[Suggestion] Position Upgrades on Perks |
Siuker « Citoyen » 1461088740000
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Perhaps you have perks- mine and Health pack,but you may respect mine more than health pack.So an idea is, Depends on the position how you equip perks,they will show different power. As you see,health pack with lv 1 which you think it's less important than C4. Health pack is Lv2,as you pick it in your first place. And the final one,you don't care any other perks,just Health pack,and it will gains you its power of Lv3. Then what's the power of different lv for each perks?shows below. P.S All the upgrades below,if it includes healing,it follows the [heal limitation] rule,which means when you have only 25hp,no matter how,you can only heal to 35hp. Health pack Lv1 -(current) Lv2 no effect on enemy,the Bandages drops after you die also not healing enemy,affected radius as big as C4(21 unit) Lv3 The user gains 20 on max hp,i.e 60,420 for VIP.Heals the user 5 hp immediately after use. Ammunition Lv2 CD reduced from 30 to 25,no effect on enemy,the clip drops after you die also not helping enemy Lv3 CD reduced to 20,every time heals 4 hp in total.The user gains 2 on max clip(6 clips+1 clip ready to shoot) Shield Lv2 no effect on enemy,affected radius as big as C4(21 unit) Lv3 affected radius increase to 25 unit.A reduce on CD depends on how many teammates in the radius when used,1 teammate -1 second,can reduce to 16 second. Rage Lv2 no effect on enemy,affected radius as big as C4(21 unit) Lv3 affected radius increase to 25 unit.A reduce on CD depends on how many teammates in the radius when used,1 teammate -1 second,can reduce to 16 second. C4 Lv2 does not damage yourself,the cd after you use C4,decrease from 10 seconds to 7 seconds. Lv3 able to spawn it 5 units forward yourself(if you duck to spawn,it spawns under you like general), the cd after you use C4,decrease to 5 seconds. mine Lv2 only damage yourself 10 hp. Lv3 only damage yourself 5 hp,and able to spawn 2 mines in the map,but damage reduced to 18. (hence a decrease on DPS,in 20seconds,from 50 damage drops to 36) shelter Lv1 last for 4 seconds Lv2 last for 5 second(current) Lv3 always heals 1 hp every 6 seconds. The way I suggested,considering their strength in current,and their nature.And make them more specialist in Lv2 and Lv3. Here is my consideration. Health pack All perks that have effects in radius,needs to prevent helping enemy,to make it more friendly.And in a team fight,the situation changes quick,so it needs bigger radius to cover teammates. Picking this alone means you really care about healing,so it increase your survivability. Ammunition I think it's weak compared to other perks,decreasing on CD make this perk more constant. In lv3,I can't think of any other things that can help,so healing a little hp for Lv3. Shield + Rage Lv3 works well when the team has teamwork,thats what this perk serves for. C4 damaging yourself is pretty annoying,and the total cd is 13 seconds which is higher than mine. What's interesting in Lv3 is,the position you put C4.As C4 is mainly for digging,with lv3 you can put it deeper,a good way to break things.With the change, C4 itself doesn't change on damage or radius,but works way better. mine As said before,so it deals yourself lower hp. The purpose of mine is to passively trap enemy,not dashing in enemy to put mine and kill them.This encourges you to use it as a trap BUT NOT A GRENADE WITH DELAY. The reason it deals 18 hp,is to prevent player spawn 2 mines at the same place to instant kill enemy. And the decrease on DPS in Lv3,within 20seconds,from 50 damage drops to 36.Although this decrease the DPS,it doesn't matter if it's NOT FOR SUICIDE BOMB,is it?(though thats how I always do) Shelter It's overpowered in my mind,so it's a nerf,it needs lv2 to perform like current.It heals you 1hp even if you don't use it,a higher survivability one. This is actually 2 parts of suggestions.One is to make power Lvs for different position perks.One is their actual power in different Lvs. May be this is unbalanced,as when you decide to have a lv3 perk means you only have 1 perk instead of 2,is a heavy lost on power. It's like a showcase of how lv works,so it can be changed with theirs lvs and modification. Dernière modification le 1461129300000 |
Jaapjancool « Citoyen » 1461125520000
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Perhaps a perk with a combination of two? Both strengths can be reduce to equalize with the individual ones. For Ex: Shelter and HP Pack, one can heal while is also protected at the same time. This could be very effective and legitimate. Plus, it gains another option for one other perk. Dernière modification le 1461125580000 |
Fewfre « Citoyen » 1461245700000
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I like the idea, although I'd prefer just Lvl 1 & 2 (where level 2 is where you only have 1 perk selected). I prefer shelter to always be on the left for me, as I have short fingers and that makes it closer. |