EDIT: Steyr Aug: add the reload part.
EDIT2: others stuffs
Last edit on 1408605660000
C is for "Cooldown" I think.
For example, the M4 A1 has a cooldown of 100. So when you want to calculate the rate, all you have to do is to apply this calculation:
RATE = 1000 / C
RATE = 1000 / C (where C = 100)
RATE = 1000 / 100
RATE = 10
Then you have 10 bullet per second for the MA 41.
Let me have a look at this through visualisation.
For a 20 clip weapon that doesn't kill, we have to go through 19 sets of the time to fire one bullet. Then we have a reload. If the gun kills on the 25th bullet, we have to go through 4 more sets of the time to fire one bullet.
My calculation assumes that all the bullets go through one continuous round, and then adds on the reload time at the end. So, it would assume we wait through 24 sets of one bullet firing, not 23. So yes, there is an error. So yes, given that a reload has to be made, we have to subtract 1 bullet from the total time.
I'll go ahead and update Tig's stats, then redo this calculation.
EDIT: Everything's all done, with noticeable changes highlighted. I didn't bother with some changes even though they were there, because they were probably errors with measurement.
I had several errors when calculating the TTK because I entered an incorrect formula, but I'm pretty sure it's perfectly correct now.
Also, is the AK's clip 31? That's what showed up when I used Tig's data to calculate the clips.
I also dropped the target precision a little to exclude some more weapons which passed the distance test on the original data but failed on the wiki's data. Fewfre should take note of this.
The rest seems to be consistent with Fewfre's data.
Last edit on 1408581240000
First off, the AK does have a 31 clip now. huh. I totally missed that. weird clip number too.
I like the new precisions, accounts for a little more inaccuracy on player's part.
Also, I prefer "Wiki's data" to "Fewfre's data" since a wiki can be edited by anyone, and I've gotten help with the stats before :) I know what you mean, just me being nitpicky.
Edit: Also, thank you +Laurent for figuring out what C meant and the conversion, I was confused at first =p
Last edit on 1408585500000
The formula is invalid for calculating the firing rate or bullet per second (bps) for SPAS 12 unless Tig made a typo.
If D = 3.8 and DPS = 38, then this weapon should fire at a rate of 10bps instead of 2.5bps.
In fact, you can obtain the firing rate simply by this formula, RATE = DPS / D.
I don't understand why there is a C variable.
Also, magazine per clip (M) = DPC / D. I've not verified this with the actual in-game data.
Last edit on 1408590600000
Do you forget that the SPAS 12 shot "4" bullets per shot?
And I think it would be better to calculate the rate from just the cooldown than using the damage, the dps and the number of bullet per shot (yes, you forgot this parameter).
We can get the rate value using either these calculation:
As you can see, it's easier to calculate the rate using the first method.
I agree that having the cooldown is a little confusing but it would be good if it's for having the exact value of the rate.
And for the DPS, DPM and DPC, I don't think there are raw values.
Thanks, Laurent! c:
I didn't know SPAS 12 had four bullets per shoot cos I just bought it today.
Also, I just realize that Fewfre uses shots per second rather than bullets per second on her wikia page.
Last edit on 1408628520000
If you really want the pictures, check out the wiki. But agreed, it would be nice if the original post was a little more up-to-date.