Parkour Map Submissions |
Thefourthone « Censeur » 1600882500000
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Xzowtx a dit : hello! please make a new post by 9/24 (11PM EST) choosing only 3 maps to be reviewed otherwise all of the maps will be ignored. |
Xzowtx « Citoyen » 1600884660000
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@7781813 @7783085 @7784074 |
Puyolyeri « Citoyen » 1600934340000
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@7781997- edited @7781948- edited |
Thefourthone « Censeur » 1601002920000
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Checkpoint |
Guisanper « Citoyen » 1601082840000
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@7700293 |
Zaurye « Citoyen » 1601237700000
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@7709999 Dernière modification le 1601237760000 |
Arrosa « Citoyen » 1601239740000
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@7646882 **Eu voltei a jogar depois de um bom tempo, não tenho mais tribo pra testar meus mapas e utility não é nada prático, se alguem tiver uma tribo disponível eu agradeceria! Dernière modification le 1601241060000 |
Totorgaga « Citoyen » 1601476860000
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@7761833 - edited @7759086 - edited |
Flash01 « Citoyen » 1601507700000
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@7774399 - Edited Última edición 30/09/2020 18:15 |
Guisanper « Citoyen » 1601520600000
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@7783065 |
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@7788103 |
Nickserg « Citoyen » 1601681700000
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@7780168 - edited |
Andiel « Citoyen » 1601701440000
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@7788532 |
Nickserg « Citoyen » 1601826240000
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@7780168 - edited |
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@7658090 @7789228 Dernière modification le 1601870280000 |
Thefourthone « Censeur » 1601957220000
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Monthly Review: September Pt.2 2020 Post #418 - Post #443 Removed maps will be in a separate post. Maps sent after September 24th will be in the next review. Additionally, if you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. Approved (0) Almost There (10) Anotherbob2#0000 - @7750727 - Checkpoint 2 is confusing. Checkpoint 3 is somewhat inconsistent. Players are unable to reach Checkpoint 4 with low IPS as the mechanism’s momentum isn’t strong enough. - @7745021 - Checkpoint 3 can be done even with cheese. Checkpoint 5 is too extended and tedious, consider increasing the space between the chocolate grounds. Increase the length of this at Checkpoint 6 (https://prnt.sc/uo32mt). Overall, some obstacles are both difficult to help players on as well as complete individually. - @7765170 - Checkpoints 1 and 2 are simply corner-jumping and wall-jumping which is generic, consider incorporating a more unique obstacle. Checkpoint 3 is tedious as you constantly hit the chocolate (https://prnt.sc/ukt3b8). Consider decreasing the strength of the lava or changing the obstacle completely. Checkpoint 6 is tedious and repetitive. Checkpoint 8 is difficult for players with low IPS, slightly increasing the restitution on the second trampoline would make it less so. Bitstev#0000 - @7762508 - Players always hit the ice after using the lava, which is extremely inconsistent (https://prnt.sc/ukq6w5). Decrease friction of these chocolate, you can get stuck here and movement is not fluid (https://prnt.sc/ukq83c). Checkpoint 7 doesn’t appear to have been edited as it has the same problem as last time- move this trampoline lower (https://prnt.sc/ukq9ef). Shorten this (https://prnt.sc/ukqa5i) so that the corner-jump is not restricted at Checkpoint 2. Markoneytor#6890 - @7142410 - Checkpoint 1 is too easy. Checkpoint 2 can be done like this (https://streamable.com/qmxtcz). Reduce the size of this wood as it is annoying for Checkpoints 2 and 3 (https://prnt.sc/ukst7v). Checkpoint 3 is confusing and inconsistent. Checkpoint 5 is confusing. Checkpoint 6 is automatic. Checkpoint 7 is similar to the trampoline obstacle in the Sentry map (@7590861) which most players do not enjoy. - @7158034 - Checkpoint 3 is difficult/impossible with low IPS- move the trampoline closer to the left. The first trampoline at Checkpoint 7 is unnecessary (https://streamable.com/jaop4y). Overall, the map is a bit laggy due to the viprin’s drawings. Puyolyeri#0000 - @7781997 - Checkpoint 3 is