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Map Editor Q&A
Cetos
« Censeur »
1429010460000
    • Cetos#0020
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#3961
  0
ihnmmez a dit :
Is there a way to make a scrolling map without XML?

There isn't.
Sohb
« Citoyen »
1429081380000
    • Sohb#0000
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#3962
  0
I saw in a Ssk bootcamp there was some kind of Checkpoint.That we will die we will respawn from there.
How to make that Checkpoint?
Woebegone
« Citoyen »
1429096140000
    • Woebegone#8377
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#3963
  0
you can make a checkpoint for bootcamp maps only
Sohb
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1429163460000
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#3964
  0
I didn't asked that "can we make checkpoints for all maps?"
I asked that how to make Checkpoints in Map Editor.
Funalways
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1429182600000
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#3965
  0
Can we put skill-tree specific item (like apple) on map editor?
Hybinkunduz
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1429185120000
    • Hybinkunduz#0000
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#3966
  0
Funalways a dit :
Can we put skill-tree specific item (like apple) on map editor?

Yes:
  • Put any shaman object to the map. (For example put an anvil. It's ID is 10.)
  • Copy your map's XML and paste it to somewhere.
  • Find the object's ID from this topic.
  • Change 10 to 39 (Apple's ID).
    XMLs
    Anvil:
    <C><P /><Z><S /><D /><O><O C="10" X="400" P="0" Y="200" /></O></Z></C>

    Apple:
    <C><P /><Z><S /><D /><O><O C="39" X="400" P="0" Y="200" /></O></Z></C>
Funalways
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1429190880000
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#3967
  0
Wow, didn't know a list exists, thanks!
Aqwhalo
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1429269660000
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#3968
  0
What is the minimum height where a fall can be lethal?
Xenguy
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1429318440000
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#3969
  0
Why is my map editor not working correctly? I'm trying to make a map however, The Z's are messed up, if I layer Ground1 on Z:1 and Ground2 on Z: 2, Ground2 appears over Ground1 in the editor, as it should, however when I try playing it in my tribe house, Ground1 appears over Ground2. Alos, There are some grounds that even if I uncheck 'collide with mice' so that they dont, Mice are still colliding with them. And this is a simple map and I've checked everything

Is this only me? Is it a bug?
Olpololi
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1429361160000
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#3970
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how can we make the map lenth big?(in short) not in big like this <C><P L="1600" F="0" /><Z><S><S Y="343" T="2" P="0,0,0,1.2,30,0,0,0" L="88" X="49" H="40" /><S Y="374" T="5" P="0,0,0.3,0.2,0,0,0,0" L="1600" H="71" X="800" /></S><D><DS Y="112" X="69" /></D><O /></Z></C>
Jamiison
« Citoyen »
1429365120000
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#3971
  0
You mean make it tall? Just add in H="800" in the same place you would add in L=""
Funalways
« Citoyen »
1429449360000
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#3972
  0
Continuing my answered question
Is it possible to view the default and modify objects' properties? (for example, a sticky tiny plank, bouncy apple, etc)
Shamousey
« Consul »
1429453860000
    • Shamousey#0095
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#3973
  0
It's not possible to modify the properties of shaman objects.
Ghjxpain
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#3974
  0
Funalways a dit :
Continuing my answered question
Is it possible to view the default and modify objects' properties? (for example, a sticky tiny plank, bouncy apple, etc)

You can't modify shaman objects, however you could do something like this: @5938981
... a dit :
<C><P F="0" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" H="37" X="401" Y="382" T="6" /><S P="0,0,2222,0.2,64,0,0,0" H="10" L="200" o="ffffffff" X="367" c="3" Y="280" T="12" /><S P="0,0,0.3,0.2,64,0,0,0" X="359" L="200" o="ffffffff" H="10" c="2" Y="282" T="12" /><S P="0,0,0.3,0.2,64,0,0,0" H="10" L="200" o="ffffffff" X="376" c="2" Y="273" T="12" /><S P="0,0,0.3,2,0,0,0,0" H="10" L="16" o="ffffffff" X="282" c="3" Y="350" T="13" /><S P="0,0,0.3,0.2,0,0,0,0" H="36" L="10" o="ffffffff" X="305" c="2" Y="346" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="36" L="10" o="ffffffff" X="261" c="2" Y="343" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="10" L="33" o="ffffffff" X="282" c="2" Y="327" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="178" L="10" o="ffffffff" H="36" c="2" Y="343" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" H="36" L="10" o="ffffffff" X="104" c="2" Y="339" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" X="137" L="66" o="ffffffff" H="10" c="2" Y="321" T="12" /><S P="0,0,0.3,2,0,0,0,0" H="26" L="39" o="ffffffff" X="138" c="3" Y="346" T="12" /><S P="0,0,0.3,20,0,0,0,0" L="31" o="ffffffff" H="20" X="529" Y="355" T="12" /></S><D><DS Y="348" X="90" /><T Y="364" X="59" /><F Y="358" X="647" /><P X="530" P="0,0" Y="441" T="44" /></D><O><O X="282" C="6" Y="350" P="0" /><O X="137" C="10" Y="356" P="0" /><O X="368" C="4" Y="278" P="64" /></O></Z></C>

I simply used invisible grounds as I can edit their properties.

Dernière modification le 1429454760000
Pinkpinapple
1429489020000
    • Pinkpinapple#0000
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#3975
[Modéré par Shamousey, raison : Off-topic.]
Funalways
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#3976
  0
Yeah, I figured it is possible to use invisible grounds, just wondering since it would be easier to modify the object itself directly if possible.
Thanks for the response!
Onkei
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#3977
  0
Nevermind, problem solved

Dernière modification le 1430336400000
Hybinkunduz
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1429645860000
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#3978
  0
Fixed.

Dernière modification le 1430304600000
Frostyanthony
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1430031900000
    • Frostyanthony#0627
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#3979
  0
How to make an art dynamic object?
Papero
« Citoyen »
1430209620000
    • Papero#9240
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#3980
  0
Xanthefleur a dit :
Tinittee a dit :
MapCrews will accept maps with images and Backgrounds? Isn't a "copy" map, I created the gameplay and the ground of the boat.

@5920197 &lt; That

I understand it isn't a copy but the art does not belong to you. Unless the art is 100% obviously made by the map owner, I doubt we will perm maps like these.
ihnmmez a dit :
Is there a way to make a scrolling map without XML?

No, but maybe in the future. :)

I don't think we're allowed to put in our own custom images... At all...
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