[Game] Slime Rancher |
Griffincraft « Consul » 1453593480000
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"Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner. " Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground (Such as Slimes, Plorts, Hen Hens, Chickadoos, Carrots, and other varieties of items). Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
Let’s get ranching. *Information&Text taken directly from Steam. Edited slightly with a little more information. In following tabs, information is taken and edited from Slime Rancher Wikia DOCILE Pink Slime Slimeology: Pink Slimes are the most common slime found on the Far, Far Range. They're cheerful, docile, and the easiest of all slimes to ranch. A pink slime will eat anything you put in front of it, though they have no favorite food, and their plorts are the least valuable of all slimes, their default price being of 7 coins. Rancher Risks: Not much to worry about with a pink slime. They're soft, squishy, very happy to be around a rancher, and found all over the Range. But because of this, a rancher won't go far without finding a few pink plorts, which can lead to largos, and then.... Plortonomics: Pink Plorts are an excellent 'multipurpose generic substance' used to manufacture everything from food products to household cleaners. All over earth, people are eating burgers, sweetening their coffees, or scrubbing their floors with pink plort products. That's some serious versatility! Phosphor Slime Slimeology: Phosphor slimes come out at night, flying about the moonlit range upon their translucent wings. Phosphor slimes have a luminescent slime core that pulses with a soft glow, making them easy to spot. It's for this reason ranchers sometimes refer to them as 'low stars.' Their plorts have a value of 15 coins, and their diet consists of fruits, their favorite being the Cuberry. Rancher Risks: Phosphor slimes have special needs compared to your typical slime. A phosphor slime and its plorts will quickly vanish if exposed to sunlight, meaning a rancher could quickly lose an entire corral's worth of phosphor slimes if not careful. Ranchers must either vac them up before daybreak or keep phosphor slimes in a place that is perpetually dark, like a cave, or use the Solar Shield upgrade. Plortonomics: The luminescent compound found within phosphor plorts can produce light for over 100 years, making it an incredibly eco-friendly form of illumination on Earth. Cities across the globe are slowly switching over to phosphor lights, saving trillions of gigawatts of energy daily. Plus if you rub the stuff in your hair, it glows and looks really cool. Tabby Slimes Slimeology: Tabby slimes share many curious similarities to domesticated house cats of Earth. With their perky ears, striped backs, and swaying tails, you'd almost mistake them for a true feline... if they weren't made entirely of gooey slime, of course. This grey slime's plorts have a default cost of 15 coins. Their diet revolves around meats, and their favorite food is the Stony Hen. Rancher Risks: A tabby slime generally doesn't mean any harm to a rancher, but like their spiritual Earth cat cousins, often causes a great deal of chaos anyway. Tabby slimes love to steal things they don't eat, like fruits and veggies, resulting in lots of unintended largo transformations on the Range. Their jump is considerably high, making it difficult to maintain them inside a first-grade corral for very long. Plortonomics: Tabby plorts are a key ingredient in a variety of 'performance enhancing' products that grant the consumer a surge of the tabby slime's signature energy and exuberance. And while athletes the world over take them to gain an edge, prolonged use often results in 'uncontrollable butt wiggles,' another (less desirable) signature of the tabby slime. Honey Slimes Slimeology: Honey slimes are an odd breed of slime composed of a hyper-sweet slime compound. Most slime scientists believe this to be the result of their slime cells replicating the natural sugars found in the fruits and floral nectars of the Far, Far Range. Most ranchers agree their plorts taste great on cereal. The sticky slime's plorts are 30 coins by default. They mostly enjoy eating fruits, and their favorite food is the Mint Mango. Rancher Risks: The greatest danger a honey slime poses is found in their plorts. Honey plorts are the sweetest, most delicious plorts known on the Far, Far Range. Other slimes can detect them from much further away than a normal plort and will do everything in their means to get it, so it is recommended to keep them away from other slimes. A rancher with honey slimes needs to