New map category : Mice mechanism maps |
![]() ![]() « Citoyen » 1354181100000
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Sometimes it is annoying that mechanism maps are easily broken by the shaman, so what if there is a map category where a mechanism/trap is involved where there will be no shaman no the map? Since a No Shaman map doesn't include a complex mechanism in the criteria, would this be a good idea? (lol rhyme) |
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[Modéré par Inconnu_0] |
![]() ![]() « Citoyen » 1354296300000
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A seperate rotation for shamanless mechanism maps was suggested months ago by the map crew to the devs. As far as I can remember it was planned but hasn't been done yet. =/ The best solution that was suggested was to have this seperate rotation but have it share the same slot in the rotation as normal, similar to P0 and P1 share the same slot in the rotation. |
![]() ![]() « Citoyen » 1354305120000
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Whiskypickle a dit : ? |
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Micegrubu a dit : It was suggested by the map crew to the devs but nothing has been done yet. It was also suggested to share a spot in rotation with regular Mech maps. |
![]() ![]() « Citoyen » 1354311900000
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P6 maps? they show up twice in a full rotation right? Is that what's going to happen or like P0/P1s with P0 played more? |
![]() ![]() « Censeur » 1354447860000
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Wouldn't it be far easier to have an option within the map editor to disable the shaman for your creation? I clearly recognize the problem you're describing, but your solution looks like a lot of work for the map crew to me. |
![]() ![]() « Citoyen » 1361455440000
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nononononon!! |
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[Modéré par Omghost, raison : Wrong thread post.] |