Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميP3以上のマップの公式報告スレッドOficiální P3+ nahlašování mapOfficial P3+ Maps Report ThreadSegnalazione Mappe P3+ UfficialeOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+Resmi P3+ Haritalarını Raporlama KonusuOfficiële P3+ Mappen Rapporteer Thread |
Refused « Censeur » 1625356200000
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@1414443 - P13 - too boring |
Mapcrew « Consul » 1625422260000
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Wwwarda a dit : @6594060 - Will be discussed for possible edits @6597311 - This map is extremely simple and there is not a lot of space to go to figure out the collision, and after you do it one time, you will easily understand it on the way to the cheese. Will be kept. @3422066 - This is indeed messy. It will be discussed. Wwwarda a dit : We don't deny that this map can indeed be solved with just one shaman or even no shaman, however we also need to keep in mind to keep simpler maps in rotation for the newer shamans to play on. Players report this map because P4/8 maps should require shamans to be able to complete the map, however these are only guidelines and not rules that are set in stone to be applied for all the maps that are in rotation (especially if they are old maps). We, as mapcrew, have discussed these types of maps several times and we agreed that this map and a few others similar to this situation do not hurt the P8 rotation, especially this map because newer players will not be able to complete it alone. +Guai a dit : These maps will be kept in rotation. As stated in the previous comment, Mapcrew tends to vote against deperming simple maps like these for newer shamans to practice on. @828733 and @136276 (which was actually discussed fairly recently, and the votes were to keep the map as P8) are both symmetrical, and for one shaman, building the same thing on both sides is boring; splitting the build between two shamans is therefore favorable, even if it makes the map easy. @1408609 is not really symmetrical but the same applies that we keep in mind to not deperm too many simple maps to keep a balance between them and more challenging maps. +Guai a dit : These maps will also be kept in rotation. These maps have been in rotation for several years, and most of the times, divine mode shamans tend to do just fine on them. They may definitely be challenging for divine mode users, however that's all that divine mode is about, dealing with maps that may be hard to do on divine mode. Even though @159903 has only one ground, we have seen divine users successfully build to the cheese and the hole; there is no doubt that it is challenging, but considering that it is a cooperation map that has also been in rotation for several years, there is a good chance that one of the shamans is on easy/hard mode and is able to stabilize the divine mode shaman's build. Froggy a dit : Forwarded to the defilante team. Mousechris a dit : Poxies a dit : The team discussed this map again, and it was decided that this map is not inappropriate and is fine to be kept. In the discussion, it was brought up that this dancing activity was seen broadcast on the TV on shows that play at PG13 times, and the map shows a full leotard such as the ones that gymnasts wear, so it does not convey anything inappropriate. Widabapo a dit : It's not a major issue considering the shaman is the one mainly building on this map and it is just that part that has a ground with different properties. Okpatinhos a dit : Simple maps like these are fine to stay. The art is also fine. Danila2007 a dit : The map will be edited. Jasseh a dit : Forwarded to the racing team to deal with it. Nnaaaz a dit : @261270 - This map was discussed recently and was voted to be kept because it is a very old map. @3839640 - It is breaking for you because you are testing it in utility, where mechanism tends to break. The mechanism does not break in public. @553708 - It is a simple old map, and the gameplay is not that bad considering that corner jumps are not that easy for everyone. The art is just simple, not necessarily bad. @3989757 - This map was discussed before and was voted on to be kept because the art is nice and there aren't that many maps similar to it that don't have collision with the art at all. @529061 - The gameplay is indeed not interesting, but this kind of art is "funny" and tends to make people laugh a little. It is alright. @334717 - There is indeed no interaction with the art at all, but we decided to keep this because of how popular this game is and it would be nice for people to see and remember it. @994198 - Same as @529061 @454094 - This is just really bad art and gameplay and will be depermed. @238162 - This is Yoshi. The map is alright to stay. Refused a dit : @381391 - The only part that may take a little bit of time to understand and may be a little precise is the corner jump + trampolines combination, but considering that's the only part and the rest of the map is quite simple, it is fine to keep. @1526894 - This has been discussed previously and has been decided on to keep. Wwwarda a dit : @7233643 - The challenge on this map seems to be more intended for the shaman than the players, however that is not a problem. The mechanism is not that bothersome. @4634497 - Gameplay is not that interesting but the art makes up for it. It is alright to keep. @707678 - Tests showed that the mechanism for both the hole and the cheese are working properly. Refused a dit : Some players actually found this map to be challenging, wood corner jumps and turnarounds are challenging for a lot of players. This map is a great place to practice them on. Dernière modification le 1625422320000 |
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@1172558 sometimes the tredmill acts like a lava and send you far away @6114810 very confusing map, even racing players struggle to complete @193588 offscreen gameplay Dernière modification le 1625695260000 |
Wwwarda « Consul » 1625687760000
