CreepTD - Multiplayer Tower Defense |
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Hello! CreepTD is in fact "the mother of all TD games". So, if you played another tower defense game before, most of the following documentation may sound familar to you to some extend. However, if you never played a tower defense game before, never played the tower wars subgenre that requires you also to send creeps or just played rather simplistic ones, these are the basics: CreepTD basically is about finding the best compromise between attacking your opponents by sending creeps and defending your lives against incoming creeps by building defense structures (towers). At the beginning you get 200 credits, 20 lives to defend and an income per round of 200 credits. If a creep manages to pass through your game board completely, you will lose a life. When defending, the rule is to place your towers at strategic locations, e.g. where they are able to hit incoming creeps as often as possible to deal maximum damage. On the other hand you have to select the right tower types for the right purposes, decide whether to build additional towers or to upgrade existing ones and later on adjust your towers' strategy settings to deliver best results. Sending creeps will cost some credits but will increase the income you receive with a new round. One round lasts 15 seconds and when a round is finished your credits will be increased by your current income. With this in mind, the best strategy is based on building as few towers as required and sending as much creeps as possible. When attacking you gain an advantage by good timing and selecting the most dangerous creep types depending on your oponents' defense setting. Sometimes it may be the right decision to send a wave of smaller creeps and another time there will be a big creep required to put your opponents under pressure. Website: http://www.creeptd.com/ will add more info sometime The game features a set of entirely different game modes suitable for 1-4 players. You can play a ![]() ![]() ![]() Survivor ![]() ![]() In survivor mode, creeps are sent by the AI that is using a set of more or less effective strategies depending on the actual scenario chosen. Players are not able to send creeps but receive income by investing and credits for kills. There are no winners in Survivor mode but the last survivor will gain the most points and skill. Additionally every player's maximum reached level will be saved to the highscores if played using the official highscore difficulty. Survivor Coop ![]() Survivor Coop mode is similar to Survivor mode with the exception that all players play on a common game board. Players are not able to send creeps on their own but receive income by investing and credits for kills. Credits but not income are shared equally and every player controls only self-built towers. There are no winners in Survivor-Coop mode, it's all about the level you reach through team play. All vs. All ![]() Creeps are sent to every opponent. If a creep passes through a player's game board completely, it appears again at the beginning of the same player's game board. The last surviving player is the winner. If you are looking for a fair competitive multiplayer mode, this is the mode to play. Send to Random ![]() Similar to "All vs. All", but the player receiving a sent or transfered creep is randomly chosen. If you gain an advantage depends on which player is randomly choosen for each creep. The winner is the last surviving player. Send to Next ![]() Quite similar to "Send to random", but the player receiving a sent or transfered creep is the player behind your position in clockwise order. You might gain an advantage depending on how skilled respectively under pressure the player in front of your position actually is. The winner is the last surviving player. 2vs2 ![]() Players 1 and 2 (top) play against players 3 and 4 (bottom). Creeps are sent to both opponents and if a creep passes through one's game board completely, it will be transfared to the team mate's game board. Winners are both team mates of the last surviving team. 2vs2 Coop ![]() Similar to 2vs2 but both team mates share a common game board and have to combine their powers to win. Credits but not income are shared equally. Both team mates may build towers anywhere at their common board but each of them will control its own towers only. Winners are both team mates of the last surviving team. 2vs2 Survivor Coop ![]() 2vs2 Survivor Coop mode is a combination of 2vs2 Coop and Survivor. Both teams share a common game board and have to combine their powers to win. Players are not able to send creeps on their own but receive income by investing and credits for kills. Credits but not income are shared equally and every player controls only self-built towers. There are no winners in 2vs2 Survivor Coop mode but the last surviving team will gain the most points and skill. Sandbox ![]() Try out advanced tactics or just have some fun playing Sandbox. In Sandbox mode there are no winners and no losers, you even cannot die. It's just about trying out new things. Survivor Scenarios When playing Survivor, you have the choice between a set of unique scenarios. Some of them are investment based which gives you an ideal way to practice for competitive play while bounty based scenarios are meant for a fun casual game on the go. ![]() ![]() Dernière modification le 1410654360000 |