Randomizing Grounds |
![]() ![]() « Citoyen » 1366200960000
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Lava to Water to wood to cloud. Randomizing grounds, kind of a neat idea I thought of so mice can make very trolly maps. While on the contrary the randomizing grounds may be going in sort of a patern so mice can figure out new ways to build obsticles. Imagine the ground switching from water to cloud only. Or Lava to chocolate. |
![]() ![]() « Citoyen » 1366222440000
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I can't imagine this being used for any actual "good". |
![]() ![]() « Citoyen » 1366222920000
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Takumisyn a dit : My thoughts. Not sure what to do, support or no support? |
![]() ![]() « Censeur » 1366223100000
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yeah I can't wait for the entire map to slowly switch to lava and become a crash map. No support. |
![]() ![]() « Citoyen » 1366224360000
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Takumisyn a dit : /no support It'll completely lag/crash |
![]() ![]() « Consul » 1366226040000
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No support. This kind of effect is already possible with mechanisms and honestly I don't see anyone wanting to do it like suggested in this thread except for trolling/crashing. |
![]() ![]() « Citoyen » 1366284900000
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Shamousey a dit : not possible with mechs i dont think its possible to set it up to randomly pick a choice of mech @_@ im trying to figure a variable mech system tbh. |
![]() ![]() « Citoyen » 1366393200000
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Haruhitastic a dit : ^^ /no support |
![]() ![]() « Citoyen » 1366395360000
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I think it would add a lot of variety to some vanilla maps. It would have to be used sparingly and effectively, otherwise it would just be silly. More like a random variants of chocolate, stone, ice, or grass. Water wouldn't work, bouncing and lava could cause potential crash maps. EDIT: I was thinking that the map would spawn with random elements, not that the surfaces would change over time. I can't see how that would be useful, and if you really wanted to you could just make a similar mechanism for that. |
![]() ![]() « Citoyen » 1366493040000
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/no support because you can actually do this by changing the restitution. -.-' |
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^ and /no support |
![]() ![]() « Citoyen » 1366602840000
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/no support As other people said, the map might crash. And it could be used for trolling purposes. :P |
![]() ![]() « Censeur » 1366607460000
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Haruhitastic a dit : Haru, let me just say there is no possible way that this could happen, due to the fact that a ground with 0.2 restution, if the T than switchs to 3 (lava ground tag) it would simply be a lava ground where the restution isn't 20, you can practice this yourself by changing ground through via xml in map editor. It would have to be a crash map in the first place basically However still /no support if a lava ground changes to a nonlava ground it just has the same effect but as a fake ground ._. |
![]() ![]() « Citoyen » 1367189580000
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on usermade maps,this should be an option /half support |
![]() ![]() « Citoyen » 1367789640000
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/no support It would soon become a crash map and start lagging out the game, which is bad enough since the game already lags for me |
![]() ![]() « Citoyen » 1367792460000
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You can actually do that when you make a moving map. and yes it would make me lag. /no support. |
![]() ![]() « Citoyen » 1367793120000
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/no support It would lag us so bad |
![]() ![]() « Consul » 1488983820000
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/support!!! |
![]() ![]() « Citoyen » 1488984060000
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/support c: I like this idea a lot c: |