No Spawn Puff of Smoke |
![]() ![]() « Consul » 1371959400000
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When a shaman spawns an object (or a bot or Module API script) there's a puff of smoke particle effect where it's spawned. There isn't in the first 8 seconds of a map. I assume there was some kind of a timer put on there so that there wouldn't be a million particle effects if a new map loads that has lots of shaman objects, but 8 seconds is a bit long. |
![]() ![]() « Censeur » 1371959520000
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Hah, I never noticed that. I'll talk with sents about adding to the Bugs List. Ty sir~ |
![]() ![]() « Citoyen » 1372002420000
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its because if there are shaman objects in a user made map it the smoke effect doesnt show and its more like 5 seconds because 1st 3 seconds wont count |
![]() ![]() « Consul » 1372003560000
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I thought it was to do with shaman objects existing in maps. However it is 8 seconds (for example if a round starts at 2:00 it won't show puffs of smoke until 1:52). |
![]() ![]() « Citoyen » 1372012260000
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the thing that you even saw this is amazing also, i played a map without shaman objects (0) and encountered this too either tig's wonky coding or a bug that came from an update |
![]() ![]() « Censeur » 1372012620000
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Doesn't matter how you do it. If you're doing something that will have the puff, then you'll notice this. Also Liam and I were talking about this in game and it's been this way since 2010. |
![]() ![]() « Censeur » 1372290660000
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Who notices this bug is amazing I say. It's really weird but doesn't cause a lot of misunderstanding/confusing, so I'm guessing it's not really effective or anything. |
![]() ![]() « Censeur » 1372291680000
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A lot of people in *#deathmath and *#cheesehunt have noticed it, so YES it does effect things. Tig is aware of it now and will fix it when he can. |
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[Modéré par Muffun, raison : spam] |
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[Modéré par Muffun, raison : Please speak English on the EN forums.] |