| [~map editeur] alpha tag | 
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| <S X="480" Y="180" T="12" H="40" P="1,0,0.3,0.2,0,0,0,5" L="80" a="0.5" /> Simple: change the opacity of a ground. This could also be limited to color grounds, since they're, of course, the most practical use of this feature. This is a *very* simple feature, however has many practical applications. Practical applications • Art. A certain level of depth can be nicely achieved through the use of transparency: glowing effect, smoothness, depth, and so on. • Atmosphere. Some brave souls have tried to create background with other grounds, however the effect is often compromised by the lack of depth: people can't see the depth. By overlaying background-ground with a low-opacity ground, the effect can be achieved beautifully. • Convenience. Mechanism maps make great use of invisible grounds, however editing XML is a pain and the option was never intended to begin with. With this, it'd serve the purpose we've been "make-doing" a lot more comfortably. | 
|  Abdeltif    « Citoyen »  1378046460000 
 
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| Helphul a lot ! Now we could have lesser espace , instead of making a join art ! Nice job fxie :) /FULL SUPPORT ! | 
|  Plague    « Citoyen »  1378050300000 
 
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| /support fxie stop with your amazing suggestions aaaaa | 
|  Dandedude  « Citoyen »  1378056960000 
 
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| /support. Although I have actually seen low opacity grounds in some art maps, no idea how they did it though... | 
|  Plague    « Citoyen »  1378056960000 
 
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| They probably used Viprin's Drawing Editor. c: (I think there's a thread for it somewhere in the Map Editor section.) | 
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| Dandedude a dit : those use joints, which LAG bad and are NOT a good alternative they also cannot be rectangular nor very big | 
|  Epicshawty    « Citoyen »  1378072020000 
 
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| /support |