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[~map editeur] alpha tag
Fxie
« Citoyen »
1378019280000
    • Fxie#0000
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#1
  0
<S X="480" Y="180" T="12" H="40" P="1,0,0.3,0.2,0,0,0,5" L="80" a="0.5" />

Simple: change the opacity of a ground. This could also be limited to color grounds, since they're, of course, the most practical use of this feature. This is a *very* simple feature, however has many practical applications.

Practical applications
• Art. A certain level of depth can be nicely achieved through the use of transparency: glowing effect, smoothness, depth, and so on.
• Atmosphere. Some brave souls have tried to create background with other grounds, however the effect is often compromised by the lack of depth: people can't see the depth. By overlaying background-ground with a low-opacity ground, the effect can be achieved beautifully.
• Convenience. Mechanism maps make great use of invisible grounds, however editing XML is a pain and the option was never intended to begin with. With this, it'd serve the purpose we've been "make-doing" a lot more comfortably.
Abdeltif
« Citoyen »
1378046460000
    • Abdeltif#0000
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#2
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Helphul a lot !
Now we could have lesser espace , instead of making a join art !
Nice job fxie :)
/FULL SUPPORT !
Plague
« Citoyen »
1378050300000
    • Plague#4538
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#3
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/support
fxie stop with your amazing suggestions aaaaa
Dandedude
« Citoyen »
1378056960000
    • Dandedude#0000
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#4
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/support. Although I have actually seen low opacity grounds in some art maps, no idea how they did it though...
Plague
« Citoyen »
1378056960000
    • Plague#4538
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#5
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They probably used Viprin's Drawing Editor. c:
(I think there's a thread for it somewhere in the Map Editor section.)
Fxie
« Citoyen »
1378058580000
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#6
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Dandedude a dit :
/support. Although I have actually seen low opacity grounds in some art maps, no idea how they did it though...

those use joints, which LAG bad and are NOT a good alternative
they also cannot be rectangular nor very big
Epicshawty
« Citoyen »
1378072020000
    • Epicshawty#0000
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#7
  0
/support
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