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  • [ground]Magnet Ground
[ground]Magnet Ground
Cheesehogga
« Citoyen »
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#1
  0
The title says it all.

What it would do:
Think of it as a small gravity pull for the applied area. Instead of having the whole map have gravity. only the grounded area will have that gravity effect. You would be able to change the strength of the magent.
(no screen shots yet; i need to make them)

Reason:
It would drasticly effect gameplay. Some people HATE those gravity maps and those wind maps. But With this ground it would leave the map the way it is and only have the area have that magnet.

Cons: the only bad thing about this ground would be the magnet spammers who try and create crash maps.
(if there is something you dont understand PLEASE post it so i can clerify)


Supporters:
Wafflecookie
Juliasaysmoo
Kamikitteh

Non-Supporters:


Half Supporters:
Makinit
kittycattfm
Wafflecookie
« Citoyen »
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#2
  0
/support

Magnet grounds could create new challenges. c:
Juliasaysmoo
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#3
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Sounds cool! /Support!
Makinit
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#4
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This is a good idea, but it would be very hard if not impossible to implement using the physics engine (Box2D) Tranformice uses.
Cheesehogga
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#5
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Makinit a dit :
This is a good idea, but it would be very hard if not impossible to implement using the physics engine (Box2D) Tranformice uses.

That would be a half support right?

Couldnt tig just take the code from the map gravity and wind and put it in the ground?
(im not very good at coding but HTML so bear with me here)
Kittycattfm
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#6
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Makinit a dit :
This is a good idea, but it would be very hard if not impossible to implement using the physics engine (Box2D) Tranformice uses.

I think they could make it considering their making a inverse spirit
Tewi_inaba
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#7
  0
/support
Juliasaysmoo
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#8
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Excuse me Cheesehogga, but I'm not Juliosaysmoo!
Cheesehogga
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#9
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Juliasaysmoo a dit :
Excuse me Cheesehogga, but I'm not Juliosaysmoo!

Im sowwie .-.

Edit: Fixed, that was a bad typo
Haruhitastic
« Censeur »
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#10
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Makinit a dit :
This is a good idea, but it would be very hard if not impossible to implement using the physics engine (Box2D) Tranformice uses.

This.
Makinit clearly knows what he's talking about given he was a Lua tester from day one.
Also Box2d has nothing to do with HTML.
Spacewind
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#11
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sounds fun but i would rather a definlate antigravity powerup
and most of tfm will be making crash maps with this
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