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  • [TUTORIAL] Invisible Grounds
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[TUTORIAL] Invisible Grounds
Mousechris
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#1
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  • Introduction
  • o="fffffffff"
  • Removing the Color Tag
  • m=""
Welcome! Today I will be showing you how to make invisible grounds!
There are three ways to make invisible grounds, first is the glitch o="fffffffff", second if removing the color code all together, and the third is adding m="", all three have their ups and downs. I'm just showing all that way you the user can decide what one you want to use!

Click the tabs above to explore each type of invisible ground, how to make them, and about them.

To those who remember, there used to be a way to make invisible grounds using T="15", but now that's a ground, so it turns into the Web Ground, and if you're interested in that please go here!
Making o="fffffffff" is pretty easy, and once the grounds invisible, you can even see the results in the editor, though that isn't all that good.

First, make a color ground.

<C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="100" o="324650" X="400" Y="300" T="12" /><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /></S><D /><O /></Z></C>

Now in the editor, make the ground's color all f's, so 6 f's. Use ffffff because it's extremely easy to spot out.

<C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="100" o="ffffff" X="400" Y="300" T="12" /><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /></S><D /><O /></Z></C>

Now recieve the XML, and change o="ffffff" to o="fffffffff", so add 3 more f's.

<C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="100" o="fffffffff" X="400" Y="300" T="12" /><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /></S><D /><O /></Z></C>

You should only see a cross in the editor, that cross is the grounds location, and you can move the ground using the cross.

I'd recommend using this way as training, you'll get the feel of aligning grounds you can't necessarily see, through math. I personally used this way and now I can align grounds on a whim. So unless you know math, this way will be rather difficult.

This way only works on Color Grounds.

http://i.imgur.com/5YJUawi.png
This is also a pretty easy way to make Invisible Grounds, let's take the 2nd XML we used from o="ffffff" because that way goes the same as this one until the last step.

<C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="100" o="ffffff" X="400" Y="300" T="12" /><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /></S><D /><O /></Z></C>

Now, instead of adding 3 more f's. Remove the color tag all together! So T will equal 12/13 but there just won't be a o="#"

<C><P /><Z><S><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="100" X="400" Y="300" T="12" /><S H="100" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" Y="400" T="0" /></S><D /><O /></Z></C>

Now you should have a black square in your editor, don't touch the color code just move the square and it's stats. (besides the color code) I'd recommend this way when making Line Art maps, just for ease.

This way only works on Color Grounds.

http://i.imgur.com/edJ0IFA.png
This next ground is very useful, you can even connect anchors to it.

Let's take a regular XML, you can use any ground, even Circle, Web, and Water grounds! So don't worry.

<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" H="100" X="400" Y="400" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="200" H="50" X="400" Y="200" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="200" H="50" X="550" Y="200" T="0" /></S><D /><O><O X="475" C="14" Y="200" P="0" /></O></Z></C>

Now just add m="" before the T="#" and that ground will become invisible!

<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" H="100" X="400" Y="400" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="200" H="50" X="400" Y="200" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="200" H="50" X="550" Y="200" m="" T="0" /></S><D /><O><O X="475" C="14" Y="200" P="0" /></O></Z></C>

Dernière modification le 1414693080000
Vildano
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#2
[Modéré par Katburger, raison : That's not very nice.]
Plague
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#3
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Implying that you aren't stupid.
Just because somebody doesn't know how to do this, it automatically makes them stupid.
Huh.
~
Back on topic...
Really helpful (graphics. so helpful for me. ; ; ). Not like I play around with the map editor anymore. c: Still, nice job. ~-~
Papero
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#4
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mousechris you can remove the whole o tag that works even better.
Mousechris
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#5
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Paperonaruto a dit :
mousechris you can remove the whole o tag that works even better.

2nd style I listed if you read the thread
Papero
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#6
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Mousechris a dit :
2nd style I listed if you read the thread

o=""
mine is without that.
Vildano
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#7
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Firebluestar a dit :
Implying that you aren't stupid.
Just because somebody doesn't know how to do this, it automatically makes them stupid.
Huh.
~
Back on topic...
Really helpful (graphics. so helpful for me. ; ; ). Not like I play around with the map editor anymore. c: Still, nice job. ~-~

I didn't mean that...But i don't say the thread isn't helpful...
Mousechris
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#8
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Paperonaruto a dit :
o=""
mine is without that.

a dit :
that works even better.

