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  • Randomizing Grounds
Randomizing Grounds
Brownnose
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#1
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Lava to Water to wood to cloud. Randomizing grounds, kind of a neat idea I thought of so mice can make very trolly maps. While on the contrary the randomizing grounds may be going in sort of a patern so mice can figure out new ways to build obsticles.

Imagine the ground switching from water to cloud only. Or Lava to chocolate.
Takumisyn
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#2
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I can't imagine this being used for any actual "good".
Satash
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#3
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Takumisyn a dit :
I can't imagine this being used for any actual "good".

My thoughts.
Not sure what to do, support or no support?
Haruhitastic
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#4
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yeah I can't wait for the entire map to slowly switch to lava and become a crash map.

No support.
Immagetcheez
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#5
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Takumisyn a dit :
I can't imagine this being used for any actual "good".

/no support

It'll completely lag/crash
Shamousey
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#6
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No support. This kind of effect is already possible with mechanisms and honestly I don't see anyone wanting to do it like suggested in this thread except for trolling/crashing.
Papero
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#7
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Shamousey a dit :
No support. This kind of effect is already possible with mechanisms and honestly I don't see anyone wanting to do it like suggested in this thread except for trolling/crashing.

not possible with mechs i dont think its possible to set it up to randomly pick a choice of mech
@_@ im trying to figure a variable mech system tbh.
Cheesehogga
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#8
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Haruhitastic a dit :
yeah I can't wait for the entire map to slowly switch to lava and become a crash map.

No support.

^^

/no support
Badhugs
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#9
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I think it would add a lot of variety to some vanilla maps. It would have to be used sparingly and effectively, otherwise it would just be silly.

More like a random variants of chocolate, stone, ice, or grass. Water wouldn't work, bouncing and lava could cause potential crash maps.

EDIT: I was thinking that the map would spawn with random elements, not that the surfaces would change over time. I can't see how that would be useful, and if you really wanted to you could just make a similar mechanism for that.
Juliasaysmoo
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#10
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/no support because you can actually do this by changing the restitution. -.-'
Snow
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#11
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^ and /no support
Finebluestar
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#12
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/no support
As other people said, the map might crash.
And it could be used for trolling purposes. :P
Mousechris
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#13
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Haruhitastic a dit :
yeah I can't wait for the entire map to slowly switch to lava and become a crash map.

No support.

Haru, let me just say there is no possible way that this could happen, due to the fact that a ground with 0.2 restution, if the T than switchs to 3 (lava ground tag) it would simply be a lava ground where the restution isn't 20, you can practice this yourself by changing ground through via xml in map editor.

It would have to be a crash map in the first place basically

However still /no support

if a lava ground changes to a nonlava ground it just has the same effect but as a fake ground ._.
Oddballme
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#14
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on usermade maps,this should be an option /half support
Iwuvcheesed
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#15
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/no support
It would soon become a crash map and start lagging out the game, which is bad enough since the game already lags for me
Calmcatiii
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#16
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You can actually do that when you make a moving map.
and yes it would make me lag.
/no support.
Wingedflight
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#17
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/no support
It would lag us so bad
Syrius
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#18
  0
/support!!!
Rossiskiller
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#19
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/support c:
I like this idea a lot c:
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