to get to the shaman and hug. @6330210 - Ratoxsonico - Well there's a cheese and hole. @4121838 - Enomania - The gameplay is all down cannons, the top platforms are too high and mice will rarely get up there. @6333850 - Vennyvenn - Everything is very cramped. Pretty hard to kill on this, especially because mice can bounce off the trampolines. @6334014 - Samyyyg - Poor gameplay and design, just a tramp either side of the map and a long, flat platform isn't exciting. @4370640 - Fullhard - It's just random arrangements of wood grounds. Too many places for mice to hide. @3751621 - Fullhard - Again, too many grounds. Shaman can't aim at everyone without moving constantly. @4025366 - Fullhard - After a few plays, mice will lean to wait at the bottom of the ramp for a cannon to let them up. @3751063 - Fullhard - Same comments as the first two. @6334382 - Nyquon - I do like simple maps but this map is too easy for mice to survive. @6336464 - Tlsrocks - Floor is too low, everyone will just die running across. Even when this is fixed the map won't have enough about it to be fun. Ramps like this are really easy to survive on. @6341520 - Natrats - Map has already been discussed a lot. Same problems of being too easy to survive, nothing new to say. @6341651 - Natrats - Mice can just sit on top of the shaman spawn and be safe until they spawn some boxes to stand on. They then can't shoot low as easily. Also mice can just camp on the ramps at the side and be unkillable. @6343490 - Natrats - Unfinished? @6336774 - Kiviking - Poor design and gameplay. Avoid backgrounds in survivor. @3235153 - Jerrybc - Ice doesn't stop anyone getting across again so it's pretty pointless. @3422561 - Jerrybc - Sham will spend the majority of their time repelling wall jumpers as soon as they try to shoot anywhere else. @6338975 - Pabloratonx - Too easy for sham, everywhere mice go, water makes it difficult for them to survive. Hard to get up without cheese. @6339231 - Pabloratonx - Mice can just sit below their spawn and be safe for a large portion of the round as the shaman tries to kill people who run onto the ramp. @6341672 - Pabloratonx - Invisible ground that mice can walljump on in the top right. Rest of the map is just head surf city if the shaman stands on the left. @6341683 - Pabloratonx - Again, there are too many places the shaman can't hit without going down and getting hugged. Gameplay is unbalanced. @6339314 - Irzahsan - The tramps are just going to give people an easy ticket onto the shaman spawn if a cannon falls onto them. Too easy for mice to survive even if this doesn't happen. @4735859 - Aksale - Too much water, very easy for mice to get up and all the water makes it hard to aim at anyone. Shaman has to move a lot to have any hope of clearing the map. @6341820 - Aksale - All the grounds are way too close together and the water is completely not needed, Going to be pretty impossible to kill anyone on this. @2786479 - Fierying - Nothing special about this map. Not particularly hard to get anywhere, shaman spends most of their life spawning down cannons. @5592520 - Mudogrilo - If the shaman stays up it's pretty hard to kill people but if they go down, the ramps will make it even harder. Will be discussed: None Ignored: None Dernière modification le 1447192980000 |
Dailius 1447184760000
| | ||
[Modéré par Mervynpeake, raison : Please only submit map codes to this thread.] |
Themizer « Citoyen » 1447189980000
| 0 | ||
@6345160 |
Davesglm « Citoyen » 1447195800000
| 0 | ||
@6321679 |
Dylanfm « Citoyen » 1447202880000
| 0 | ||
@6345398 |
Nadanando « Citoyen » 1447207800000
| 0 | ||
@5832734 |
Csonewforyou « Consul » 1447212360000
| 0 | ||
@6316752 (Edited) @6316753 (Edited) @6316755 (Edited) |
0 | ||
@659266 (Edited) @6298611 (Edited) @1380881 (Edited) @6324172 (Edited) @6346586 Dernière modification le 1448308140000 |
Hristo « Citoyen » 1447269360000
| 0 | ||
@6316312 (edited) @6346653 @6346690 Dernière modification le 1447276080000 |