They work the same, there is no better
Papero
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#9
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Mousechris a dit :
They work the same, there is no better

i save 4 characters lol so like with 40 grounds i save 160 characters if im right thats more than a tweet.

o-o just add it gosh im saying its a possibility
Mousechris
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#10
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Paperonaruto a dit :
i save 4 characters lol so like with 40 grounds i save 160 characters if im right thats more than a tweet.

o-o just add it gosh im saying its a possibility

I might edit that in later when i'm not busy, but for now people can you know, just look below and read these comments

Vildano a dit :
Only stupid people dont know this ..

As a fyi Scenery sorta came over to me with questions about the 3rd way sooooo...... I don't think you have to be stupid to not know this
Papero
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#11
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Mousechris a dit :
I might edit that in later when i'm not busy, but for now people can you know, just look below and read these comments
As a fyi Scenery sorta came over to me with questions about the 3rd way sooooo...... I don't think you have to be stupid to not know this

hmmm the last thing seems dangerous.


o-o imagine if they added a new ground type i hope they dont.
Mousechris
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#12
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Paperonaruto a dit :
hmmm the last thing seems dangerous.


o-o imagine if they added a new ground type i hope they dont.

If they add a new ground theorticlly you would just make your invisable ground T="15" to make it invisable, thats just a theory tho but it's not likely they will add any new grounds as their isn't much grounds to add anymore
Spacewind
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#13
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On the soon to be added list it says there going add hose and ladders
Not much use since this will just make wj useless :s
Papero
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#14
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Mousechris a dit :
If they add a new ground theorticlly you would just make your invisable ground T="15" to make it invisable, thats just a theory tho but it's not likely they will add any new grounds as their isn't much grounds to add anymore

still a mess to fix if they do im just saying if they add a ground which i highly doubt unless for aesthetics
Kittycattfm
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#15
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Made examples :D
Epic flying sham example a dit :
<C><P F="0" /><Z><S><S X="410" H="342" Y="528" T="0" P="0,0,0.3,0.2,0,0,0,0" L="1276" /><S X="396" H="10" Y="218" T="12" P="0,0,0.3,0.2,0,0,0,0" c="3" L="3000" o="fffffffff" /></S><D><T Y="-243" X="404" /></D><O /></Z></C>

More realish version a dit :
<C><P F="0" /><Z><S><S X="410" H="342" Y="528" T="0" P="0,0,0.3,0.2,0,0,0,0" L="1276" /><S X="300" H="10" Y="275" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="365" H="10" Y="265" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="404" H="10" Y="262" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="466" H="10" Y="271" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="521" H="10" Y="256" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="565" H="10" Y="254" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="680" H="10" Y="262" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="618" H="10" Y="263" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="720" H="10" Y="262" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="782" H="10" Y="260" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="822" H="10" Y="260" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="822" H="10" Y="260" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="872" H="10" Y="264" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="921" H="10" Y="258" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="177" H="10" Y="266" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="231" H="10" Y="261" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="110" H="10" Y="266" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="31" H="10" Y="265" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="-28" H="10" Y="269" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="-164" H="10" Y="261" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="-95" H="10" Y="266" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="999" H="10" Y="248" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /><S X="-226" H="10" Y="252" T="13" P="0,0,0.3,0.2,0,0,0,0" L="61" o="fffffffff" /></S><D><T Y="-243" X="404" /></D><O /></Z></C>
Huhmeow
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Woah!

http://i.imgur.com/5p4ucrA.png
Kittycattfm
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Huhmeow a dit :
Woah!

Holy shit,
Mousechris
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#18
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Huhmeow a dit :
Woah!

Gj, you completed meathod 3 corrctly.
Matefora
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#19
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this know all I make video and :)
Kittycattfm
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#20
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I just made some of my tribe maps have collision with certain mouse stuff. Best way to use them c:
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