Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Leeotoprr « Citoyen » 1589388240000
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@6849557 @6984855 Dernière modification le 1589391000000 |
Stovedove « Citoyen » 1589429640000
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@7721992 |
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@1154628 @4067007 Dernière modification le 1589667180000 |
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@7722994 @7724835 Dernière modification le 1589829960000 |
Garrett « Citoyen » 1589722500000
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@7694810 |
Godmcb « Censeur » 1590006720000
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@7710706 edited Dernière modification le 1590007020000 |
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@5585190 @5682202 Dernière modification le 1590085440000 |
Daviiy « Citoyen » 1590109860000
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Refused « Censeur » 1590128880000
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@7700012 |
Luascas « Censeur » 1590263400000
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Internekty « Citoyen » 1590281340000
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@7699242 |
Mapcrew « Consul » 1590323520000
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Left as is: @7712004 - Prog1rl#1615 - Both cheese and hole are hidden behind the background of this map. It's adviced to avoid using such a background for rotation maps. Aside from that, unclear base grounds and gameplay that revolves around fake grounds (see: the tilted stone grounds) are a huge no-no for rotation. @7639285 - Wed#0000 - Gameplay for this map is too stale. Most of the gameplay is perhaps spent jumping on the trampoline rather than pushing the block on top of the map. There isn't much else to it, which makes it too one-dimensional. @7642052 - Wed#0000 - It's not a bad map gameplay-wise at all, but the balloons hardly server their role. Most pairs of players would perhaps figure out on their own that they should be exploiting the chocolate corners to make it to the next one faster. Maybe with higher gravity the map would have worked as expected. @7717177 - B0wl#7075 - It's a fine map, but the higher part of the map would most likely be ignored as it only poses a greater risk of dying than getting accelerated by the round chocolate parts, which is at the same time the faster route. @7713115 - Kuwa#2802 - No doubt it's a very aesthetically pleasing map, but gameplay-wise not only is it confusing, but it's quite short and linear as well. Some ground collisions on the outside of the Earth part of the map are quite irregular too. @7528949 - Luascas#4427 - Collision doesn't add much to the gameplay of the map. Besides, the gameplay itself lacks as there aren't any other obstacles and lava only makes it escalate quickly. @7256840 - Commandantso - Again, collision doesn't play a role here because there's too much space for mice. Mice that choose to use the left booster have an advantage over those who'd choose the right booster because the pathway from the right with the map is near impossible to continue solo. @7623392 - Alarobzein#0000 - Gameplay is rather too short and not diverse. Everyone would might have to proceed to use the exact same path precisely to make it to the hole. @7714220 - E_f#0000 - It's just too much space and very few grounds or obstacles for mice to hold on to, which is not practical for a collision map at all. There would be a war over the trampolines. Very few mice would be able to reach the balls at least. @7699990 - Vilevortex#0000 - That's honestly a very nifty map, but the execution is a tad poor. The majour problem with the gameplay is that AFKing just for a second might get you trapped instantly and you're barred from the main gameplay of the map. Also, not many players might realise what they're put into when they first see the map, so they might end up getting trapped too. It's a shame because the map is a quite fun when done right. @7708418 - Xaxadoooooo#0000 - Very cool to use dodue with collision, but for a collision map this might be too frustrating to deal with. The area of the whole gameplay is too small and the entrance to the inner cheese would be very cramped. It's way more practical to start off with the top cheese then go to the bottom rather than vice-versa because then it'd be hard to get the top cheese by yourself. @730513 - Xaxadoooooo#0000 - Map seems like it's only got one very obvious shortcut and without it, it's all just about walljumping and walking. Most people wouldn't enjoy that. @7715367 - Thekingwys#4005 - There have been a lot of similar maps in rotation before that typically have trampoline in bottom and ice slides on top. Although the gameplay here is focused more on using the shortcuts, most mice might want to avoid the hassle of getting a corner jump wrong. @4643107 - Koulouh#0000 - It played alright in public. Having the spider webs placed diagonally such that some players can stick to it and others can step on those players is a funny concept. It has the potential of a higher perm, but with some editing. I'd suggest having the top cheese and hole switched. In that case the left-most hole could be removed and the other switched hole could be lowered down a bit. @7662844 - Leiks#0000 - Map on the first sight seems like as if it wasn't intended for collision. Collision hardly players a role here, so it plays like a normal map. In that case, the route to both cheeses are too simple and very short because there aren't any obstacles to get through in the gameplay. @6321595 - Leiks - This map is so repetitive in the most single way possible. There is only one route to take and all it takes are about 10 walls to walljump. Gameplay needs more diverse obstacles in that case. @7719341 - Bhvana#0543 - Map is very similar to a vanilla map, except it has a ground in the middle. Shaman would most likely proceed to canoning the mice away to avoid having to build through the cloud. Aside from that, that's not a P9 submission, so please submit similar maps to P4 next time. @7719351 - Bhvana#0543 - Although we enjoy a bit of nostalgia, we cannot add maps to the rotation for the sole