×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Éditeur de cartes
  • /
  • Map Crew FAQ
« ‹ 95 / 177 › »
Map Crew FAQ
Magicswirls
« Citoyen »
1479330180000
    • Magicswirls#0000
    • Profil
    • Derniers messages
#1881
  0
what does TA stand for?
Anythin
« Consul »
1479332280000
    • Anythin#0095
    • Profil
    • Derniers messages
    • Tribu
#1882
  0
Turnaround
Kimsterjay
« Consul »
1479333480000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#1883
  0
When is TA used?? This is the first time I've heard of it..
Alsalam_alaikum
« Citoyen »
1479333540000
    • Alsalam_alaikum#5209
    • Profil
    • Derniers messages
#1884
  0
kimsterjay a dit :
When is TA used?? This is the first time I've heard of it..

Same
Wangan
« Censeur »
1479372240000
    • Wangan#0095
    • Profil
    • Derniers messages
    • Tribu
#1885
  0
The word TA has been around since the implementation of bootcamp rooms in 2010. Players turn from one side of the ground to the other side of the same ground without using any floor to guide them. It was one of the most common obstacles in bootcamp. The most notable one is @261814 and that Kitx TA spam map which will literally attract 60 mice into the room.
Kimsterjay
« Consul »
1479419280000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#1886
  0
Oh, I see.. Now that I think of it I have seen that word.
Vvevevevveve
1479734220000
    • Vvevevevveve#0000
    • Profil
    • Derniers messages
#1887
[Modéré par Chiara, raison : Spam]
Barrydarsow
« Censeur »
1479879720000
    • Barrydarsow#0095
    • Profil
    • Derniers messages
    • Tribu
#1888
  0
There is a new thread in the Map Submissions section, go check it out: http://atelier801.com/topic?f=6&t=838501

This is more something that I'm doing on my own than a map crew thing, but others might get involved later if it's a success and they wish to. For that reason, don't annoy them about it - send all your questions/complaints straight to me.
Vintage
« Consul »
1479914400000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#1889
  0
why dont my maps saves as a code after exporting it? :c
Wangan
« Censeur »
1479915060000
    • Wangan#0095
    • Profil
    • Derniers messages
    • Tribu
#1890
  0
Did you use Viprin's Drawing Editor before you export the map?
Vintage
« Consul »
1479915480000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#1891
  0
Wangan a dit :
Did you use Viprin's Drawing Editor before you export the map?

no, i just used the regular editor and exported it as a tribehouse
Goondad
« Citoyen »
1479915900000
    • Goondad#0095
    • Profil
    • Derniers messages
    • Tribu
#1892
  0
vintagenacho a dit :
Wangan a dit :
Did you use Viprin's Drawing Editor before you export the map?

no, i just used the regular editor and exported it as a tribehouse

It might've happened that the community platform was down and that because of that your map didn't export correctly. There's nothing really we can do about this, maybe your map still got exported though, you can look this up by using /lsmap. If not, then you have to remake your map..
Vintage
« Consul »
1479917400000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#1893
  0
+Goondad a dit :
vintagenacho a dit :
Wangan a dit :
Did you use Viprin's Drawing Editor before you export the map?

no, i just used the regular editor and exported it as a tribehouse

It might've happened that the community platform was down and that because of that your map didn't export correctly. There's nothing really we can do about this, maybe your map still got exported though, you can look this up by using /lsmap. If not, then you have to remake your map..

i found out that it didnt work because i used a custom event background ( d="" ) :)
Censere
« Consul »
1480042200000
    • Censere#0095
    • Profil
    • Derniers messages
    • Tribu
#1894
  0
Does P2 exist? If so, what is it for?
Wangan
« Censeur »
1480044780000
    • Wangan#0095
    • Profil
    • Derniers messages
    • Tribu
#1895
  0
Yes, it exists. Its logo is an old perm icon used until 2011 but now it's mostly archived with old survivor maps and a few random ones.
Kimsterjay
« Consul »
1480065060000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#1896
  0
They use P2 maps in #powerup I think..
Goondad
« Citoyen »
1480066200000
    • Goondad#0095
    • Profil
    • Derniers messages
    • Tribu
#1897
  0
Yes as Wangan said it was a category being used until 2011 (maybe even 2012?). After that there was a mod whom used the category for a minigame. The module #powerup does indeed use P2 maps.

Dernière modification le 1480075860000
Armani
« Citoyen »
1480149960000
    • Armani#5686
    • Profil
    • Derniers messages
#1898
  0
Good afternoon!
I often have a question, what is different P3 from P13? Please, can you give detailed answer.

Dernière modification le 1480150140000
Wangan
« Censeur »
1480152900000
    • Wangan#0095
    • Profil
    • Derniers messages
    • Tribu
#1899
  0
P3 is Prime Bootcamp, which consists of obstacles that are original, never seen before or just a concept that is hard to execute and fun. (@4488666 *cough*) Though some old @1xxxxx to @3xxxxx made it in the category probably because it's retro?

P13 is a slightly lower/normal perm but it still has the potential to be fun, just the downside is that it's made using obstacles that are common to see in other maps but used it in a different way.

I think it's detailed enough to understand the differences between those two, hope that clears your doubt.
Armani
« Citoyen »
1480153800000
    • Armani#5686
    • Profil
    • Derniers messages
#1900
  0
Thanks Wangan, It's enough for me.

Dernière modification le 1480958400000
  • Forums
  • /
  • Transformice
  • /
  • Éditeur de cartes
  • /
  • Map Crew FAQ
« ‹ 95 / 177 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27