luck-based- decrease the size of/lower the trampoline. - @7781948 - Checkpoint 4 is inconsistent as you always hit this chocolate (https://prnt.sc/un7cx0) and it can be done like this (https://imgur.com/wK8IslL). Add a visible wall at Checkpoint 5 so players know you have to hit the wall using lava (https://prnt.sc/un7dfo). Checkpoint 6 is awkward. Widabapo#0511 - @7445767 - Checkpoint 2 is difficult/impossible with low IPS- decrease the length of the grass ground on the top. The chocolate at Checkpoint 3 is unnecessary. Checkpoints 3, 4 and 6 can be more difficult/complex. There are a lot of unnecessary decorations, consider removing some as it can result in lag. - @7738859 - Checkpoint 4 can be done like this (https://streamable.com/ze3x5d). The map is extremely repetitive. Rejected (16) Bitstev#0000 - @7759347 - Checkpoints 1 and 3 have obstacles which resemble an existing bootcamp map. Checkpoint 6 is frustrating to complete. Checkpoint 4 is confusing as most players end up hitting the diagonal chocolate. Checkpoint 7 is still extremely precise and difficult for laggy players. - @7768553 - Checkpoints 3 and 6 are difficult for players with low IPS. Checkpoint 6 is extremely precise/inconsistent. Block this part of the trampoline too since it’s misleading (https://prnt.sc/ukq0ev). Checkpoint 8 is poorly made, the timing is difficult to glide on the ice. Make the chocolate longer so that you can walk on the ice since the previous part was already hard to do (https://prnt.sc/ukq3if). Don’t put unnecessary foregrounds (https://prnt.sc/ukq2z5). Don’t use the same colors for grounds with different frictions. Chmw#0000 - @7783329 - The obstacles are easy and generic and don’t offer any unique gameplay, mainly only consisting of basic obstacles like wall-jumping, turn-arounds, and corner-jumping without any variation. Try to incorporate new ideas to make your map more fun and unique. Don’t add a checkpoint on the chair. Elmattjuan#0000 - @7766849 - Checkpoints 2, 6, and 7 are quite generic. Add a cloud at Checkpoint 5 so that it’s not a blind slide and make it slightly easier. Checkpoint 4 can be done like this (https://streamable.com/ih2orz). Checkpoint 6 can be done like this (https://streamable.com/plav1k). Checkpoint 7 can be done like this (https://streamable.com/i7i1su). Lower this ice just a little (https://prnt.sc/ukrqwv). Block this lava as it’s frustrating when you try to hit it while corner-jumping (https://prnt.sc/ukrrli[/url]). - @7774024 - Add a cloud at Checkpoint 3. Checkpoint 4 is inconsistent- increase the restitution of the lava. Players with low IPS will constantly die at Checkpoint 5, add a checkpoint on the top. Checkpoint 5 is difficult and tedious. The placement of the gap is poorly positioned, causing the checkpoint to be inconsistent (https://prnt.sc/uks2ci). Checkpoint 7 is too extended and difficult- decrease the length of the chocolate at the end of the obstacle. - @7774321 - Checkpoints 1 and 2 are difficult/impossible with low IPS as well as inconsistent. Checkpoint 2 can be done like this (https://streamable.com/098ucx). Add an arrow pointing directly above the lava to make it more clear. Lower the ice below Checkpoint 4 to make Checkpoint 3 slightly easier and less tedious. Checkpoint 5 is frustrating as the chocolate stops the momentum. Checkpoint 7 is difficult/luck-based. Add friction to this at Checkpoint 7 (https://prnt.sc/uks8vg). Checkpoint 8 mostly consists of offscreen gameplay. Put a cloud here (https://prnt.sc/uks5w5). Put an arrow here because it’s misleading (https://prnt.sc/uks8bp). Overall, the layout of the map is extremely confusing and frustrating which does not fit well with parkour. Katmok#0000 - @7775762 - Decrease the size of the chocolate on the top at Checkpoint 2. Checkpoint 3 is confusing. Add an arrow to indicate that you have to get the cheese for Checkpoint 8. Checkpoint 10 is confusing. This may cause players’ IPS to drop (https://prnt.sc/umrf7p). Markoneytor#6890 - @7142400 - Checkpoints 1, 3, 5, 7, and 8 are still generic. Checkpoint 3 is tedious as lag spikes can cause players to fall and have to restart- consider removing one of the turn-arounds. Checkpoint 6 is precise and confusing. The lava in the middle with the large block of ice is glitchy as it can cause players to glitch back to Checkpoint 2 or glitch you to the chair if you hit the lava and corner of the ice. Mavanos#0000 - @7782267 - Checkpoint 1 is difficult and awkward to complete with the angle of the trampoline and ice. It’s also difficult/impossible for players with low