reason that they used to be old vanilla maps. It's nice of you to remake old maps that not all players have experienced before at least. @6099025 - Teuvmt - Gameplay-wise the map does not offer anything special. Making one pathway for pro mice and another for the less experienced one has been done quite a lot before. Besides, it would have been better to provide more in the gameplay rather than just a long chocolate ground to walljump. @7401413 - Teuvmt - Map is quite hard for rotation and there isn't much space on the left side for shaman solutions. @7719764 - Lanadelgay666#8960 - It should be clear at least that there is a hole to be found behind a fake ground. Even if that were made clear, map holds no replay value. By the time mice get used to it, they'd know where to drop for hole. @7719767 - Lanadelgay666#8960 - Same map, same review as above @7721061 - Altibindokuz#0000 - Gameplay is quite stale and offers nothing new to rotation. There only seems one option for every possible route to take in the map. @7722543 - Altibindokuz#0000 - It's quite unclear where to go right after passing the number section. In that case it would have been better to make a way more obvious trampoline than a bonfire. Aside from that, there isn't a special thing goin on in the gameplay that makes it qualify for a higher perm. @5051010 - Namelessh#0000 - There isn't much in the gameplay that makes it deserve a higher perm than the one it already has. Keep as is. @5154315 - Namelessh#0000 - Map is actually quite enjoyable, but also too hard for rotation, especially because of the stone pillars part. @6849557 - Flash#6962 - Map has a so-called "automatic" gameplay. The rotating blocks do all the job here and getting the route right doesn't take much effort. It's fine as it is. @6984855 - Flash#6962 - Using collision in a map where everyone might want to go to the same direction and there aren't obstacles inbetween doesn't make any sense. There would be no resistance taking place among mice. So the map's perm would stay as it is. @7721992 - Stovedove#0000 - That's a nice new spinoff for collision maps. It's chaotic in a fun way. The only drawback is that some mice might be too unlucky to be spawned to the right, thus dying right at the beginning. We suggest to have the spawn moved closer to the centre to minimise this problem, then maybe it could be put up for discussion. @1154628 - Jota#0676 - Collision doesn't play a majour role gameplay-wise compared to good timing, so it'll stay as a P1. @4067007 - Jota#0676 - It's a fine map, but there could have been another way to use the concept with a better gameplay rather than just using chocolate walls inbetween the mechnicals platforms. Again, it's fine as it is. @7722994 - Keyx#0000 - It's nice to have darkmode maps in rotation every once in a while, but a common problem with them is that their replay value decreases by time. This map unfortunately suffers from the same problem. By the time players know where the cheese and the hole are, the map loses its whole gameplay. @7724835 - Keyx#0000 - We tried all of the most inhumane things one could ever do to dynamic blocks, yet we couldn't remove the Earth block. Maybe there's something we're missing in the map? @7694810 - Garrett#3091 - Spawn is already a trap, as it's impossible to walljump with cheese and wind going against your direction. Rest of the map consists of useless cheese placement and random grounds too. @7710706 - Godmcb#6577 - This is not a P9 map submission. @5585190 - Lucasrslv - Not a bad map at all, but it's too difficult for rotation. Maybe you can try to go for the same concept but by making it a tad more simple. @5682202 - Lucasrslv - Gameplay only revolved around a spazzing bridge, so there isn't much to do other to jump to reach the cheese. @7726565 - Daviiy#0000 - This map will be unfortunately another case of mass death. It wouldn't work as intended. @7700012 - Refused#6163 - Using dodue as a way to get heavier cheese instantly is a fresh concept, but gameplay-wise the map lacks. The whole right side of the map is negligible and the route to go through after cheese is not interesting at all. @7727295 - Luascas#8624 - Weird map aesthetic and gameplay is overall very basic for rotation. @7699242 - Internekty#0000 - Gameplay only revolves around pulling off the lava part correctly twice in a row. There's hardly anything else to it, so it's rather too basic and short. P1'ed: @7400444 - Vilevortex#0000 - Art is alright and map overall has more P6 feel to it rather than P9. However, gameplay is not too outstanding for both categories, so a P1 might do. @7704638 - Uelintondd#0000 - Not a bad map at all. It went alright in a public room, although it seemed like most players were not sure of whatever was happening on their screen. It flows a bit rough especially because of the buttons, but it's still good enough for a P1. @7700014 - Refused#6163 - The map is not very visually appealing, and there are other maps with the same concept that have been executed in a more interesting way but the gameplay here can be challenging and decent. Fine as P1. Will be discussed: @7711803 - B0wl#7075 - Chaotic map in a good sense. Quite fun too. @5177867 - Koulouh#0000 - It's not a very outstanding map, but it hardly has flaws in it and it performed rather well in public. No problem with putting it up for discussion to see what others think of it. Ignored: None Dernière modification le 1590346020000 |
Bhvana « Censeur » 1590351900000
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Internekty « Citoyen » 1590369780000
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@7699242 (edited) |
Commandantso « Censeur » 1590432000000
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@7729146 - collision @7728911 - collision Dernière modification le 1591389300000 |
V1n1c1ustop « Citoyen » 1590450120000
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@6984855 - My account okay? @6542210 Dernière modification le 1590451200000 |
Mrloll « Citoyen » 1590463260000
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@7556348 |
Stovedove « Citoyen » 1590469440000
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@7729015 @7728407 Dernière modification le 1590471660000 |