be careful about unintended largos, or worse... Plortonomics: Honey plorts are highly prized by food manufacturers. Though the plorts are naturally incredibly sweet, the discovery that they could be refined into an even sweeter substance made their demand soar. These refined honey plorts are said to score an unprecedented 867 on the Werner-Thompkins-Hong sacchrino scale, just a few points shy of 'not fit for human consumption.' Puddle Slime Slimeology: Puddle slimes are a rare species of slime that live in fresh water pools found on the Range. These slimes don't eat fruits, veggies, or meat like most other slimes. Instead, puddle slimes absorb water into their bodies while they sit on the surface of a pool, so instead of a corral, you must purchase a pond to enclose them. Puddle slimes need fresh water to survive and will quickly evaporate if left on any other surface for too long. Rancher Risks: Ranchers have nothing to fear from the shy, little puddle slime. A rancher need only worry about having fresh water, like a pond, available for a puddle slime to sit in, as a puddle slime will evaporate if away from water. Additionally, puddle plorts burst as soon as they touch anything but fresh water. Overall, a puddle slime is a better fit for a more experienced rancher, not one still wet behind the ears. Plortonomics: Puddle plorts are made almost entirely from an incredible hydro compound known by chemists across the galaxy as H2Ohhhhh. This compound is used to create an absurdly expensive brand of bottled drinking water that is sought after by the elite back on Earth. While some people argue that there is little difference in taste between it and tap water, those people seriously are not getting it. HARMFUL Rock Slime Slimeology: Rock slimes earned their name from the rocky crown of sharp spikes atop their slimy bodies. But their affection for minerals doesn't end with their appearance: rock slimes are strict vegetarians, favoring the satisfying crunch of the heart beet most of all. Their plorts sell at the default value of 15 coins. Rancher Risks: The dangers of a rock slime should be fairly obvious: their rocky crown is sharp enough to pierce straight through a rancher's boots. But it's not all about watching where you're stepping as these rocks are always rolling. When you see a rock slime revving up for a tumble, it's best to get out of the way. Plortonomics: Rock plorts are prized for being a key component in the production of 'blue metal,' an amazing alloy that's stronger than titanium and lighter than plastic. Because of its amazing strength, blue metal is often a key component in the hulls of light-speed capable starships, synthetic appendages, and protective holophone cases. Boom Slime Slimeology: Boom slimes are often heard before they're seen. The slime cells of a boom slime are constantly vibrating, causing their slime to increasingly crackle with energy before ultimately exploding. However, the boom slime always comes out unscathed, though always a little dazed. They adore the taste of a Briar Hen before any other source of food, but theyre all carnivorous. Their plorts come out at the price of 30. Rancher Risks: Boom slimes are constantly building toward an inevitable explosion, making them quite hazardous to ranchers. In addition to those explosions causing bodily harm, they also have the capacity to send all nearby slimes flying into the air, making them a hard slime to corral. To prevent them from exploding as often in corrals, you can purchase a music box to calm them down. Plortonomics: Highly volatile boom plorts have all sorts of applications, including powering rocket thrusters and demolitions. Military organizations value their highly destructive capabilities for 'medical technology and other research.' Imagine that! Rad Slimes Slimeology: It's unknown if rad slimes, sometimes called 'raddies,' came to be from external radiation sources or from something naturally occurring within the Far, Far Range. Regardless, rad slimes emit such a potent aura of radiation they glow in the dark! They have a vegitarian diet, but their favorite snack is the Oca Oca. Their plorts sell at the default price of 30. Rancher Risks: A rad slime's radioactive aura can induce rad poisoning to a rancher if they remain within it for too long. Ranchers are advised to monitor their rad exposure levels when handling these green globs of gamma goo as extended exposure can cause serious bodily harm, or worse. Plortonomics: Given that raddies are basically mobile batteries, it's no surprise that corporations value rad plorts for their incredible energy-producing capabilities. Most rad plorts