IPS. Checkpoint 2 is tedious and poorly made as you always hit the ice (https://prnt.sc/ukpnod). The ice at Checkpoint 3 is unnecessary as you can just wall-jump (https://prnt.sc/ukpnut). It’s difficult to hit the trampoline at Checkpoint 4 (https://prnt.sc/ukpo3i). Checkpoint 5 is difficult for players with low IPS- increase the length of wood. Checkpoint 7 is difficult for players with low IPS. The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Portwave#8221 - @7778257 - The dodue at Checkpoint 4 weighs down the mouse and makes wall-jumping a luck-based obstacle. The obstacle should be revised. Checkpoints 6 and 9 impossible. Checkpoint 10 can be done in these ways (https://streamable.com/ov316m, https://streamable.com/523g8t, https://streamable.com/x6gf21). Overall, the map hasn’t changed much from the last review and is still generic and boring. Puyolyeri#0000 - @7758480 - Checkpoints 1, 4, and 5 are luck-based. The lava at Checkpoint 7 is useless. Raise the ramp slightly (https://prnt.sc/uksc05). Overall, there isn’t much change in the map other than changing Checkpoint 3. In general, most of the map is still inconsistent and automatic, as it does not require any skills. Sazd#0418 - @7754583 - Don’t add cheese at the spawn point unless the entire map is supposed to be done with cheese. Checkpoint 5 can be avoided by doing this (https://streamable.com/sqioe6). Checkpoint 5 is confusing, add an indicator whether to go left or right. The last trampoline obstacle by the chair is luck-based. The map hasn’t changed much since the last review. Overall, the map is still generic. Theliongamer_27#7019 - @7780856 - Checkpoint 1 can be done like this (https://prnt.sc/uk8d7m). Checkpoint 2 can be done like this (https://streamable.com/wo9o56). The lava near Checkpoint 2 is ugly- change it so that it doesn't stick out. Checkpoint 3 (https://prnt.sc/uk8lby), Checkpoint 4 ([url]https://prnt.sc/uk8mbe), Checkpoint 7 ([url]https://prnt.sc/uk8fpc) and add an arrow to show where to go, Checkpoint 8 (https://prnt.sc/uk8gc6), Checkpoint 9 (https://prnt.sc/uk8hbl). Checkpoints 5 and 11 are just dropping down. Checkpoint 12 can be done like this (https://prnt.sc/uk8i8v). Checkpoint 10 is difficult to see as the pig decoration blocks the flag. Overall, the map is poorly constructed. Widabapo#0511 - @7780295 - Checkpoint 2 is one ice jump, Checkpoint 3 is just sliding on a ramp and going up the water, Checkpoints 4 and 6 are corner-jumps, Checkpoint 5 is an automatic corner-jump. Checkpoint 7 can be done like this (https://streamable.com/gfeeuf). Overall, the obstacles lack complexity and originality which causes it to feel bland. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Xzowtx#0000 - @7781813 - Checkpoints 4 and 7 are difficult/impossible with low IPS. Checkpoints 4 and 5 are tedious ice jumps. Increase the friction of the slanted wood at Checkpoint 7. Don’t use the trampoline ground when it doesn’t have trampoline ground properties. The obstacles are generic and repetitive and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7783085 - The obstacles are easy, generic, and repetitive and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7784074 - Checkpoint 8 can be done like this (https://prnt.sc/ulyl4b). The entire map revolves around the use of fake grounds which is unnecessary and more frustrating than enjoyable. The obstacles are easy, generic, and repetitive and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Dernière modification le 1601998440000 |
Puyolyeri « Citoyen » 1601975100000
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Puyolyeri#0000 - @7758480 - "Checkpoints 1, 4, and 5 are luck-based. The lava at Checkpoint 7 is useless. Raise the ramp slightly (https://prnt.sc/uksc05). Overall, there isn’t much change in the map other than changing Checkpoint 3. In general, most of the map is still inconsistent and automatic, as it does not require any skills." ----- None of these checkpoints are luck-based and the lava at checkpoint 7 is not useless, u gotta jump to not touch it and to survive.This is just a bad analysis. |
Widabapo « Citoyen » 1601988840000
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@7741788 - New @7495689 - Edited (old) @7464501 - New |
Elmattjuan « Citoyen » 1602032520000
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@7745191 - New @7748511 - New @7749004 - New |
Slurpyderp « Citoyen » 1602033960000
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@7789696 - my first map :') . edited a LOT. please let me know if there are any other problems |