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@7809375 - P4 - too hard for one shaman, especially for divine players. maybe fits p8 more @3932523 - P4 - same reason as above @299158 - P4 - very low quality map @252478 - P4 - same as above @1838265 - P5 - fully empty map, just a little pixel art @237955 - P5 - poor art @999999 - P5 - cool mapcode but both art and gameplay are boring @3989757 - P5 - there is actually no gameplay just flat ground and an average lineart, i suppose it's permed bc of flower's rotation? @817602 - P5 - not a special art, will be better only in p66 database? @7246213 - P5 - confusing collusions @289833 - P5 - very poor art @2298624 - P6 - wouldnt be better in p9? @1558816 - P6 - instant death @225109 - P6 - why wood grounds have chocolate species :ı @3253701 - P7 - shortcut/cheese-less way is much slower (cheese-less 22 seconds, with cheese 16 seconds) @2141733 - P9 - offscreen gameplay unfair advantage [pic] a small edit would be better @3629261 - P17 - its extremely challenging to complete, only 5-10% players can do it. i dont think its a good map for rotation @4559040 - P17 - its reallllly hard to turn with cheese /even without cheese for many players @236146 - P17 - why the ice next to the hole has friction Dernière modification le 1629324360000 |
Refused « Censeur » 1625721180000
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@3149125 - P13 The end of this map is strange, I dont even know the right way to do it, also very annoying the combination of wind + cheese + water in this map, not to mention that there are only 2 parts here (the first is very easy and fast, then maybe 1.5?), which makes it too short for those who already know how to do. For me, and I guess for other players, the experience on this map is basically: reaching the cheese without any effort and always standing at the last obstacle without being able to control the mouse properly and without knowing the right way to use the trampoline and finishing the map. |
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@7802811 - P18 Many players forget to take cheese and when the map is finished scrolling the cheese is out of reach. One more cheese can be placed in the last part. |
Froggy « Censeur » 1625863620000
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@4708721 - P18 One of the trees have a hill/bump next to it at the start of the map making it impossible to get out of it therefore not advancing further. |
Akiong « Citoyen » 1626007440000
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@1787232 - p17 mice are uanble to know where to go and some will try to slide the first wood ground. also too precise @496886 - p3 this map is pure luck. @157960 - p3 map can be complted under 5s Dernière modification le 1626601260000 |
Jasseh « Censeur » 1626190920000
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Map 179 - Fish can break this map. |
Tangra « Citoyen » 1626208440000
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@833605 - P7 - please change the background of this map or something like that, the bottom left part of it is very hard to notice in non-minimalist mode Screenshot |
Akiong « Citoyen » 1626274260000
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@232678 - p3 nothing hard at all very boring |
Budweiser « Censeur » 1626480000000
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@7766073 * #10 it's clearly a challenging gameplay for the sham. although there are many combos that can be made for the rat spawn, this does not apply to the ground on the left. even if there is a tramp its very difficult for the cannons to reach left ground and for rats there to fall down because there is an anti-cloud sticky ground in the middle. all combos that can spawn like this disappear cuz of this. i think the sticky ground should be non anti-cloud or cloud ground can be add. https://prnt.sc/1buybfi @7841331 * #10 map in general is designed in a way that the sham can win and its not balanced. there are dozens of combos that can occur due to the cloud under the sham's spawn and top of spawn point. this will cause the rats to fall down easily from their spawn point cuz they have nowhere else to cling to but the front. in addition, its almost impossible for the mice at the back to reach the spawn point due to overlapping cannons. i think the ice shown in the pic should be removed. https://prnt.sc/1buy46k Dernière modification le 1626480060000 |
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@171093 @171097 Stacked dynamic grounds make it so you cannot nail on the dynamic ground on both of these maps without causing overnail @7069632 I've seen this map 3 times in normal room and every single time only 1 or 2 mice complete the map @2322903 defilante..? @7767648 The dynamic ground that the mice spawn next to does not move to the left when pushed from the other side, and acts awkwardly if you cannon it. The ground is just too close to the ground above it and cant rotate properly Dernière modification le 1628911500000 |
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@1510539 - P10 There were 13 seconds left in the round and the sham couldn't even knock down the mice at the spawn points. I think the apples are placed in such a way that the sham can't hit it from the right angle. Shams won't be challenged if apples placed with at the bottom of each wood ground and just a single one at the top of the map. Dernière modification le 1627164240000 |
Coca_cola « Citoyen » 1627325880000
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@3482133 - P6 Quando começa a rodar o mapa, 20 segundos depois ele bug e os ratos vão parar lá no topo do mapa e o shaman não consegue fazer mais nada. |
Nnaaaz « Citoyen » 1627591740000
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p5 art maps @2638619 - this map have nothing related to art @224048 - bad art , wj map , useless dynamic grounds @1400575 - glitchy and cause mass death in public rooms and privte @270013 - this what i call endless wj this bad art map only offer wj @1171160 - did this map get prem because the france and german flags ? , bad art , bad gameplay @227595 - this map should have been p6 insted p5 although its really old mech , bad art , just jumping @241351 - only 2 type grounds map , map mostly empty , bad art , bad game play @154058 - do you guys call this art ? |
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@7260491 - P6 - Broken gameplay, not much to say. |
Fem31415 « Citoyen » 1628323200000
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+Guai a dit : @7766073 Will be discussed. @7841331 Will be discussed. M23 a dit : It is quite possible to knock down mice from all platforms using the apples. It may take some tries, but there is a variety of angles available to target mice at the spawn platforms. Map is left as is. |