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Shaman specializations expectations!
Orb
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#1
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As you may have read on the Announcements Subforum, Shaman specializations are coming very soon! Topic-303962

Discuss here about what special power/shaman items would you like to see !

I would like to see double spawning and fire effect when launching a cannon *-*

Dernière modification le 1429537560000
Bradhi
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#2
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cant wait
Finland
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#3
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I'm hoping super spirit will be making a comeback. ...Hopefully only for very high-level shamans, since it could be used for some pretty epic trolling.

Edit: Oh, I like the idea of different shaman tattoos too.
Spinnando
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#4
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This is exciting for me! I'd like to see different shaman tattoo styles.
Omghost
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#5
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Can wait
Theretna
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#6
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First reaction: NONONONOFUCKTHATNO

Reaction when I realised it was juts for Shaming: Oh that's pretty cool :3


Edit:
Okay stuff I actually hope/expect to see:
-Increased item limit on totems
-Decreased item spawning time
-(As Finland said) Super spirit
-Larger spawning range
-Hopefully no performance boosts (speed boost, jump boost, annoying stuff like that)
Impuredeath
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#7
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Lets think about this guys. How would they earn points? First of all lets break up the whole situation.

This is considered a RPG aspect. What do you need in other games to gain certain points?
Achievements! Certain set goals. It could mean you have a list of requirements you will need to gain a certain amount of points. Which could also include challenges such as save a certain amount of mice. Or do it within a certain amount of time.

What else will be nice because of this feature? Due to it being a RPG aspect it will make people more interested in shamaning and into the game in general. Create a more long term enjoyment and goal for especially the newer players of the game.

So In general I am quite happy with the direction Atelier801 is going with this update.
Arber
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#8
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I actually think there is going to be the spirit power, and speed of spawning something, and a very powerful cannon shooting. I can't wait to see this :3
Iamconz
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#9
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I just hope on a few things.

Level 1 should be what we have now. And then it progresses. I'd hate Level 1 being very basic and boring stuff, and we actually have to "unlock" what we have now. Another thing on this, I hope inexperienced players will still be able to build etc just like normal players.


They should take Survivor into Consideration. Survivor should just be normal, or a seperate Level Ladder. I'd hate to see noob shamans having normal cannons, and then these pro shamans who's cannons and spirits are 10 times stronger. And if they do merge, I'd like to gain points in survivor, and not just in normal/vanilla rooms.


And I hope that the level up features don't change too much of the gameplay. It'll be cool if they implented the Shaman Hearts in shop thing.


I also hope that if we don't get the SHS, then atleast able to unlock different style balloons, planks etc.

I'll add more when I can


EDIT: As Onkei said, room fight would also be affected. Again, room fight should just be default, similar to survivor.
Onkei
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#10
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Thing about this though, will this affect any of the fighting gameplay in the minigame Fight? Because then some shamans (if there is any power that will affect the game) can easily beat the oppositions that don't have any powers (or haven't yet/doesn't use powers)
Shadowwinter
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#11
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Not really looking forward to this, but that's just because it's been thrown out in the open with little to no information and there's no telling if this will help or ruin the game. It might be something that gets me to play just to reach that level cap.. I've always been a sucker for RPG aspects.

I expect some special items that get unlocked over the progression of your shaman and what "specialization" you went for. What kind of items? I have no clue. Maybe a bomb, chocolate/ice planks and boxes, maybe some shaman effects for spawning things and just being shaman. Who knows?

I don't really want to see things like faster spawning, etc. I feel like that would just ruin the game-play and alot of maps.

Edit: Slooowly leaning to the side of looking forward to it.
Whiskypickle
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#12
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I don't think i've been more excited by an upcoming update yet. It sounds like this will add completely new experiences with shamaning. Really looking forward to this.
Yunachu
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#13
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I'm wondering how they'll implement it.

Will all the saves you have so far get you levels? Or will everyone start at level 1, regardless of saves already gained. In the second case, old players may feel passed.

And if you get saves already, it'll be boring, because some people will start at level 100, with no clue how these updates work.

I'm hoping you can reset your 'points', at the very least.
Shadowwinter
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#14
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Everyone starts from scratch and it'll be possible to reset your points for cheese depending how high your level is.
Spacewind
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#15
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i hope there is a max in skills such as 100 points total and 4 catagories with the max of 25 meaning you cant screw up your upgrades if you pick the wrong one since you will end up the same in the end
Polypopu
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#16
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I think they are going to add the shaman objects presented on Tfm`s wiki, like upwards cannon or sticky planks
e: Now I`m more positive towards this, I see the point in everyone starting at level 1
Maxxzinnn
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#17
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Nope, these items were removed from the game a looong time ago and wont come back.


I really hope they add things like, more ice cubes to use, item decorations, new shaman tattoos, longer spawn range, etc.
Lagiacrus
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#18
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New shaman tattoos sound great! I hope that's a planned feature.
Gummyhearts
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#19
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diffrent colored sp
Tailtong
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#20
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Make me start at level 99, admins.
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