The sync |
![]() « Citoyen » 1370639700000
| 0 | ||
Me and as I'[ve noticed a couple mice have actually been able to go through grounds on rare occasions The grounds were most of the time not dynamic and I've seen other mice do it I'm clear this isnt "hacking" But is it me or has tfm been suffering some major sync issues I have tried: Reloading tfm Restarting my Pc Clearing my Cache Checking my ping(Not sure what that had to do with this but just checking) but yea we go through the grounds on rare occasions but end up half way through lol And to top it off the sham doesnt have to do a thing so is it me or is this game sync getting worse or is this like a follow up bug with the 1st glitch where the number 1 wasn't showing So yeah has anyone else been having this problem because I have seen other mice do this too |
![]() ![]() « Censeur » 1370642280000
| 0 | ||
Well there's a few things. - You could have major lag issues. - The mice going through them could be hacking. - The shaman could have terrible internet. |
![]() « Citoyen » 1370653920000
| 0 | ||
I wasn't lagging lol The mice werent hacking plus I was doing it too and I didn't understand how it was possible The grounds we were going through werent dynamic plus it even happens when there is a map with no shaman |
![]() ![]() « Censeur » 1370657400000
| 0 | ||
Then there's no explanation for this, short of the fact your internet was slow. Just because it works for other things doesn't mean it's not lagging on TFM. |
![]() « Citoyen » 1370666220000
| 0 | ||
Um I have five bars and my internet is high speed Btw I don't get it apparently it hasnt happened to me in a while now so I should be ok |
![]() ![]() « Censeur » 1370698980000
| 0 | ||
Haruhitastic a dit : I suppose you chose to read the first line. |
0 | ||
Actually, there is another explaination: Box2d works tickbased (like about every physics engine). So, if Tig is not using "continuous collision detection" for mice, tunneling is possible. |