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  • No Spawn Puff of Smoke
No Spawn Puff of Smoke
Shamousey
« Consul »
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#1
  0
When a shaman spawns an object (or a bot or Module API script) there's a puff of smoke particle effect where it's spawned. There isn't in the first 8 seconds of a map.

I assume there was some kind of a timer put on there so that there wouldn't be a million particle effects if a new map loads that has lots of shaman objects, but 8 seconds is a bit long.
Haruhitastic
« Censeur »
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#2
  0
Hah, I never noticed that.
I'll talk with sents about adding to the Bugs List. Ty sir~
Ghjxpain
« Citoyen »
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#3
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its because if there are shaman objects in a user made map it the smoke effect doesnt show and its more like 5 seconds because 1st 3 seconds wont count
Shamousey
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#4
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I thought it was to do with shaman objects existing in maps.

However it is 8 seconds (for example if a round starts at 2:00 it won't show puffs of smoke until 1:52).
Tailtong
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#5
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the thing that you even saw this is amazing
also, i played a map without shaman objects (0) and encountered this too
either tig's wonky coding or a bug that came from an update
Haruhitastic
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#6
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Doesn't matter how you do it. If you're doing something that will have the puff, then you'll notice this.
Also Liam and I were talking about this in game and it's been this way since 2010.
Safwanrockz
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#7
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Who notices this bug is amazing I say.
It's really weird but doesn't cause a lot of misunderstanding/confusing, so I'm guessing it's not really effective or anything.
Haruhitastic
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#8
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A lot of people in *#deathmath and *#cheesehunt have noticed it, so YES it does effect things.

Tig is aware of it now and will fix it when he can.
Yagodomini
1394474340000
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#9
[Modéré par Muffun, raison : spam]
Brandbouge
1394482800000
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#10
[Modéré par Muffun, raison : Please speak English on the EN forums.]
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