Make consumables not collide with shaman objects |
Force_shaman « Censeur » 1467667080000
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I think it's a well known fact that consumables are the bane of divine mode shamans. While hardmode and easy mode builds may be able to hold up against them sometimes, divine mode builds are almost always completely ravaged by onslaughts of paper planes chickens and whatever else they have. As shaman is my favourite aspect of the game, it troubles me greatly when my turn comes around and all it takes is one mouse with bad intentions to completely ruin it for me. I think the easiest solution to this problem is to make the consumables not collide with the shaman objects. The mice can still kill each other or boost themselves up as per the usual, but I believe they should not be able to interfere with the shaman so easily and effectively. |
Kateloves « Citoyen » 1467667620000
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/support |
Lapinprince « Consul » 1467667680000
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but where's the fun in not ruining builds? that's the best part of a throwable! :D I like your idea. I'd like to have shaman objects immune, or rather unaffected by any sort of throwable item. They really are the bane of a divine mode shaman's existence, a few beach balls and chickens here and there, and the build is most likely ruined! But at the same time, I really enjoy seeing someone's build destroyed, and seeing them come up with small solutions to fix them, whether it's rebuilding a part, or deleting the consumable! Though, that's just my opinion! /half support |
Yadirules « Citoyen » 1467667740000
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/support |
Atearatareta « Censeur » 1467668760000
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lapinprince a dit : |
Sabzra « Citoyen » 1467669840000
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lapinprince a dit : ^ This Although, what are the chances of someone throwing a throwable and ruining the build? Not very high, considering not a lot of people even think about throwing something to ruin the build (too focused on reaching the cheese, getting the cheese, or an event item in my opinion) The whole time I've been playing TFM, someone actually throwing a throwable to ruin a build hasn't even happened a lot. Probably less than 8 times in total, not counting myself, in 4 months Of course, I am guilty of ruining builds with throwables (like 1-3 times) and often killing mice and the shaman by throwing them off the map with a snowball :3 /Half-Support |
Anythin « Consul » 1467670080000
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Mice have always been able to interfere with the shaman, one way or another. I don't see this as being any different. In divine mode, you accept that your builds are more delicate and unstable and that mice are able to mess it up more easily. That's the risk you take when playing in divine mode. If you don't like that, you shouldn't be playing in divine mode. I do not support this suggestion. |
Force_shaman « Censeur » 1467670560000
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Anythin a dit : I don't think it's fair to say that by playing in a more technical mode, I also willingly open myself to attack from other players. Mice have been able to interfere with the shaman in very rare cases before consumables. Now anyone can mess up a build, at any time they wish almost regardless of the circumstance. And that is just plain unfair. sabzra a dit : Those chances are extremely high when thrown at the base, or anvils. I have things thrown at my build on 90% of my shaman turns, so you're very lucky you haven't had to deal with this as much. |
Winter4438 « Censeur » 1467672360000
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Support |
Angelvintage « Citoyen » 1467672540000
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/Support Even I get annoyed when someone uses consumables to ruin a divine mode build even if it doesn't happen to me |
Anythin « Consul » 1467703740000
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Tomdizzy a dit : I don't think it's fair to blame people for using consumables, because you're not willing to accept the risk of failing that comes with divine mode. You chose to play in a difficult shaman mode without red and yellow anchors, which means you accept that your builds are unstable and that they might get messed up by consumables. This is something you know beforehand, and something you can take into account when building your stuff. The exposure to consumables in divine mode is no different than when using any other shaman mode, they're just more effective because of a choice YOU made. I don't believe other people should be punished for the choices you make. |
Force_shaman « Censeur » 1467721680000
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Anythin a dit : you think of this as punishment? i dont think any divine mode player takes consumables into account when they choose their mode. they pick divine mode because they want to v build. the very nature of v builds makes them especially susceptible to consumables not just because of reduced stability, but because divine builds are usually complex and have many inner compartments. This allows consumables to go inside the build itself, spelling disaster. This is not something you can stop with planning or improvision. why defend a useless trolling mechanic over a basic principle that has been in tfm since the very behinning; mice should not be able to directly interfere with the shaman. |
Anythin « Consul » 1467725400000
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Tomdizzy a dit : This is something someone without creativity would say. If building one way doesn't work, try thinking out of the box to get where you want to be. That is what divine mode is all about. It's more than just connecting planks with blue anchors and hoping they won't fall off the ground. I feel like you're taking it out on consumables when in fact you just don't know what to do when something unexpected happens. Tomdizzy a dit : Except it's the other way around, mice have always been able to interfere with shaman builds. Be it through moving objects by pushing them or simply by toppling over planks through gravity. Consumables are an extension of that, so making them not collide with shaman buildings would make no sense. |
Force_shaman « Censeur » 1467732660000
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Anythin a dit : mice have never been able to interfere with a proper, professional build until consumables, except in freak circumstances. There is no debating that; your examples suggest a situation where a newer shaman is building without anchors, but a shaman like myself who makes sophisticated builds should be worry free. Divine mode itself is a manifestation of creativity, dealing with aggressive trolls is a nuisance. The point of shaman is to build for the mice, not fend off their attacks and pray they run out of airplanes. Before mice who wanted to be rude would just die on your turn or curse at you, now they can destroy your turn. A single fish is capable of destabilizing a standard H base, and multiple can cause my modified H base to turn from a horizontal bridge to a stairway to heaven. This is not fun to deal with, and certainly not a matter of creativity to deal with. Additionally, the maximum deletes you can have is 5, raised to 10 with that one skill (i only have 3 at level 109). Mice can have upwards of hundreds of throwables. The troll always wins. |
Desolate « Citoyen » 1467733320000
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>☆> Blame the idiots who throw stuff /nosupport |
Anthonyjones « Censeur » 1467733620000
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Support |
Force_shaman « Censeur » 1467734760000
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sofianosm a dit : by your tone you seem to not like those people, yet you do not support? |
Anythin « Consul » 1467735780000
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Tomdizzy a dit : My examples suggest that whenever any shaman spawns a single solid plank, box or any other item that is not attached to any red nail, mice can move them around which means they directly interfere with the shamans build. In this situation skill level is not relevant at all. This has always been the case. So you can deny it all you want, my point still stands. You can think it's a nuisance to deal with trolls, at the same time dealing with trolls is part of being the shaman. Whether you like it or not. Whenever you are building something you have to react to the things that are happening on the map. In the current situation, consumables are already restricted within the first 10-15? seconds of the round, which gives you some time to start your build. After that, you have to deal with whatever happens on the map. If you can't do that, maybe you're not the great shaman you think you are. |
Force_shaman « Censeur » 1467736140000
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Anythin a dit : mice cannot take the spawned loose objects and shove them within the core of the build. yes desling with trolls is in fact part of shaman, however the consumables make them too powerful. so what if they are restricted for 10 seconds? there is nothing to destroy yet. perhaps you could explain to me then how you will deal with a mouse throwing fish inside your divine build, most likely within a mob of mice so you are unable to identify and as a result kill them. Or how to deal with paper airplane spam in water maps Or them knocking off ghosted anvils with snowballs |
Elite4woolfy « Citoyen » 1467742740000
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/support It's really unfair |