get turned into 'plortonium' and everything from the latest holophone to a radwave microcook system runs on the stuff. SPECIAL SLIMES Gold Slime Slimeology: The most elusive and sought after of all slime species is easily the Gold Slime. Very little is known about these slippery creatures as they have proven impossible to capture. Gold Slimes are quick as a flash and will immediately begin to flee ranchers on sight. If a rancher is to profit from an encounter with a Gold Slime, they need to think quick. Similar to the Pink Slime, these shiny slimes will eat anything that is set before them, and their plorts come out at a wopping 200 coins. Rancher Risks: Gold Slimes produce no direct risks to a rancher but their appearance often induces panic and leads to (sometimes fatal) mistakes. Further, the only way to obtain gold plorts is to strike a Gold Slime with any spare resources in your vac. Doing so can produce a gold plort, though it also leaves a trail of additional resources in the area, leading to unintended largos, or worse. Plortonomics: Gold plorts have little practical use and are the most valuable of all plorts simply because they are shiny and rare. Back on Earth, the elite love to adorn themselves in jewelry made of gold plorts, far exceeding the value of any terrestrial precious metal. For this reason a rancher should never pass up the chance to get a gold plort or two from a chance encounter with a Gold Slime. The Tarr Slimeology: The Tarr are formed when a largo eats a plort unlike the ones it produces. A terrible transformation occurs that turns the slime into a sludge filled with a swirling, prismatic array of colors and a relentless appetite. The Tarr seek only to consume and replicate. Because of this it can spread rapidly through out the ranch. The only way to stop a Tarr outside of incinerating it or throwing it into the slime sea is with fresh water. One splash will stop a Tarr from spawning new Tarr, and repeated splashes will destroy it entirely. However, fresh water does not kill the Tarr and it will continue to expand. Their favorite food are crunchy ranchers that may or may not cross their paths... Alternatively many ranchers recommend running away with their arms waving, screaming. Rancher Risks: The Tarr are the single biggest threat to ranchers. The Tarr will seek out slimes to consume and replicate themselves, but also devour chickens, rot crops in their proximity, and even devour ranchers! Plortonomics: The Tarr produce no plorts, only more Tarr. And then more Tarr still. Gordo Slime Gordo slimes are much larger versions of existing slimes. Their location ranges from out in the open to very hidden. You've got to feed them 50 units of food that their smaller cousins eat as well. Alternatively, their favorite food grants twice as much. After having enough gobbled down, they explode into a bunch of the normal-sized versions of themselves, a few crates, and, depending on what Gordo they are, a teleporter or a Slime Key. Largo Slime Largo slimes are a type of slime that are produced when a slime of one type eats a plort from another type of slime. Largo slimes are a combination of the two slimes, and may exhibit a diet, behavior, and appearance that is a combination of the two, in addition to being much larger - about twice as big - than their normal smaller counterparts, and producing two different plorts, each one being a plort that the components would produce (or even four, when fed the favorite food of one of their "components"). W.I.P
Dernière modification le 1453608960000 |
Khjfkjh « Censeur » 1453653600000
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i want the game, but i'm broke as fok. |
Fufuya « Citoyen » 1454216160000
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omg those slimes were soo cute the tabby slime are fav now |
Melikeyanime « Citoyen » 1454218080000
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i really wanna see the rad slimes in game *^* |
Birdluv « Citoyen » 1454222400000
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YES YES YES YES I BOUGHT THIS TODAY?? AND ITS ADORABLE!!! LOVE LOVE LOVE IT OMG |
Diamondwing « Citoyen » 1454273820000
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I LOVE THIS the first time I attempted this I kept 3+ different type slimes in one container and got all tarrs. Next thing you know I sleep it off with an empty Ranch. I wake up and keep a single Tabby in it like "everything's okay now" But now I got the hang of it and got Honey phosphors, boom-cats, etc. Fun game, but completing things too early ruins the game... definitely keep it slow with this game and explore :) |