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  • [GROUND] Apply Background Graphics to Grounds
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[GROUND] Apply Background Graphics to Grounds
Fxie
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#1
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This may sound confusing, but it's really simple. Basically, you have several layers when creating a map: the back-most layer is the background. This is the sky as well as the offscreen background color. The next layer consists of grounds which sit on top of the background and cover it.

There's a popular theme in mechanism maps to make them more appealing: hiding the mechanism. There's also a popular concept in survivor: hollow grounds. This mechanism-hiding is tedious and ground-consuming and this survivor concept is limited to the default background--no cool skies. You know what else is limited? Art maps. You can't have a background with some art maps because you're trying to make unreal shapes with combinations of grounds.

What's the solution?
A background graphic option for color grounds. This would change the graphic of a color ground to the background graphic where it's placed, effectively covering up another ground or simply making this ground invisible.

Here's a picture example:


http://i.imgur.com/yzXeN.png
Meisftw
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#2
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Yes! Support, I'd really love this.
Impuredeath
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#3
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Would be quite usefull.
Annaxor
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#4
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/support Sounds useful
Matsumori
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#5
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/support ^-^
Papero
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#6
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i like this idea ... but how about it being able to cover foregrounds without being a foreground ? thatll be cool
Dunald
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#7
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/supportsss
Fxie
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#8
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Paperonaruto a dit :
i like this idea ... but how about it being able to cover foregrounds without being a foreground ? thatll be cool

You cannot cover foregrounds without being a foreground. Foregrounds cover mice, backgrounds do not. It's not possible to have a ground that does not cover mice cover a ground that covers mice. Does not compute.

This is why you can only cover water grounds with foregrounds etc.
Willinator
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#9
  0
Support
Force_shaman
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#10
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Support.
Fluttarshy
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#11
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bump n' support C:
Nhokw
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#12
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Support
Admshumaker
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#13
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I'd love this, but Honestly, i don't think it'll happen. It will cause too many crap maps, and Tig would probably agree with me, because he doesnt want the scroll to be an option, because it will create too many crap maps, if you knew how to do it, then you can just edit the XML.
Magicallina
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#14
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Admshumaker a dit :
I'd love this, but Honestly, i don't think it'll happen. It will cause too many crap maps, and Tig would probably agree with me, because he doesnt want the scroll to be an option, because it will create too many crap maps, if you knew how to do it, then you can just edit the XML.

How would you know if Tig would agree w/ you? You don't even know...

& Support ^^
Fxie
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#15
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I wouldn't care if it was XML-only, I just want it. The XML could be o="-1"
Admshumaker
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#16
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Magicallina a dit :
How would you know if Tig would agree w/ you? You don't even know...

& Support ^^

Most likely he would, considering he wants to have people edit the Xml rather than pushing a button.
Mproer
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#17
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Admshumaker a dit :
I'd love this, but Honestly, i don't think it'll happen. It will cause too many crap maps, and Tig would probably agree with me, because he doesnt want the scroll to be an option, because it will create too many crap maps, if you knew how to do it, then you can just edit the XML.

rty support

[Sentinel] Posts merged. Use the edit button beneath your avatar instead of double-posting.
Mproer
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#18
[Modéré par Inconnu_0]
Rlyfeelingit
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#19
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/Support.
Sohb
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#20
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/support ^^
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