Dual shaman in vanilla |
Reddoumo « Citoyen » 1543743720000
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Dual shaman in vanilla Peaceful is boring while fighting will give a bad time to the loser. I would suggest adding a new round instead of it. -30 sec -winner = next shaman -no cheese gathered -not count to statistics. -Points of all mice in the room remain the same. -Skills are disabled In addition, some shamans are 100 points but 0 saves due to losing fight in game. It may destroy their experiences. However, the penalty of losing in this round becomes much smaller. Those who are afraid of taking save from others would be encouraged to fight. Dernière modification le 1543824840000 |
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a dit : nobody wants to see a suggestion that would be wasting more out of ur time just to see two blokes duking out at each other. plus level power creep as bigger level would have a higher ground. /nosupport Dernière modification le 1543770960000 |
Reddoumo « Citoyen » 1543821840000
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Ae_86 a dit : Sometimes a newbie shaman may cost you 2 mins. Dual shaman is not very often so that i think 30 sec may be acceptable. As you mention that level power creep as bigger level, that is true. How about disabling the skills? |
Speartongod1 « Citoyen » 1544233140000
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I like your idea, but 30 seconds? Cmon now, that's way to short. 2 minutes is reasonable and gives you and your opponent enough time to destroy each other and save the mice afterwards. Even Survival gives 90 seconds of time. But 30 will be way to short. i SUPPORT Dernière modification le 1544656200000 |
Speartongod1 1544233140000
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[Modéré par Batt_mellamy, raison : Double post] |
Floraflowerr « Censeur » 1545165960000
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/no support We have a module called "fight" where shamans can fight. It's dead in e2 so I think it might be dead everywhere else, but what do I know. |
Grimmaro « Consul » 1545600840000
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I think this could be a fun idea but I do not think that this round will be well-conceived. The idea that mice would have to wait around without being able to gain some sort of reward in compensation for that time is not going to bode well for a game that heavily relies on gaining cheese for almost every round. Further evidence that this may not do well is when you take a look at how well-liked the vampire survival rounds are in comparison to normal survivor, a lot of players do not find a need nor a purpose in participating in those rounds, so they simply die to bring about the next round. |
Bhvana « Censeur » 1553954760000
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If you get permanently banned and permanently muted on the forums for losing, /support |
Tunaxxl « Censeur » 1553955480000
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/nosup |