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  • Reverse elevator with Linear Damping
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Reverse elevator with Linear Damping
Oddlyoko
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#1
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I "discovered" this glitch while trying to make a simple elevator, and because the Rype's glitch is not working anymore, I think this would be useful for a while. What it can do is basically the same as the Linear Damping's normal effect, but it will go up with the weight instead of going down

I made 4 dynamic grounds: the biggest one with 160 mass, two smaller grounds with 150 mass and one ground with the same size as the others with 140 mass.

XML:
a dit :
<C><P /><Z><S><S L="160" H="60" X="400" N="" Y="315" T="0" P="1,160,0.3,0.2,0,1,9999,0" /><S L="18" H="52" X="403" Y="316" T="0" P="1,150,0.3,0.2,0,1,9999,0" /><S L="58" H="42" X="402" Y="316" T="0" P="1,150,0.3,0.2,0,1,9999,0" /><S L="128" H="21" X="403" Y="316" T="0" P="1,140,0.3,0.2,0,1,9999,0" /><S L="120" H="40" X="200" Y="145" T="6" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="110" X="233" /></D><O><O C="22" Y="319" P="0" X="403" /></O></Z></C>

The grounds can't be without the collision with other grounds, which is a great weak point because if they don't have it, the grounds won't have the same effect and the elevator is too sensible to other grounds/objects that can eventually collide with it, but three of them can be without the collision with mice (the smaller ones) to prevent more glitching. The elevator can't support big weights, the effect may not work if this happens, so I think it won't work very well in a room with lots of mice.

A map made with this glitch:
@3266000
Melodyluvsu
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#2
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Awesome o.o
Tewi_inaba
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#3
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oddlyyyyyyyy
it meeee
Blippy
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#4
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Really nice ^^
Beachking
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#5
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this is not hard to make anyways but nice.
Seanfong
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#6
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This could be useful for my tribe house ^^
Mousechris
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#7
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Very interesting.
Mouseykim
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#8
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thank you dude<3333
Ethanrockz
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#9
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i keep trying it but it a dosent move b goes down without standing on it and c acts like a spaz v.v
Suikodenii
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#10
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Very nice!
Matheusdsfmk
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#11
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Can i translate your tutorial and place it in the community BR?
Doomester
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#12
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AWESOME SO NICE maybe transforxml.weebly.com it me LOL
Toyratz
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#13
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ITS awsome
Germanybruno
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#14
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I like it,but it isnt really new.
Remember that one soloable map with an anvil connected to choco which floats up depending on how long you stand on it? I beleive it uses the same concept displayed here. ^^
Mousechris
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#15
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Germanybruno a dit :
I like it,but it isnt really new.
Remember that one soloable map with an anvil connected to choco which floats up depending on how long you stand on it? I beleive it uses the same concept displayed here. ^^

this thread was made before that map got permed
Germanybruno
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#16
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oh snap
cool
i feel so silly ;.;
Lemodile
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#17
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It's a bit of a necrobump, but does anyone know a way to make this.. faster?
Vvarriorw
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#18
  0
I don't know if that's exactly what you are looking for but :

a dit :
<C><P /><Z><S><S P="1,999999,0.3,0.2,0,1,9999,0" L="160" X="400" N="" Y="315" T="0" H="60" /><S L="120" X="200" H="40" Y="145" T="6" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="110" X="233" /></D><O><O C="6" Y="317" P="0" X="402" /><O C="6" Y="319" P="0" X="402" /><O C="22" Y="318" X="402" P="0" /></O></Z></C>
Lemodile
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#19
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That works great, thanks a bunch! (Though I replaced the balls with circles of the same size and weight because defilante).
Aaxxcc
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#20
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<C><P /><Z><S><S P="1,999999,0.3,0.2,0,1,9999,0" L="160" X="400" N="" Y="315" T="0" H="60" /><S L="120" X="200" H="40" Y="145" T="6" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="110"
X="233" /></D><O><O C="6" Y="317" P="0" X="402" /><O C="6" Y="319" P="0" X="402" /><O C="22" Y="318" X="402" P="0" /></O></Z></C>
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