Map Editor Q&A |
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ihnmmez a dit : There isn't. |
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I saw in a Ssk bootcamp there was some kind of Checkpoint.That we will die we will respawn from there. How to make that Checkpoint? |
Woebegone « Citoyen » 1429096140000
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you can make a checkpoint for bootcamp maps only |
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I didn't asked that "can we make checkpoints for all maps?" I asked that how to make Checkpoints in Map Editor. |
Funalways « Citoyen » 1429182600000
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Can we put skill-tree specific item (like apple) on map editor? |
Hybinkunduz « Citoyen » 1429185120000
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Funalways a dit : Yes:
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Funalways « Citoyen » 1429190880000
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Wow, didn't know a list exists, thanks! |
Aqwhalo « Citoyen » 1429269660000
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What is the minimum height where a fall can be lethal? |
Xenguy « Citoyen » 1429318440000
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Why is my map editor not working correctly? I'm trying to make a map however, The Z's are messed up, if I layer Ground1 on Z:1 and Ground2 on Z: 2, Ground2 appears over Ground1 in the editor, as it should, however when I try playing it in my tribe house, Ground1 appears over Ground2. Alos, There are some grounds that even if I uncheck 'collide with mice' so that they dont, Mice are still colliding with them. And this is a simple map and I've checked everything Is this only me? Is it a bug? |
Olpololi « Citoyen » 1429361160000
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how can we make the map lenth big?(in short) not in big like this <C><P L="1600" F="0" /><Z><S><S Y="343" T="2" P="0,0,0,1.2,30,0,0,0" L="88" X="49" H="40" /><S Y="374" T="5" P="0,0,0.3,0.2,0,0,0,0" L="1600" H="71" X="800" /></S><D><DS Y="112" X="69" /></D><O /></Z></C> |
Jamiison « Citoyen » 1429365120000
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You mean make it tall? Just add in H="800" in the same place you would add in L="" |
Funalways « Citoyen » 1429449360000
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Continuing my answered question Is it possible to view the default and modify objects' properties? (for example, a sticky tiny plank, bouncy apple, etc) |
Shamousey « Consul » 1429453860000
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It's not possible to modify the properties of shaman objects. |
Ghjxpain « Citoyen » 1429453860000
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Funalways a dit : You can't modify shaman objects, however you could do something like this: @5938981 ... a dit : I simply used invisible grounds as I can edit their properties. Dernière modification le 1429454760000 |
Pinkpinapple 1429489020000
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[Modéré par Shamousey, raison : Off-topic.] |
Funalways « Citoyen » 1429523640000
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Yeah, I figured it is possible to use invisible grounds, just wondering since it would be easier to modify the object itself directly if possible. Thanks for the response! |
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Nevermind, problem solved Dernière modification le 1430336400000 |
Hybinkunduz « Citoyen » 1429645860000
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Fixed. Dernière modification le 1430304600000 |
Frostyanthony « Citoyen » 1430031900000
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How to make an art dynamic object? |
Papero « Citoyen » 1430209620000
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Xanthefleur a dit : I don't think we're allowed to put in our own custom images... At all... |