New skill tree! (2) (Basically the ones I support from here: https://atelier801.com/topic?f=6&t=688588&p=1 |
Bhvana « Censeur » 1591415280000
| 1 | ||
In here, I'm suggesting a whole new skill tree, but only the ones I support from here. Ok, moving on, here are the skills in it. Skill #1 in the tree: The shaman will be able to carry mice around, but neither the shaman or the mouse that is being carried are able to get cheese or go into the hole, and the shaman will get heavier. How heavy will the shaman get? The shaman would weigh as much as if he were carrying cheese, when without cheese. The shaman can release the mouse by pressing SPACE. Skill #2 in the tree: A portal which teleports mice to the shaman. The shaman can't go through it. Skill #3 in the tree: The mice's weight would decrease. How much? That much that mice with cheese would float slowly in water. Skill #4 in the tree: Nightmode would be removed. Skill #5 in the tree: Anti-ghost plank, which collides with mice but not other shaman objects and grounds. Skill #6 in the tree: Trampoline plank Skill #7 in the tree: Water plank. It would collide with other shaman objects/grounds like normal planks, but to mice, it acts like water. Skill #8 in the tree: The shaman is invisible. Only the shaman himself can see the shaman. Skill #9 in the tree: Scissors to cut a balloon string. Skill #10 in the tree: Skips the map without the shaman losing points. The other shaman has to agree if it's a dual shaman map. Skill #11 in the tree: The shaman can jump twice. Skill #12 in the tree: The shaman can split into multiple shamans. Skill #13 in the tree: The shaman has no collision in collision maps. Skill #14 in the tree: Undo your last move. Skill #15 in the tree: A cannon which the shaman summons, which launches mice in the selected direction. Can only have 1 at a time. |
Chlobro « Censeur » 1591417980000
| 0 | ||
half support Dernière modification le 1591641360000 |
Ayumai « Censeur » 1591431840000
| 0 | ||
/support |
Aleisis « Censeur » 1591435140000
| 3 | ||
I expect that this skill tree will never be accepted due to offensive shaman skills to other mice and maps. Currently, there are no skills, who can actually kill mouse by teleporting and so on, so it would be honey bread in survivor mode e.c. There are also more flaws. Dublicating shaman skill could kill mice very quickly and I can't see good concept at all of this skill e.c. Sorry, but /no support from me. |
0 | ||
/nosupport. reasons listed below. tldr; all skills except 13 are unfair, remove the purpose of something or simply aren't useful. 1 - kinda pointless. there's already a teleporter skill to move a mouse to you. 2 - again, pointless. there's portals for portal maps and the teleporter skill. 3 - gravitational anomaly can be used for this, mice not sinking in water with cheese removes the purpose of it. 4 - removes the purpose of night mode. 5 - if it only collides with mice it most likely will fall off screen and despawn since there's no use putting it on top of mice. edit: but i'll give it the plus point because it can help stabilizing builds for hard/divine mode (i only now realized). 6 - trampolines already exist, no need for a plank. 7 - there's no use, in some cases annoying to climb. 8 - what's the point in having a shaman if you can't see them? 9 - i can only see the use for this if someone goes afk and they're about to float off-screen. other than that you can just use demolition worker skill to remove a balloon. 10 - ruins the purpose of becoming shaman. if you just skip a map because you don't like it, you're not gaining any building experience. 11 - there are many other skills to help you get across without needing a double jump. 12 - just no. i think you can see why. 13 - the only one i think would be useful, just like the solitary skill. 14 - do you mean building? you can just us demolition worker skill to remove something. if you mean moving somewhere as a mouse, it's useless. 15 - what do you mean by this? you can get the mad scientist skill and spawn cannons in any direction so it's unnecessary. if you could just force mice to launch a specific way even if they don't touch the cannon it ruins the fun of it. Dernière modification le 1591438200000 |
Angelfire « Citoyen » 1591680960000
| 0 | ||
/halfsupport |