Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
0 | ||
@3366581 |
0 | ||
@5981596 |
Eliterecon « Citoyen » 1578508800000
| 0 | ||
Left as is: @6913864 - Pjfsamora#0000 - The map would be quite hard for the vampires since the mice are provided with a lot of grounds closely placed together. Furthermore, the closely placed grounds makes the map feel cramped and causes an awkward gameplay. Overall, the map is too difficult for vampires and therefore would not work. @7670867 - Hartnaeckig#6120 - Firstly, the map relies quite a lot on wall-jumping which makes it difficult for newer players especially if they are vampires, in which case they would not be able infect mice. Secondly, there are no borders to prevent the mice from camping off-screen and if vampires are not in full screen, they will not be able to see them. Furthermore, no borders prevents the mice to wall jump on the bottom left ground with no way back up. Additionally, the water is quite annoying and makes the map look less visually appealing. Overall, the map is quite basic and would not provide anything new to the gameplay. @7395738 - Kimsterjay#0000 - The map has too many grounds placed everywhere which makes it quite difficult for the vampires to infect any mice. Also, the moving grounds are too quick which could be quite tedious for the vampires as it can be too easy for the mice to evade them. Additionally, most of the map cannot be accessed without the help of the moving grounds which allows the mice to camp in certain places whilst the vampires wait for the moving grounds to escort them. Overall, the map is too biased towards the mice. @5981596 - Matzi#1510 - Firstly, the map has no borders which allows the mice to go off-screen and players that are not in full screen will not be able to see those mice. Additionally, the mice can stay on the invisible ground which is off-screen. Secondly, the grounds are a bit too far aoart from each other which makes it harder for the newer players to get to the higher grounds. The ground which closest to the information bar is also quite hard to get onto and if a newer player is the vampire, it would be a camping spot for the mice. Overall, the map is quite basic and would not work in rotation. Will be discussed: @3366581 - Uskil#0020 - Ignored: None Dernière modification le 1578511380000 |
B_ootcamp « Citoyen » 1578570000000
| 0 | ||
@7116900 @6931908 Dernière modification le 1579693740000 |
0 | ||
@7672495 @7673436 Dernière modification le 1578878700000 |
0 | ||
@6416184 |
0 | ||
Left as is: @7116900 - Pjfsamora#0000 - There seems to be some gronds missing as you can't reach the two top right platforms. Part from that, the map seems OK, but it may become too hard if more grounds are added. @6931908 - Pjfsamora#0000 - There's a bit too many grounds, so it'll be hard on the vampires to infect all the mice. @7672495 - B0wl#7075 - The map is too hard for the vampires, try removing the two rectangles at the top and if possible add a third ball in the mechanism circle to the far left. @7673436 - B0wl#7075 - I really like the idea of this map, but unfortunately it's too hard. Could you make a version that's smaller, perhaps cut the gameplay off where the bottom part is darkened out, so only the top half remain and send that version. @6416184 - Bielpratasqn#0000 - Mirrored maps are very boring in rotation as they become repetative quickly and in general mirrored maps won't add anything fun to the rotation. Will be discussed: None Ignored: None Dernière modification le 1579722120000 |
B_ootcamp « Citoyen » 1579750860000
| 0 | ||
@7224945 @7116901 - edit Dernière modification le 1580160540000 |
0 | ||
@7673436 - Edit @7676301 Dernière modification le 1579883880000 |
0 | ||
@5733581 |
Jasseh « Censeur » 1580166480000
| 1 | ||
@7677314 |
0 | ||
Left as is: @7224945 - Pjfsamora#0000 - There are a few too many horizontal platforms, which will make it too hard for the vamps to catch up to mice. Try a different layout using the mech, and submit again. @7116901 - Pjfsamora#0000 - While this map is a bit fun, there are too many platforms, as well as too many horizontal platforms, which will make it difficult for the vamps to catch up to mice. @7673436 - B0wl#7075 - The gameplay for this map is a bit too difficult. If you blocked out the grey area, it'd play a little better, but until then, it'd just be too hard. Try taking out the grey area, and we'll see about testing it again. @7676301 - B0wl#7075 - We did test this map, but it's too hard for newer players, as the trampolines are the only way up, and take a bit long to get high enough to reach the top platforms. @5733581 - Namelessh#0000 - Far too many platforms, which would make it impossible for the vamps, since the mice would spread out on the millions of platforms. Not only that, but there's only one way that's easy for newer players to get up, on the right side with the chocolate. Every other way up is too difficult for them. @7677314 - Jasseh#0000 - The map would be too hard for newer players, as walljumping can be difficult for them. While the maze idea is clean and cute, it'd just be too hard. Not only that, but there are too many horizontal platforms, which would make it difficult as there's no real way to speed up for vamps, to catch their victims. Will be discussed: None Ignored: None Dernière modification le 1580170980000 |
B_ootcamp « Citoyen » 1580210520000
| 0 | ||
@7116900 - edited @7099600 Dernière modification le 1580584200000 |
Jasseh « Censeur » 1580294880000
| 2 | ||
@7677769 |
0 | ||
@5959389 |
0 | ||
@7678453 @7678458 |
Ayatsu « Citoyen » 1580572500000
| 0 | ||
@7678821 |
Parkold « Citoyen » 1580591520000
| 0 | ||
@7678922 |
Parkold « Citoyen » 1580691120000
| 0 | ||
@7679305 |
Eliterecon « Citoyen » 1581355800000
| 1 | ||
Left as is: @7116900 - Pjfsamora#0000 - The map was too easy for mice to run away because there were a lot of platforms for them to just run around on to. It was quite tedious for the vampires as the map was quite cramped/crowded with all the small ice grounds. @5959389 - Matzi#1510 - The map requires a lot of wall jumping which is not on chocolate grounds (or similar friction) which makes it extremely difficult for newer players to infect/run away. There are some places on the map like at the top left and top middle which can be camped by many players as it requires some effort/skill to get there. @7678453 - B0wl#7075 - Firstly, the map requires a bit of wall jumping skills which would be quite unfair to newer players as they would struggle to infect other mice or run away. Secondly, mirrored maps are usually not recommended as they are repetitive and provide a boring gameplay. @7678458 - B0wl#7075 - The moving mechanism is quite cool and unique however it is hard to differentiate the grounds which have collision with mice and the one without collision. Secondly, the trampoline can easily be abused due to how strong it is and the positioning of it, which is not allowed. Furthermore, the moving grounds move a bit too fast which can be tedious. @7678821 - Ayatsu#8553 - There are too many grounds which makes it extremely difficult for the vampires to infect the mice. Additionally, the map requires a lot of wall-jumping which is not recommended as newer players would struggle to infect mice or to run away. Furthermore, mirrored maps are not recommended as they are repetitive in terms of gameplay, which makes it boring to play on. Overall, the layout of the map would not work. @7678922 - Parkold#0484 - Firstly, there are too many grounds which makes it too difficult for the vampires to infect the mice. Secondly, due to a lot of grounds placed, the map is very cramped/crowded and makes the gameplay awkward and not enjoyable. @7679305 - Parkold#0484 - Firstly, map requires quite a lot of wall-jumping to get to higher grounds which would be problematic for newer players as it can be hard for them to infect other mice or run away. Secondly, the gaps between the objects on the left side of the map are quite unclear which can cause a lot of death. Will be discussed: @7099600 - Pjfsamora#0000 - @7677769 - Jasseh#0000 - Ignored: None Dernière modification le 1581364440000 |