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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Relaxbir2
« Citizen »
1750625580000
    • Relaxbir2#3456
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#12841
  0
@7970139
@7970179
@7970410

Last edit on 1751390460000
Barakusum
« Citizen »
1750846320000
    • Barakusum#4485
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#12842
  0
@7688941
Badvibesonly
« Citizen »
1751233920000
    • Badvibesonly#2917
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#12843
  1
@7970367 first map attempt can't wait for feedback
Regigigas
« Citizen »
1751397060000
    • Regigigas#0020
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#12844
  2
Left as is:
@7969219 - Tadzio#2404 - The gameplay is completely boring because the shamans only need to build small structures to reach the galaxy grounds, and finally, a ramp-up to the cheese. While doing both, there is no challenge for the shaman or players.
@7969757 - Wed#0000 - When I first loaded the map, the thought I had was: well, looks like there's something interesting in here. Nevertheless, when I started to build, I could notice that despite the different "paths" (gaps) to build, they provide an unbalanced path - which is good because of the different levels of difficulty to build where the shaman must put more effort into it according to the distance and obstacles - they don't actually affect the gameplay in a positive way because they all seem too similar and the entire right side is barely used. Plus, when you reach the bottom, all you have to do is build a bridge with a linear path. On a side note, the maps look visually good, and the acid grounds were well used.
@7969868 - Zeus#6550 - The idea is pretty nice, however, it is basically relying on boring waiting gameplay. It should disappear faster than it is because the structure the shaman needs to build can be done in less than 30 seconds. In addition to this, the Shaman (P4) maps must have an attractive gameplay for the shamans in terms of the constructions they need to do. In this case, all they need to do is a long bridge on the bottom and then a ramp-up to the hole and cheese. The entire top part of the map, except for the mechanism part, is unused, and this is not a good thing too, try to explore the whole map area.
@7970137 - Zeus#6550 - The spinning circle ground doesn't affect the gameplay at all, it can be easily ignored, and it is the main attraction on this map. Other than that, the buildings the shaman needs to do, as in the previous map, are way too simple and don't demand anything in terms of challenge and creativity. Also, as I mentioned in the comment above, the top part is barely used too, and you should use the entire map area to make it more enjoyable.
@7969902 - Zeus#6550 - By making it possible to attach shaman objects with nails, you decrease the gameplay a lot and make it very poor, as the shaman will need to put little to no effort into completing it. Plus, there's no need to almost hide the cheese under that ground. To sum up, the gameplay is way too poor for both the shamans and players.
@7969575 - Whichways#1346 - This map is extremely generic, which means that there are lots of similar maps already in rotation, especially if we are talking about maps made 13~15 years ago. In other words, it would add nothing new to the rotation. Plus, an offscreen gameplay can be done because it lacks walls on both sides or a bigger roof, avoiding the entire map's purpose.
@7970139 - Relaxbir2#3456 - First of all, the mouse spawn is unsafe because it is very close to the acid ground, which is very hard to notice at first - and this is another issue. In addition to this, the water ground next to the shaman spawn also leads to death because they can't predict what's going to happen when they go into it, and can do almost nothing to avoid their death once they are there. Also, the shaman doesn't have to put much effort into building, just spawning a plank here and another there. Lastly, the cloud ground is not a great addition for the Shaman (P4) maps once it doesn't let they build, which is the main purpose for this category.
@7970179 - Relaxbir2#3456 - This map is extremely confusing and annoying to play, both for the shaman who has their hands tied as they can't build anything interesting and for the players who can't enjoy the map and must wait to do anything. It fully runs away from what is expected for the Shaman (P4) category in a not good way.
@7970410 - Relaxbir2#3456 - The type of maps you submitted to this review is not good, please avoid this type of map in the future. They are big without any reason because they lack gameplay for the players and for the shaman. Nothing other than constructing poor structures is needed. The acid grounds weren't well used here as well.
@7970367 - Badvibesonly#2917 - This map is more of the same we already have in rotation, it would add nothing new, and it is repetitive because the shaman must build the very same thing whenever they play on this map, because they have no other option. Plus, the main attraction on this map, which is the spinning ground, is pretty much useless.


P1'ed:
@7969905 - Zeus#6550 - Usually, when you add a big cloud ground to the map, it limits the possibility of buildings the shaman has. In this case, it also happens, but on the other hand, it added some challenge for the shaman. The gameplay is simple, but enjoyable. P1 will do!
@7688941 - Barakusum#4485 - To be VERY frank, the map is not visually appealing at all, and the gameplay is generic, but I think you made an interesting work with the galaxy grounds and the despawning grounds, somehow. Try to make an interesting map with this idea. Anyway, it fits P1.


Will be discussed:
@5451647 - Unknown#3300 - O mapa acaba sendo, de certa forma, repetitivo mas entendo que é o propósito dele. Você fez um bom uso dos pisos de galáxia o que é bem legal. Além disso, os shamans podem explorar diferentes alternativas de construção e ainda tem bons suportes para construir, independente do modo que usa. Acredito que seria um bom mapa para a rotação.


Ignored:
None

Last edit on 1751400540000
Relaxbir2
« Citizen »
1751400840000
    • Relaxbir2#3456
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#12845
  0
@7970616
@7970559
@7970611
@7970623

Last edit on 1751747640000
Badvibesonly
« Citizen »
1751671440000
    • Badvibesonly#2917
    • Profile
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#12846
  0
@7970583 does not require shaman.
might remove the lowest ball to prevent killing afk players;
would also like to know if there's a way to get the balls on the higher stages to kill players, or give them substantial knock back.
Anitta
« Citizen »
1751810880000
    • Anitta#0148
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#12847
  0
@7752156
@7764239
@7811879

Last edit on 1751811000000
Zeus
« Censor »
1752150180000
    • Zeus#6550
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#12848
  0
@7912507
@7969868 - Edited
@7970137 - Edited
@7969902 - Edited
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